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auron2401

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Everything posted by auron2401

  1. why.. would you play games on a virtual machine, a windows operating system i can understand (Some games don't run well with WINE, Etc) but... ubuntu? Linux? For what purpose? You won't get viruses on any linux Operating system o.O oh and, Ubuntu is a debian derivative, if you can get a game to run on ubuntu, you can get it to work on debian, period. Edit: unless you are using an OLD Debian, I guess.
  2. Would love to see a pseudo stronghold style game/mod. Really. ...which is what you are basically suggesting. *looks at list* Definately. Love the idea of Canals, though. I do think the water system would need to be changed to implement them. Ships can only sail at the water height, which is always at a set height. (I dislike this greatly) However, if we had something akin to how AoM did it, canals would be possible.
  3. ...so long as synaptic can see it, all should be well. Anyone who doesn't use synaptic, is either a fool, or only uses terminal. (dem crazy people)... ...the hell @ champions? They do as much damage as heroes. This should NOT be intended. 5 consular bodyguards can take down 2 forts and a Civ centre with barely a man dead. In less than a minute. 50 hack damage a piece?!! We went from buildings being too hard to take down, to them being paper. *sigh*
  4. If you know any bored animators...... there is plenty of work to be done here.
  5. A step backward isn't necessarily a step in the wrong direction. The backwards step gave us a broad overview of what we were looking at, and it allowed us the ability to change it, which would be a step forwards. In a different direction.
  6. Does it.. eat people off of ships? Please?!
  7. *Jumps for joy* ...*adds new thing to why linux is superior list : 0ad requires a torrent*
  8. The base seems to small for such a.. LARGE, Cannon, mounted on top. Make it longer. maybe make it wider as well? it seems a bit disproportionate.
  9. The mod-loader comes with SVN (or alpha 17) if you don't have it. Sorry if you mentioned having it, TL;DR.
  10. ...you stole that off me. I do however, Concur. Alternately, i wouldn't Begrudge giving melee cav to EVERYONE, from civ centers. ...or just making cav production require age2.
  11. I'm not sure, but that reference is probably the attire for hunting?
  12. Pretty sure the only real way you could improve that.. is to make it 100 times taller. lol.
  13. Is the red bit on the pillars player colour?! should be, if it's not.
  14. ..how to, when to. different things al-to-gether.
  15. Maybe like, a horse archer where he archer functions like a turret?
  16. He has got a point. Having two lines of fortresses shoot at each other is kind of counter-productive. ..then one side wins, the other side moves back just out of range and sets up a new line of fortress/tower trenches... ....Methinks this needs to change. Possible fix: Maybe make it so you can't build settlements EVERYWHERE, but build them on-top of settlements, like in AoM?! ..could always make resource drop-points be buildable everywhere, if it becomes a problem.
  17. oh.. uh.. Sorry I have a cold. I'm just used to it being in the header picture, i saw the "how to get svn" and presumed the rest of the text was relevant to that. I wish to make a complaint about how you make threads! Important information at the top and How-To's at the bottom! *nodding*
  18. I'll always support a more fleshed out Formations system But it should probably go into it's own thread.
  19. That oppidium looks awfully.. asian? Chinese? Didn't read the second part. adapt the structure to be more gallic. Right. *facedesk*
  20. Hopefully they are fully re-designed! With more features entailed!
  21. Yes pureon, we see the big picture. But.. nobody said what timezone was involved. When i asked i was wondering if the event had happened already, considering i was in the future, namely sunday 5th. There was also no gather time. Things for next time: Timezone + Date/Time. This way people who are of seperate timezones to you don't have to go.. "herr, wutt". :/ Would also love to have another community multiplayer event. maybe a tournament? O.o
  22. Having units toggle between mounted/dismounted or ranged/melee would be great for something like a Total war Mockemup, ....not so much for the main game. If someone could put it's functionality into the engine however, would be greatly appreciated.
  23. ..um... has this happened yet? I live in the future, so...
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