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niektb

WFG Retired
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Everything posted by niektb

  1. Mind if I do so (a bit roughly)? Edit: moved it into a spoiler as it is in the TS now.
  2. The TS has the right I suppose to bring it back. There is no need to modify Identity.js. You could maybe look at some existing mods like Rise of the East: https://github.com/0ADMods/han_china It has some examples on how to add new civs.
  3. Nonetheless the file has been uploaded a couple of weeks before A17 so I am not sure if it is 100% compatible.
  4. The current version of the charts mod can be found here: https://dl.dropboxusercontent.com/u/354885/0ad/charts-0.0.17.zip Not sure if it is tested with Alpha 17 but this is the most recent version.
  5. Wilendar, I suggest you disable ugly water Your options would look like this (with or without VSync): With that option turned on the water will become very ugly but renders fast (like in your screenshot), disable it and the water looks like it should.
  6. Ah, well, it doesn't seem to show custom technologies and custom icons.
  7. Could this maybe be combined with the history screen? It is currently something I never look at (why would I?) and the addition of a tech tree would give some additional usefulness to it. Wowgetoffyourcellphone: that depends a bit on the mod but there are already some present in the website (though not up-to-date => not really strange) The addition of a tooltip description and/or stats of the building / unit / tech would be a good addition indeed as others already pointed out.
  8. Could you post a screenshot to show what it does look like on your screen?
  9. Looks impressive! (no need to say sorry, it is better to bring quality work than doing ugly quickies ) I have however a question about the walls: what's at the back? They seems to stop suddenly and leave a huge gap at the rear. Also should should there really stand dragons near the gate/door or are the bixies (like with the Civic center) also good?
  10. Could it be related to the stance of the sun (if you compare to the first image of this topic)?
  11. Indeed, it is not the question of who is the first to research them all but what is best to research to benefit my strategy since you can't simply research them all quickly (as in AoK). That needs time and resources to do so (but maybe you choose to train more units instead of making them stronger => you can train quite a lot units for the same cost as researching the upgrade. That's part of the decision-taking aspect (very cool I think!). You need to choose because you can't have everything (or in this case without much effort)
  12. Does anybody has suggestions to improve it or should I go ahead and implement it?
  13. The size, shape and the amount of fins is probably related to the species indeed: Seemingly most Tunas live either in the South Atlantic or in the Pacific. An exception to this is the Atlantic Bluefin Tuna, which happens to live in the Northern Atlantic as well as the Mediterranean Sea and (before they became extinct) the Black Sea. This specie seems most suited to me: I think the shape of the fins on top of your model needs to be slightly adjusted to match these pictures.
  14. Hmm, who takes care of the contact e-mail? I'm just curious, reskinning in what sense? Texturing? To join WFG's Team you need to create a topic in the Applications & Contribution forum (under Game Development) where you tell something about yourself and show some of your previous work. There is a pre-fabbed form that you can fill in in that topic.
  15. Ptolemies seem Egyptian tot me... Did you see that one?
  16. Well well, that's quite a list you're working on Let's see if we can tackle the majority (or maybe everything) of this list (when it is finished) with the next release!
  17. That doesn't really work well together indeed. I suggest both of you follow these instructions: http://play0ad.com/download/linux/#a0A.D.providedpackages (I think currently one of you did and the other didn't) For windows just download the latest release: http://play0ad.com/download/win/ Before starting a multiplayer game, double-check if everyone has the same version.
  18. What command are you using to package your mod?
  19. You really crammed up your texture space! I see a not so smooth transition around the nech from brown to grey, that probably should be enhanced.
  20. No it doesn't come with A17 as an official map.
  21. Scenario > Gallic Wars.. But be warned, it seems that the map is too detailed atm, it is quite heavy for your GPU. We'll probably fix that by removing eyecandy stuff.
  22. Yes, I did add some on the trousers. Actually I just copied that over from another chinese infatry texture and modified it to fit my needs.
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