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Everything posted by wowgetoffyourcellphone
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0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Similar to what the Ptolemies tried to do, the Selecids also invited Greek colonists to settle in their lands in the East. The colonists would then be beholden to the Seleucid for military service in exchange for gifts of land. -
I'd bake some subtle shadows into the texture at least, give the illusion of a little more detail. Also remember that the stele we see today are very weathered. In their prime, their details woukd be easier to see. I wonder if there is evidence of paint.
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0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
On the battlefield, the Seleucid cavalry arm was often the most successful in the army, often driving off the enemy cavalry in order to turn and make devastating flanking and rear charges into the enemy center. -
0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
2 factor authentication (github) -
0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
2FA is such a pain in the patookis. -
Suggestion for chariots
wowgetoffyourcellphone replied to Barcodes's topic in Game Development & Technical Discussion
Problem is it needs more code. -
Suggestion for chariots
wowgetoffyourcellphone replied to Barcodes's topic in Game Development & Technical Discussion
Yet, nearly always defeated on the battlefield in this era. -
Suggestion for chariots
wowgetoffyourcellphone replied to Barcodes's topic in Game Development & Technical Discussion
Yeah, Scythed Chariots could be a melee suicide unit, basically. Brit and Maur chariots are basically missile platforms. We can figure something else out for those, like that old Briton video I posted a while back. -
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Suggestion for chariots
wowgetoffyourcellphone replied to Barcodes's topic in Game Development & Technical Discussion
@ChronA I agree it's difficult to create a role for chariots with the current game mechanics. So without having to add a bunch of features, I'd say turn them into some kind of melee glass cannon. Kind of like Petards in AOE2, but only against units, not buildings. -
Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
Just code it so I can have non randos in the better mod. -
Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
The "no" votes on #3 smh -
Wave displacement along the coastline!
wowgetoffyourcellphone replied to gameboy's topic in Bug reports
@vladislavbelov -
Non-random BuildingAI
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Now you understand the anguish of design by vote. :* -
Ideas for unique technologies
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
It's one of the reasons why I don't like ranged units firing so fast by default or being so accurate by default. We have no room for techs to increase firing rate or accuracy if they're already machine guns. -
[Units] Roles and New paradigm+A28
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Yeah, the feature would need some code and other logic. Like, there needs to be a min and max distance where they'll throw their pila, etc. But it would largely be automatic unless the player wants to use the APM to micro them a bit. -
[Units] Roles and New paradigm+A28
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
For Romans, their swordsmen should throw a pilum before closing into melee combat range. -
0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
@Vantha bg_gray.zip -
0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Stumbled