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Everything posted by wowgetoffyourcellphone
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The Big Eyecandy Progress List
wowgetoffyourcellphone replied to idanwin's topic in Eyecandy, custom projects and misc.
Yeah, stone "mines" can look like quarries or something like this: -
The Big Eyecandy Progress List
wowgetoffyourcellphone replied to idanwin's topic in Eyecandy, custom projects and misc.
In Delenda Est, capturing ruins could give a trickle of glory, but in the base game what benefit would there be? -
Hey, good choice of terrains and assets! Using a MOBA style map as inspiration is a good idea. Attack lanes, sneaks, etc., are generally signs of a good map.
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I use 'The Governor' for the Imperial Romans.
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If we chose Yangtze (or YangZi), I could include the ChangJiang map from Delenda Est into the maps update.
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Yeah, I was saying it's possible. Excellent. Thank you!
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- identity.js
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This is indeed possible. The file should just be like this: identity_delendaest.js with the lines I'd want to change in it.
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- identity.js
- component file
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In simulation/components/identity.js, the schema outlines the classes and visible classes. They include gigantic lists of possible classes. In a mod which adds new classes to its entities, is it necessary to mod the identity.js schema to include the new classes?
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- identity.js
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How can I make an omnipresent sound be heard by all players? I am making new death sounds for heroes and I want everyone to know when a hero is killed. This does not work: <SoundGroup> <Omnipresent>1</Omnipresent> <HeardBy>everyone</HeardBy> I do not know the options for "HeardBy" component and I can't find the component or js file where the schema is kept.
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Rear guard action? Sounds like a good time!
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An attempt was made.
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Can you make an A25 version? The A24 version bugs out. ERROR: Error in timer: ReferenceError: g_GameAttributes is not defined getGameDescriptionList@gui/common/gamedescription_CartographyMode.js:9:6 getGameDescription@gui/common/gamedescription_CartographyMode.js:237:37 updateCaption@gui/gamesetup/Pages/GameSetupPage/Panels/GameDescription.js:51:62 updateTimers@gui/common/timer.js:61:8 onTick@gui/gamesetup/SetupWindow.js:105:3 @gui/gamesetup/SetupWindow.js:55:64
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