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Everything posted by Loki1950
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Those that show up ingame have been vetted BTW so that there no security or copyright issues. Enjoy the Choice
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Just a nit pick wrong species of camel should be Bractian (two hump) not dromedary. Enjoy the Choice
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How to export animations from Blender3D to 0AD
Loki1950 replied to Enrique's topic in Tutorials, references and art help
And there lots of online tutorials available to get you through the transition as blenders GUI is more keyboard oriented I use an image of blender's key short-cuts for reference a lot still. Enjoy the Choice -
Most gold that is mined is not in it's full metallic state the most common is flaky inclusions in quartz just do a quick google image search for gold ores the only metal that looks like it's self as an ore is native copper one of the metals in bronze gold that is placer mined(panning in rivers/steams) will be gold dust and small nuggets and we do not have panning as a mining technology Enjoy the Choice
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The Romans armies travelled with a herd of cattle to feed the troops the drover dogs(huge mastiff types) where usually let lose with the skirmishers at the start of battle the origin of "lets loose the dogs of war" Enjoy the Choice
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A lot of the images will be in .dds format to make for a smaller download footprint from your forum image I assume you use a Linux flavour there is plug-in for the GIMP that will ope dds format not sure where in /usr/share you can find all the data file though just did a quick look now. Enjoy the Choice
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Yes though depending on how your web browser is set up it should download directly to the download folder where it is will make no deference really. Enjoy the Choice
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Very much just more techie English Enjoy the Choice
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Both 6 and 7 require major work on the C++ side(the engine) for roads there is a need to determine where the road is and what type for movement based on type of road while bridges require meshes that units can walk on with that also comes the ability to man walls properly as well. Enjoy the Choice
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Your comment on the horsemen training times do indeed make more sense given the fact that raising/training horses as cavalry mounts takes at least several years of investment a horse raising tech may also be in order depending on civ specialities. Enjoy the Choice
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Could you add system.txt also from the logs folder as the error shows that it could not initialise your sound card/chip for some reason @elexis will most likely ask you for that file while waiting you might try checking if your sound drivers and OpenAL are up to date. Enjoy the Choice
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That main things you need to know are JavaScript for changing behaviour and GUI elements and XML for unit definitions lots of how to's here on the forum and on our wiki(just click the Development link on the forum header) and new models is a bit more complicated as it requires use of blender or an other 3D modelling app that can export to .dae format. Enjoy the Choice
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Ah that makes sense then and LOD(level of detail) is an entirely different method with very specific technical requirements on the rendering side of the code. Enjoy the Choice
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That would depend on when it is added to the game engine by the main games developers BTW the main cause of lag is not the the rendering phase but pathfinding. Enjoy the Choice
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The Norse faction is part of the Millennium mod as they do not fit into the time frame of the main game which is 500 BC to 500 AD. Enjoy the Choice
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- millenium a.d.
- vikings
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Lots of cloaks had hoods to keep the rain off your hair and cloaks came before coats or they could simple be head scarfs which some cultures use to denote marital status. Enjoy the Choice
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I imagine that most of our devs would want that though we are at an impasse ATM our pathfinder algorithm just does not work fast enough that lag you experience is mostly because of it so adding formations that have lots of units just multiplies the issue of lag as the path of each unit needs to be calculated separately for short distances. Enjoy the Choice
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Any campaign mode would need to be a series of separate maps as our engine does not handle non determinant maps and large maps lag big time due to pathfinder issues and large maps imply a large number of units further aggravating the lag. Enjoy the Choice
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But to answer your question those blue bands are the limits of your territorial influence and by design you can not build in unclaimed territory you increase your territory by building close to those borders and when you phase up. Enjoy the Choice
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- a24
- new features
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And the the Spanish happened and do not forget that three quarters of the capital's population died of measles as it did not exist in the Americas before contact also responsible for the depopulation on the Mississippi river area after contact in Florida. Enjoy the Choice
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It would be refused as a reference by any academic institution and Wikipedia. Enjoy the Choice
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The .txt extension tells you all you need to know they are standard text files so to view them all you really need is a text editor ie: notepad or notepad ++ on Windows if you actually want to see replay of the game just drop it into your replays folder along with the matching metadata.json just make sure they are in a separate folder for each replay not sure if there is a naming convention for that folder name. Enjoy the Choice
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I would take most of the opinions from that web site with a large grain of salt as it's manly Stalinist propaganda not the first time I have seen it either the link for the image redirects to https://espressostalinist.com/genocide/native-american-genocide/ Enjoy the Choice
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My game keeps crashing before a new game starts.
Loki1950 replied to the_green_guy's topic in Bug reports
Please post your log files they are generated each time the app is run check https://trac.wildfiregames.com/wiki/GameDataPaths for where to find them the system_info.txt file would also be useful. Enjoy the Choice