-
Posts
619 -
Joined
-
Last visited
-
Days Won
5
Everything posted by GunChleoc
-
Nescio has provided clear and detailed scientific arguments why he prefers his standard - how about you have a look at those and find clear and detailed scientific arguments of your own why the standard you are proposing is superior, as you are clearly capable of doing? Being offended because he doesn't agree with you is not a scientific argument
-
Really. If you read the commit message for the patch, you'll understand why.
-
There's a difference between creating a mod that will be your own game (what LordGood talked about) or creating a mod to test out changes aimed at vanilla more easily. I was talking about the latter. The same way, you can use a knife to kill someone, so knives are bad if you're a peaceful person. So, by your logic, if you're a peaceful person, you should never, ever use a knife under any circumstances and good luck with trying to cut a slice of bread.
-
I don't understand why you are so adamant against developing things in a mod before creating a patch. It allows players who don't know how to deal with SVN and patches to participate in the testing. Being a good tester is an entirely different skillset from being a good programmer.
-
Others RTS - Discuss / Analysis
GunChleoc replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Ah, no full stop at the end. Good one -
Others RTS - Discuss / Analysis
GunChleoc replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Which fourth? -
Others RTS - Discuss / Analysis
GunChleoc replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
You only get the bronze star. I hid 3 errors in that sentence -
Others RTS - Discuss / Analysis
GunChleoc replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Who would of though that it's spelling is wrong -
This is where they are from: https://en.wikipedia.org/wiki/Rhodes
-
How to be productive?
GunChleoc replied to __najimakimoda's topic in Introductions & Off-Topic Discussion
Well, maybe half a friend will do, you might find those on discount. And if they are good friends, they will put up with eating instant noodles too -
How to be productive?
GunChleoc replied to __najimakimoda's topic in Introductions & Off-Topic Discussion
Do you have a friend who has that sort of skill? Invite them to dinner and have a little planing session together. -
Are there balancing changes planned for A24?
GunChleoc replied to coworotel's topic in Gameplay Discussion
I think that is indeed a problem. The responsibility of the reviewer should end with the commit and after that, the responsibility of maintaining the patch should lie with the person submitting the patch. Of course, people can also disappear, but being afraid of that will continue to be a huge blocker. People submitting a patch should state if they can't do the follow-up maintenance so that the team will know what to expect, and the team can of course not assume anything when there's a new contributor. I guess the thing here is to find a balanced way of dealing with the risk of new/regression bugs. -
Are there balancing changes planned for A24?
GunChleoc replied to coworotel's topic in Gameplay Discussion
I think if borg can improve balancing now and he is willing and able to spend the time, that's a great idea. Changing core mechanics takes time, and it will make the game more interesting to play in the meantime. So, even if everything will change again in the future, the effort will not be wasted. -
Ratings Disputes and Offence Reporting (Discussion)
GunChleoc replied to gator303's topic in General Discussion
Is it time to have a separate sub-forum for this? We have been getting a sizeable number of reports recently and they can appear anywhere on the forum. It might make it easier for moderators to monitor if it was all in the same place. @Hannibal_Barca @user1, what do you think? Good idea/bad idea? -
Are there balancing changes planned for A24?
GunChleoc replied to coworotel's topic in Gameplay Discussion
It could help if proposed patches were available as branches. This way, people who are a bit less techy but really good at testing and breaking stuff could help with that part of the review without having to learn how to apply patches, while people who know the code can look at the code itself. Going down this route has really helped us at Widelands - we have some people in our community who don't know any C++ but are really good at testing. This both increased the quality of the reviews and freed up developers' time. -
===[COMMITTED]=== Persian Unit Texture Upgrade
GunChleoc replied to wackyserious's topic in Completed Art Tasks
If your machine is fast enough, you could installing an easy to use distribution like Linux Mint as a virtual machine - programs to do that are VMWare or Virtualbox. The programs might also be available in MSys, which is basically an Arch Linux that will run under Windows and is a lot more lightweight.- 160 replies
-
- 1
-
- achaemenids
- persians
-
(and 2 more)
Tagged with:
-
===[COMMITTED]=== Persian Unit Texture Upgrade
GunChleoc replied to wackyserious's topic in Completed Art Tasks
There are 2 Linux command line tools that you can use, pngcrush and optipng.- 160 replies
-
- achaemenids
- persians
-
(and 2 more)
Tagged with:
-
Yes it did, but I am having fun
-
I originally joined the team as a translator and ended up learning C++ and managing the project.
-
Widelands Build 20 Released The Widelands Development Team is proud to announce the immediate availability of Widelands Build 20. Widelands is a free, cross-platform economy strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. Since the previous release, we have implemented over 400 features, code cleanups and bug fixes. Build 20 features a new tribe – the Frisians – as well as four new campaign scenarios and a new “Barracks” building for recruiting soldiers. Also, the AI has been rewritten to use a genetic algorithm. The user interface comes with new features that make it easier to use, like map zoom, dropdown menus, a new ships list, and improved keyboard navigation. Build 20 also continues the behind the scenes cleanup, polish and modernization that was started with Build 19. There have been additional improvements to the stability and performance, as well as numerous bug-fixes. PeerTube Trailer Full announcement on Widelands Homepage
-
Request to change some strings used in game
GunChleoc replied to Silier's topic in General Discussion
How about adding them to the Transifex glossary with a note where Translators comments can't be added in the source code? It can get problematic when terms like "Speed" are used for healing speed, building speed, moving speed... those might need different translations in some languages. If we should get bug reports for those, we could add a gettext.h file and then use the pgettext function.