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Everything posted by wowgetoffyourcellphone
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
This model was problematic (the crenellations are taller than a man; scale is off) and didn't have animated doors, unfortunately. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I would like to try to use these. Do you have the latest files? -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Current progress! Design: @wowgetoffyourcellphone and @real_tabasco_sauce Artwork: @Duileoga and @wowgetoffyourcellphone and @wackyserious and @Lion.Kanzen (Early) Germans 2nd -- 1st centuries B.C. Civic Center Wagon Encampment (Upgrade) Fortified Encampment Houses Farmstead, Corral, Storehouse Barracks, Great Hall (train Champions and Heroes), Stable Market (needs and new model), Forge Temple, Arsenal Walls, Sentry Tower, Defense Tower Fortress Wonder Units -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I think the general consensus was that is was shite, historically. I have not seen it. -
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task [Task] Han Equipement (Armor, weapons, tools)
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
Those look very nice and pretty accurate to the references I've seen. Great find! -
Troops Not Responding in Single Player Match - Help!
wowgetoffyourcellphone replied to SSS1234's topic in Help & Feedback
That is it. Just double click it and download it and you're good to go -
Planned Disruption - Migration to git and Gitea
wowgetoffyourcellphone replied to Itms's topic in Announcements / News
Really trusting everyone knew what they were doing when the decision to go this route was made. Seems twice as complex as before, although I've managed to find an okay workflow today. Editing files in the SVN repo for testing, then having to copy them over to my Git fork, then pushing those changes to Gitea is a pain. And like R_T_S, I'm not sure how to keep my fork utd with the 0ad/0ad main. And I've already edited meshes in the Git repo accidentally, thinking I was editing the SVN mesh, and then testing the mesh in Atlas and being confused as to why it's not working as expected, oh yeah, I need to copy the file over from Git to SVN to test it (lolz! mah bad). It's alright, I think I'll eventually be able to keep it all straight, especially with Stan's help. -
Troops Not Responding in Single Player Match - Help!
wowgetoffyourcellphone replied to SSS1234's topic in Help & Feedback
Can you see it in the in-game mod downloader? Settings -> Mod Selection -> Download Mods -
Tips and Tricks page
wowgetoffyourcellphone replied to Vantha's topic in Game Development & Technical Discussion
That could be doable. At least in PDF form that people can download and print. Perhaps hard copy versions for a merch store. -
In the Alpha 26 version of the mod, the AI does indeed have trouble building farms, but in Alpha 27 the AI will do a lot better building farms since I've removed the prohibition against building farms around civic centers. That said, they still don't capture Farmsteads for the farming bonus, so the human player has a leg up if they capture those Farmsteads. One step at a time.
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Troops Not Responding in Single Player Match - Help!
wowgetoffyourcellphone replied to SSS1234's topic in Help & Feedback
Good on ya for figuring it out! I was going to suggest neutral diplomacy as being the problem until I saw your edit.