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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. There might be a few other portraits with this issue. Another issue I'd like to address sometime is the sheer number of body textures specified per unit actor. Hurts visual recognition. I'd like to reduce their number in each actor to a maximum of 5 to create more visual consistency for each unit while still having some good randomization.
  2. I'm thinking we should just standardize it to "catapult." Onagers are catapults, in the broad sense. "Stone throwers" might be needlessly pedantic and "catapult" is a term most people understand. "Bolt shooters" though seems to be a good term for scorpions and oxybeles.
  3. Well, at least rotate the building so that it's the same L shape as the others.
  4. Nice, maybe put a changelog on the mod.io page and/or include that screenshot?
  5. I like a lot of the new buildings, but I like the old Forge better and I think the UV mapping of the Scythians is a little aesthetically busy. I'm also thinking the Wonder could follow the references better. But overall, the output is great. I really need to get you a reference for the Sword of Ares Shrine. I might sketch it for you! I like how you made the Scythian yurts pointy to differentiate from the Xiong.
  6. https://code.wildfiregames.com/D5284 I'd like to try to get the AI to build more Docks, Fishing Boats, and especially Warships. Can folks with the relevant knowledge take a look at that patch and suggest other files that can be edited for that purpose. Right now all it does is increase 'priority' for Docks (slightly sooner, but still only 1 dock), Fishing Boats (from 1 to 5 per "sea"), and "ships" (but no separate designation for warships), but doesn't do much else.
  7. This here seems to summarize things well: https://ageofempires.fandom.com/wiki/Age_of_Mythology:_Retold
  8. I don't remember this scenario in the original campaign. It could be a tutorial, just a beta map, or part of a new campaign. Seems fine to me. Updated effects, UI, quality of life improvements. New major gods (at least one new one announced). I feel like this could be a good basis for further expansions and sequels.
  9. Indeed, I feel ships are the prime example of units that can gave substantial acceleration and turn radius effects.
  10. Briton was known for its tin trade and this fact is partly why Rome was interested in the island to begin with. Perhaps a team bonus could be a small trickle of metal resource.
  11. That trailer video gave me goosebumps fr! And I like the art at the end. Arkantos front and center! And reading the release notes, looks like CHINA IS IN for the Premium Edition? It says it includes the 2 expansions.
  12. I have mockups above that show exactly what I would do.
  13. Unfortunately, I no longer get the error. Only occurred once.
  14. Yeah, similar to the Xiongnu hand ram, where the actor moves back and forth, but the entity is technically stationary (so we don't need any extra pathing code). It's all done in the animation.
  15. I can work with you to create relevant images. As far as space goes, they can be as large as the space allows. 64x64, whatever, Then bigger images in the article itself.
  16. A small hope of mine is that someone will play the new naval stuff and be inspired to make ramming animations for the Ramming Ships. Currently, the Ramming Ships act like fire ships and just stand adjacent to their target dealing damage every X seconds.
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