Jump to content


Community Members
  • Posts

  • Joined

  • Last visited

  • Days Won


Everything posted by Skhorn

  1. Finished Just for sake of not loosing the maps, i made a github repo containing them.
  2. How it would be? Specific campaign per faction? Or one single campaign including each faction?
  3. Forgot Post proccesing effects existed
  4. I just decided to make a few experiments, something like a 'cursed' swamp or 'cursed' lands, i think it look kinda wierd, mostly the water colour.
  5. Actually found a way to 'bypass' the out of memory errors by deleting a lot of units without affecting the look of the map. If the images look wierd, i couldn't use the screenshot options of atlas do OutOfMemory errors.
  6. Magic mushrooms, weed, wisky? Nah, i don't know, i think is mostly from games, AOM, Skyrim, Fallout, Battle for the middle earth, Total war. From movies and books too, also a little bit of the historical accuracy twisted with fantasy stuff plus the idea of doing an inmersive environment. I like a lot strategy games, specially where you have to do a siege, but most of those maps left details away, i know most of the details go unseen while playing, but it could give a really nice touch to the game.
  7. Update: Added city, town and docks.
  8. Far over the misty ponds cold... Update There is a small chance that this map can be playable , guess it would have to be 7vs1, nah, just kidding, 3vs1 would be okay. What would be most possible its to use the cinematics, i hope i can. Im running out of ideas in this map, don't know if to make more larger the city or just fill it with fauna/flora. If someone wants to give me an idea, i'll glady accept it. The city and the docks needs details. Enjoy it
  9. Sure Here it is: Paris_in_flames.zip Dependencies: Ponies Ascendant (Last version) , eyecandy mod (Your mod - Last version ), Millenium AD (v. 21)
  10. @fabio i must be honest with you, i won't try the cinematics in this map. It's imposible to make it, in atlas crashes and it's not running!! cinematics need the map running/playing Would love too, but i can't make my way through the out of memory errors reported by opengl, also by the overall lag in each section of the map. Truly sorry
  11. I will give it a try as soon i have finished the map 8h or more
  12. Hi, This map, it is supposed to be a rough representation of the siege of paris, in 845 led by the vikings, led by a Norse chieftain named "Ragnar". (It does not follow all the history). Vikings had a fleet of 120 ships, 5,000 men, they went trough the Seine, arrived to paris, entered and plundered it. A plague broke out in their camps, but the franks did not have a good effective defense against their besiegers, they paid them 7,000 french livres and the viking invasion was over. (If i made a mistake, please, correct me). For the showcase of this map, i wanted to do something different, trying to make it more interesting and vivid. (I'm not good with words/writing/speaking, but i will try). again, It does not follow all the history. So i tried to write a history. And so, it begins. A dark and infamous day inside the walls, after the first brutal assault, the morale was getting low as the soldiers and the people who had a house/family in the other side of the city, was practically in ruins and dead, few survived the massacre and. The king didn't send all the troops as there were reports of a big fleet of warships coming down through the Seine and after seeing how two drekar warships smashed and shattered one side of the wall of the exterior city, he didn't want to take a chance against them. The fear started to instaurate in every living human inside the inner city, when they heard the wips of trebuchets, the sound of flaming arrows and rocks flying, hitting and putting down everything they reach. But that, wasn't all, the screamings, the clash of steel, the burning brothers, the call for battle, the hunger for blood led by the invasor. The franks had an advantage, a big gate holding the pass to Paris. The soldiers made a barricade to hold the attack till the survivors reached Paris and prepare for battle. Inside the city, everyone was getting ready to battle, there were a call for arms to every male who can fight, to defend and avenge. Some had the orders to evacuate females or to build barricades in the main gate. Some of the new recruits were send to the nearest armory to get armor and weapons. All the city was practically running to get defenses and preparing for the next attack. Some by recruiting, some by getting to the armory, some by carrying food to the walls.. Those who couldn't fight, were waiving and cheering those who will die for them, lovers, mistresses, wifes, daughters were crying for the men. For those who will use their bare body as a shield to protect them against all evil. For those who will stand against the invasor. The big walls of Paris had a tiny line, not strong enough to resist a ship. So, they ordered to build barricades and fortify that position, as there is the mayor weak spot. Paris, in its mayor crowded and paranoid splendor. You may ask? What about the ruined city? What about the threat? - Soon - If you enjoyed the last 60 screenshots, perhaps you want to see more and don't get any spoliers, but sorry, i have to show this for everyone who said the magic words: "Where can i download it, i want to play it". I'm truly sorry, i would like to play it too, but it's very laggy even in the map editor without running it and it's not finished yet. IT'S FINISHED!!! It is a shame it throws an OutOfMemory Error . I couldn't take the too many screenshots, it was truly laggy and crashed every time. Hope you enjoy Aerial view, dissapointing view, the shame view. Feedback, suggestions, corrections are welcome, even if you want to write a text for an image, do it! Let it out! Just send the text and the image for inbox. (If you do, preserve the context please) And many thanks for all the artist of the game, i encorauge you to make more artist stuff: Props, objects, dead npc's (Not the animation), whatever you want, as someone like me, may use it. Really, it's not enough and i don't have the time neither the skill to do it myself.
  13. Heey!! 

    How are you? Haven't seen you in a long time

    I have two maps in progress, ( But i think i wont try with scripting, perhaps in a more stable release of the game).

    If you got any maps ideas share them, i was thinking to make a map for each civ, including mods. (So far, im doing one with chinese and one for Paris)

  14. I want to go back to diablo. Anyways, yes, your mod had some quite things i need for that map, shame i couldn´t put the temple
  15. (Can't reveal the name) in Flames! or the Siege of (Can't reveal the name).
  16. Would be nice. And it would be nice to see more props, that is were my details come from, most of the buildings i saw, comes "packaged" and there a no props to use.
  17. Jeje, thank you! Im planing to make some of this for millenium AD, but i seriously need suggestions, can you help me with that?
  18. Hi all, Im making a new map, the siege of Halicarnassus. This is the very first preview, it is still in progress, but i would like to receive some feedback. Yes, it has a lot of props, i like detail, i'm just trying to make it more "vivid". This is the reference im using, i didn't make it exactly as is shown there, i forgot to add some things while making it, but now that is that advanced it may be a pain! http://www.discusmedia.com/maps/turkish_city_maps/5594/ v1.1 v1.2 1.3v This is what it seems to be the end of the map. Perhaps i could release as a 4 player maps (3v1), but, believe me, you cant play it (It lags without unit around, imagine it with units) Anyways, I had to improvise the Mausoleom, with walls and ground elevation. It has some greeks buildings, as i understood while i was reading, they had some multicultural life. I tried to make it, the most accurate possible, obviously, for many reasons there a lot things that cant be made, but in the other hand, i forgot many others . Hope you enjoy it! 1.4v
  19. Thank you, Im still working on the triggers and i guess some extra details will be added, so its still in WIP
  20. For triggers you can take a look here: http://trac.wildfiregames.com/wiki/Triggers Also you can see some examples in maps like, A Silent Day in Gaul , Gallic Fields.js, Trigger_Demo.js and survivalofthefittest.js. (The last three comes in withinn the game).
  21. I can't see where is that folder and the search does not found it
  • Create New...