-
Posts
453 -
Joined
-
Last visited
-
Days Won
3
Everything posted by auron2401
-
why.. would you play games on a virtual machine, a windows operating system i can understand (Some games don't run well with WINE, Etc) but... ubuntu? Linux? For what purpose? You won't get viruses on any linux Operating system o.O oh and, Ubuntu is a debian derivative, if you can get a game to run on ubuntu, you can get it to work on debian, period. Edit: unless you are using an OLD Debian, I guess.
-
Moats, Canals, Gatehouses and some other ideas.
auron2401 replied to DonSkallon's topic in General Discussion
Would love to see a pseudo stronghold style game/mod. Really. ...which is what you are basically suggesting. *looks at list* Definately. Love the idea of Canals, though. I do think the water system would need to be changed to implement them. Ships can only sail at the water height, which is always at a set height. (I dislike this greatly) However, if we had something akin to how AoM did it, canals would be possible. -
they're extreme for a reason.
-
0 A.D. Alpha 17 Quercus is now released!
auron2401 replied to feneur's topic in Announcements / News
...so long as synaptic can see it, all should be well. Anyone who doesn't use synaptic, is either a fool, or only uses terminal. (dem crazy people)... ...the hell @ champions? They do as much damage as heroes. This should NOT be intended. 5 consular bodyguards can take down 2 forts and a Civ centre with barely a man dead. In less than a minute. 50 hack damage a piece?!! We went from buildings being too hard to take down, to them being paper. *sigh* -
Egyptians! A new faction ... some thing about distruction
auron2401 replied to franco95's topic in General Discussion
If you know any bored animators...... there is plenty of work to be done here. -
0 A.D. Alpha 17 Quercus is now released!
auron2401 replied to feneur's topic in Announcements / News
A step backward isn't necessarily a step in the wrong direction. The backwards step gave us a broad overview of what we were looking at, and it allowed us the ability to change it, which would be a step forwards. In a different direction. -
*jumps for joy again*
- 32 replies
-
- rote
- Rise of the East
-
(and 1 more)
Tagged with:
-
Does it.. eat people off of ships? Please?!
-
0 A.D. Alpha 17 Quercus is now released!
auron2401 replied to feneur's topic in Announcements / News
*Jumps for joy* ...*adds new thing to why linux is superior list : 0ad requires a torrent* -
The base seems to small for such a.. LARGE, Cannon, mounted on top. Make it longer. maybe make it wider as well? it seems a bit disproportionate.
-
The mod-loader comes with SVN (or alpha 17) if you don't have it. Sorry if you mentioned having it, TL;DR.
- 35 replies
-
- ai
- development
-
(and 1 more)
Tagged with:
-
My Suggestions After Testing Alpha 17 SVN (And In General)
auron2401 replied to Prodigal Son's topic in General Discussion
...you stole that off me. I do however, Concur. Alternately, i wouldn't Begrudge giving melee cav to EVERYONE, from civ centers. ...or just making cav production require age2. -
I'm not sure, but that reference is probably the attire for hunting?
-
Pretty sure the only real way you could improve that.. is to make it 100 times taller. lol.
-
===[COMMITTED]===Temple of Capitoline Jupiter (wonder)
auron2401 replied to Tobi95's topic in Completed Art Tasks
Is the red bit on the pillars player colour?! should be, if it's not. -
Feature Freeze Special Multiplayer Session
auron2401 replied to Itms's topic in Announcements / News
..how to, when to. different things al-to-gether. -
Maybe like, a horse archer where he archer functions like a turret?
-
He has got a point. Having two lines of fortresses shoot at each other is kind of counter-productive. ..then one side wins, the other side moves back just out of range and sets up a new line of fortress/tower trenches... ....Methinks this needs to change. Possible fix: Maybe make it so you can't build settlements EVERYWHERE, but build them on-top of settlements, like in AoM?! ..could always make resource drop-points be buildable everywhere, if it becomes a problem.
-
Feature Freeze Special Multiplayer Session
auron2401 replied to Itms's topic in Announcements / News
oh.. uh.. Sorry I have a cold. I'm just used to it being in the header picture, i saw the "how to get svn" and presumed the rest of the text was relevant to that. I wish to make a complaint about how you make threads! Important information at the top and How-To's at the bottom! *nodding* -
I'll always support a more fleshed out Formations system But it should probably go into it's own thread.
-
===[TASK]=== WONDER: Britons: Stonehenge and White Horse
auron2401 replied to Mythos_Ruler's topic in Official tasks
That oppidium looks awfully.. asian? Chinese? Didn't read the second part. adapt the structure to be more gallic. Right. *facedesk* -
Hopefully they are fully re-designed! With more features entailed!
-
Feature Freeze Special Multiplayer Session
auron2401 replied to Itms's topic in Announcements / News
Yes pureon, we see the big picture. But.. nobody said what timezone was involved. When i asked i was wondering if the event had happened already, considering i was in the future, namely sunday 5th. There was also no gather time. Things for next time: Timezone + Date/Time. This way people who are of seperate timezones to you don't have to go.. "herr, wutt". :/ Would also love to have another community multiplayer event. maybe a tournament? O.o -
My Suggestions After Testing Alpha 17 SVN (And In General)
auron2401 replied to Prodigal Son's topic in General Discussion
Having units toggle between mounted/dismounted or ranged/melee would be great for something like a Total war Mockemup, ....not so much for the main game. If someone could put it's functionality into the engine however, would be greatly appreciated. -
Feature Freeze Special Multiplayer Session
auron2401 replied to Itms's topic in Announcements / News
..um... has this happened yet? I live in the future, so...