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Everything posted by niektb
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Tech/Structure Tree Visualisation
niektb replied to s0600204's topic in Game Development & Technical Discussion
Could this maybe be combined with the history screen? It is currently something I never look at (why would I?) and the addition of a tech tree would give some additional usefulness to it. Wowgetoffyourcellphone: that depends a bit on the mod but there are already some present in the website (though not up-to-date => not really strange) The addition of a tooltip description and/or stats of the building / unit / tech would be a good addition indeed as others already pointed out. -
[RESOLVED] new water shader issue (Nvidia Beta drivers bug)
niektb replied to wilendar's topic in Help & Feedback
Could you post a screenshot to show what it does look like on your screen? -
Looks impressive! (no need to say sorry, it is better to bring quality work than doing ugly quickies ) I have however a question about the walls: what's at the back? They seems to stop suddenly and leave a huge gap at the rear. Also should should there really stand dragons near the gate/door or are the bixies (like with the Civic center) also good?
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You mean that I should take a comparison shot?
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Could it be related to the stance of the sun (if you compare to the first image of this topic)?
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Indeed, it is not the question of who is the first to research them all but what is best to research to benefit my strategy since you can't simply research them all quickly (as in AoK). That needs time and resources to do so (but maybe you choose to train more units instead of making them stronger => you can train quite a lot units for the same cost as researching the upgrade. That's part of the decision-taking aspect (very cool I think!). You need to choose because you can't have everything (or in this case without much effort)
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Does anybody has suggestions to improve it or should I go ahead and implement it?
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The size, shape and the amount of fins is probably related to the species indeed: Seemingly most Tunas live either in the South Atlantic or in the Pacific. An exception to this is the Atlantic Bluefin Tuna, which happens to live in the Northern Atlantic as well as the Mediterranean Sea and (before they became extinct) the Black Sea. This specie seems most suited to me: I think the shape of the fins on top of your model needs to be slightly adjusted to match these pictures.
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Hmm, who takes care of the contact e-mail? I'm just curious, reskinning in what sense? Texturing? To join WFG's Team you need to create a topic in the Applications & Contribution forum (under Game Development) where you tell something about yourself and show some of your previous work. There is a pre-fabbed form that you can fill in in that topic.
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Egyptians! A new faction ... some thing about distruction
niektb replied to franco95's topic in General Discussion
Ptolemies seem Egyptian tot me... Did you see that one? -
ROTE Xù yuē 17 - Impression and suggestion on historical accuracy
niektb replied to wolflance's topic in Rise of the East
Well well, that's quite a list you're working on Let's see if we can tackle the majority (or maybe everything) of this list (when it is finished) with the next release! -
Multiplayer on same network errors & crashes (Java script problem?)
niektb replied to acrazymind's topic in Help & Feedback
That doesn't really work well together indeed. I suggest both of you follow these instructions: http://play0ad.com/download/linux/#a0A.D.providedpackages (I think currently one of you did and the other didn't) For windows just download the latest release: http://play0ad.com/download/win/ Before starting a multiplayer game, double-check if everyone has the same version. -
What command are you using to package your mod?
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Multiplayer on same network errors & crashes (Java script problem?)
niektb replied to acrazymind's topic in Help & Feedback
What version of the game are you running? -
You really crammed up your texture space! I see a not so smooth transition around the nech from brown to grey, that probably should be enhanced.
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No it doesn't come with A17 as an official map.
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Scenario > Gallic Wars.. But be warned, it seems that the map is too detailed atm, it is quite heavy for your GPU. We'll probably fix that by removing eyecandy stuff.
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Yes, I did add some on the trousers. Actually I just copied that over from another chinese infatry texture and modified it to fit my needs.
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Hi Tomcelmare! Your English is fully understandable, no excuses needed for that... I think you could describe A17 best as a solid release. It doesn't add much new features but it improves and creates a solid base to build further upon. (It fixed a lot of stuff and with the addition of for example triggers new things can be created). The technology pairs were removed as a lot of players complained about them since the tech that were paired did not have anything to do with eachother. The unit upgrading system is not removed but the only way to upgrade them is through fighting and gaining experience not by researching the technology. P.S. the latest release of Rise of the East is not compatible with Alpha 16.
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Whoops! Sorry! Thanks for correcting me, leper!
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- ai
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? Like: "dependencies": ["0ad"]
- 35 replies
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An update: I roughened the legs by adding more wrinkles and reworked the underclothing (visible near the neck). Is it better?
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Version refers to the version of the game to be used with (so 0.0.17 for Alpha 17 and 0.0.18 for SVN) Dependencies should be set at 0ad (the public mod folder) assuming you want to use your AI for 0 A.D. instead of an other Pyrogenesis game (if they exist). I think I would set the type to be something more specific e.g. "ai".
- 35 replies
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That's a cool sci-fi tank!
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An Unsharp mask in Gimp should do the trick.