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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I like the God Ray thing because it can be nice and subtle. It literally points at the hero. I am familiar with the "hero glow" from Age of Mythology. It's not bad. Perhaps an Option item to turn off and on.
  2. Lol, I forgot I had the Theban Greeks civ mod laying around too. https://github.com/JustusAvramenko/theban_greeks Currently bugs out with A24. But I'll fix those and eventually make it available on Mod.io.
  3. Teehee, I work quick! The parent cavalry template didn't have an attack specified, so I had to do it in the scout template.
  4. I liked the "God ray" effect from Rise & Fall: Civilizations at War.
  5. The projectiles just look so weird. Straighten those out and it immediately looks a lot better. If I look at it as a kind of 3D update for AOE2, then I like the look of everything.
  6. That can be very possible. I might do that as well. I will try to make these mods compatible with each other: Better Scouting, Two-Gendered Citizens, and a possible Slavery mod.
  7. 1. Better Scouting https://github.com/JustusAvramenko/scout-mod Concept, Discussion, Design Development Phase Testing Phase Freeze/Release Candidate Bundle; Test Bundle Release https://0ad.mod.io/better-scouting-mod 2. Theban Greeks https://github.com/JustusAvramenko/theban_greeks Concept, Discussion, Design Development Phase Testing Phase Freeze/Release Candidate Bundle; Test Bundle Release <- https://0ad.mod.io/theban-greeks 3. Two-Gender Citizens https://github.com/JustusAvramenko/0-A.D.-Alpha-24---Two-Gendered-Citizens Concept, Discussion, Design Development Phase Testing Phase Freeze/Release Candidate Bundle; Test Bundle Release https://0ad.mod.io/two-gendered-citizens 4. Classic Mode https://github.com/JustusAvramenko/0-A.D.-Classic-Mode Concept, Discussion, Design Development Phase Testing Phase Freeze/Release Candidate <- https://wildfiregames.com/forum/applications/core/interface/file/attachment.php?id=52920 Bundle; Test Bundle Release 5. Delenda Est (Alpha 25) https://github.com/JustusAvramenko/delenda_est Concept, Discussion, Design Development Phase Testing Phase Freeze/Release Candidate Bundle; Test Bundle Release https://0ad.mod.io/delenda-est 6. Alpha 26 Terrains Overhaul https://github.com/JustusAvramenko/0ad_terrains_overhaul Concept, Discussion, Design <- Development Phase <- Testing Phase Freeze/Release Candidate Bundle; Test Bundle Release 7. 300 https://github.com/JustusAvramenko/300 Concept, Discussion, Design Development Phase <- Testing Phase Freeze/Release Candidate Bundle; Test Bundle Release two-gendered_citizens_a24_1.pyromod better_scouting_mod_a24_2.pyromod
  8. I'll give this one 1-2 weeks for testing, then I'll bundle it and post it up on Mod.io. It's a small mod, so if you guys test it out for me and give me feedback I can quickly make changes and finalize everything. For those who know how, feel free to submit pull requests for changes and fixes. Otherwise, feel free to ask for changes here in this thread or to report bugs.
  9. Scout Cavalry mod repository is UP. https://github.com/JustusAvramenko/scout-mod This standalone mod adds Scouts to Empires Ascendant. Based on discussion here and elsewhere: Features: Starting Cavalry now replaced with Scout Cavalry for all civs (a couple civs get Scout Camelry for variation). Scout Cavalry cannot hunt, but they can build Outposts and, well, SCOUT. Outposts removed from Infantry and Female Citizens and given to Scouts exclusively to emphasize their scouting nature.
  10. 1. That Scout cav bringing back the entire deer carcass is pretty darn cool. 2. I like the dead/depleted berry bush. 3. I love the gold "veins" on the mines. 4. Cliffs and mountain tops are pretty awesome. 5. The grass actors are very nice. 6. The farm fields changing colors is something I've wanted for 0 A.D.
  11. DE's Libyan, Bedouin, and Arabic units (some textures taken from MAD) might work for inspiration?
  12. I agree that lack of trails is a good thing. Also that the extreme ballistic arcs are easy to see. But... I think it's a bit much. They could reduce the arcing by about 25% and it would look better. The fact that the arrows are white also contributes to the readability. 0 a.d. should look into re-texturing the arrows and javelins with this in mind (they are currently quite dark) and look into the gravity settings for projectiles in DE. Not at crazy as AOE's, but DE's projectiles do arc higher and longer than base game's do for visibility.
  13. Interesting art design. I think they're going for AOE2-3D. The arrows and projectiles looks strangely cartoonish. But my early criticism of the buildings has now been addressed. I like the buildings in this video.
  14. He'll definitely get a cavalry bonus or aura. Also, some kind of "alliance building" aura. He needs a technology too. Any ideas for these, guys?
  15. Updated 1st post with hero information. Need info for the Gothic heroes, but those won't come until A25 or A26.
  16. What if they get a free scout cav at the beginning of a match? Does nothing but scout and build outposts?
  17. Yes. I remember now. In your map XML file: { "AISeed": 0, "CircularMap": true, "Description": "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. ", "Keywords": [ "new" ], "DisabledTechnologies": [ "pair_farming_01", "pair_farming_02", "celts/gather_farming_harvester", "gather_farming_cultivation", "ptolemies/gather_grain_water_wheel", "ptolemies/gather_grain_well_sweep", "farms_crop_rotation", "vision_defense_tower" ], "LockTeams": false, "Name": "Cisalpine Winter (2 players)", "PlayerData": [ "", { "Name": "Player 1" }, { "Name": "Player 2" } ], "Preview": "cisalpine_winter_2p.png", "RevealMap": false, "VictoryConditions": [ "domination" ] } See "DisabledTechnologies" section. Just put the phases you want to disable there.
  18. There might be a way to disable the techs in specific map XML files.
  19. Well, we are modding an in-development freeware title. I've been very frustrated in the past about the modding situation, but if that's your current issue then that's not what you lead with in this thread. Why didn't you say this to begin with, since it's relevant to the thread topic and actually a pertinent observation?
  20. What do you mean lock? You mean keep the match to a specific phase?
  21. I believe that is in the works. There is a patch for it already.
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