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niektb

WFG Retired
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Everything posted by niektb

  1. Ah, I haven't updated the list. Thanks for pointing me out. Can you quote me on the word 'perfection'? I can't remember I used that. And I really hadn't the ambition to drag RotE on endlessly, I assure you (Why would I?). But I think achieving High Quality is a good thing to do (and doable considering our current state).
  2. Hmmm, we should create a British Lowlands skirmish map someday
  3. I never said that. I said that we wouldn't finish RotE before Alpha 17. Anyway, I wish you all the best with your future work.
  4. Could you check if you have appended --sdl2 to your update-workspaces.bat? (WSDL is also removed)
  5. That is true. SDL has been replaced by its successor SDL2.
  6. A couple of weeks ago. What are you doing when the error occurs?
  7. Stan, sounds like the issue I had, but that has been fixed recently.
  8. It is too late (I think) to make a groundbreaking change but it would be worth investigating... How about a group training mechanism like you see in Age of Empires 3 with the Chinese faction? This means you could train those armies (border army, provincial army etc.). They would consist of a specific combination of units and would be trainable from different buildings. (the provincial army could be trainable in the farmstead and such ideas)
  9. @wolflance: I commited a variety of your suggested translations.
  10. What would you do with the Mongol ruling under Kublai Khan? That lasted a couple of decades...
  11. Indeed, the hard counter system has been discarded.
  12. Just looking at the design doc the Marian Reforms replaces all soldiers with Marian Legionnaires. From the design document:
  13. In fact, there is a Marian reforms tech but it is disabled (not researchable). Gaius Marius was alive during part 1, no reason to push his reforms to part 2, IMO. Those Reforms technologies are the most interesting to me. It is however required to be able to disable the training of units by tech research (so you could for example swap one unit type for another)
  14. Interesting to see that the building set has resemblances but also differences with the Frankish and the Norse buildings.
  15. AFAIK Henry_Jia had occupied himself with it but also kanetaka(?). But it is indeed a difficult task to do.
  16. This problem is a known issue. Currently people work on a new pathfinder but I don't know about the progress.
  17. Indeed, with the new release the game will also be available in Russian.
  18. Andrettin, there is a trigger map based on a historical event. http://www.wildfiregames.com/forum/index.php?showtopic=18884 One problem, it has no triggers (yet).
  19. Ah, the unit rosters have got quite some changes since. (But that should be solved within a few weeks when a new release comes out)
  20. So you did download the release of RotE? (That means you haven't seen the best of our mod yet)
  21. No, it isn't really historical based. It is just mostly experimental trigger-work. This map is actually the first one to be such trigger driven. There are some maps that demonstrate the usage of trigger (survival of the fittest and Gallic Field) but it doesn't match the amount of code and complexity of our map. (Currently is has over 2000 lines of trigger code compare to Survival of the Fittest's 200 lines.) With Alpha 17 will probably do a release of this map so that users only have to download it and play. It could however use some play testing and the release with Alpha 17 is likely not the final one.
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