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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well I'd like to put focus on this if the developers we had right now could work on it, but they have a different skillset. And obviously they are not that many. There is some progress being done, but not for A26
  2. I'm not sure what is missing in the engine would be nice to figure that out
  3. Can you upload your new logs ? Glad it worked out
  4. Hello @king reza the great If my assumption is correct (That you have 8GB Ram but only 3.2GB is available) you are currently underusing your computer by using the wrong version of Windows 7 (32bit instead of 64bit) We started working on a 64bit (Nothing to show yet) build to mitigate those issues, but it wouldn't work for you anyway since your OS is 32 bits. So currently the only thing you can do is play on smaller maps and with less players/AIs.
  5. Should be alright. It's nice to note the author when possible.
  6. Well my guess is your pc has 8 gb of ram but since you installed a 32 bit os it can only use 3.5GB. So you run out of memory much quicker. Because Windows and 0ad have to share what's left.
  7. @king reza the great It seems you run out of RAM, how much do you have installed? Logs says 4GB but it could be because your Windows is 32 bits.
  8. We cannot change any templates strings any more nor any user facing strings (today was an exception) else translators won't have time to finish for the september release. We are already six months late which means lower morale and motivation so I will not make it longer.
  9. Need anims for the bactrian camel
  10. What they said. Needs the logs.
  11. @wowgetoffyourcellphone can you fix it ?
  12. Hey this seem to be triggered in the more recent versions of linux/kernel. You can try to compile the latest version until it comes out where it's fixed.
  13. That's a known bug iirc. Due to the way territories are computed they can cancel weaker ones. The holes near the cc looks characteristic
  14. Actually there have been although it was for the main website rather than the wiki. Some more technical documentation is on docs.wildfiregames.com. Mostly generated stuff except for the design document. Anyway what was suggested was to replace the wordpress by a hugo generated website and include cdns for various areas of the world using Cloudflare. Given the recent news I'm glad we didn't. The main issue was that we lose some of the simplicity offered by wordpress. Don't get me wrong I love git as much as the next programmer but I've never found it user friendly nor convenient for managing user facing docs. Maybe they made progress since then on the various platforms but I feel like wyswyg editors are still superior. Some stuff could be migrated from the main website so that it can be edited more easily like build instructions and whatnot or 0 A.D's story which is now outdated too. I'd also love to have some proper internationalization. Also since I manage all the running applications alone save from the lobby and the forums the goal was to reduce work by putting everything on gitea rather than maintaining Phabricator and Trac.
  15. I had no idea those pages existed. I wasn't the one to set up the CI, Itms did, so I kind of picked it up when it started failing. Basically Phabricators and now Gitea trigger webhooks that call Jenkins pipelines. Those run and then pingback the Phabricator server (or don't and then you get stuck builds) The Jenkins pipelines can be found here pipelines in ps/trunk/build/jenkins – Wildfire Games I made some fixes recently I should commit when I get some free time. I made the first experiments with the ligther git on gitlab.wildfiregames.com and managed to build the game on macOS and on FreeBSD, because the setup is simpler. On linux you've got at least two docker images, gcc7 and clang7 that are mounted when the CI runs. The idea was to not have to install any dependencies on the host VM. Jenkins is a VM, the Linux Autobuilder is another VM, the Windows Autobuilder is another one, and the macOS one is running courtesy of MacStadium on their servers. This script is ran periodically and restores the zpool images docker-rebuild.Jenkinsfile in ps/trunk/build/jenkins/pipelines – Wildfire Games This script is run at each commit and updates the zpool images docker-svn.Jenkinsfile in ps/trunk/build/jenkins/pipelines – Wildfire Games This one makes the releases macos-all-bundles.Jenkinsfile in ps/trunk/build/jenkins/pipelines – Wildfire Games
  16. It was killed in the egg by their lawyers. It was called the last alliance (TLA)
  17. As far as I know Jenkins doesn't support worktree out of the box. So what it does is create one folder per pipeline which in theory leads to 9GB of useless files per pipeline. (My git repo is a bit lighter than the current one, and that's with depth 1) On linux we use zfs pools and we mount that into dockers. So we have one XGB repo and only the extra binaries in eached jenkins folder.
  18. Well I can't prove any of it since all their data was removed after their GDPR request, but we had been talking together for a few weeks before that. Except they manage the server, the database, and all the lobby code. True but even assuming we find the C++ coder to implement this, we'd still be stuck at the lobby implementing those things on the other hand @Dunedan has been working on CI and pipelines on github, but it's been about a year, and so far it's still not the code that's running on the VM. I'd like to There is just nothing I tried in the past three years to make changes to the lobby that ever worked.
  19. They retired from the forums because they were annoyed at the response time, response content (or lack of responses) of @user1 and the lack of quick actions taken due to this. It is frustrating, it take months sometimes for simple stuff, like this thread and I cannot do much about it @user1 manages the lobby, this might change at some point, but until then I don't want to overstep when discussion is possible albeit very slow. He doesn't like to disclose his moderation actions for some reason, you might take it to him. @user1 ? No one ? I have no idea if any of this is possible server side so I'll let @user1 @Dunedan and @rossenburg answer this.
  20. Due to a long discussion in the team we have to stay away from Github and self host. We sometimes have issues on the CI too, but it's generally working. Can't really be pushing a 5.1GB image on docker, also only works for linux and not macOS nor windows as they need their specific tools and compilers.
  21. Depends on the audience, a lot of linux folk hate any kind of email registrations, also somehow means we have to send email, and a few email carriers consider our email spam. There is no one responsible nobody is a lawyer last time elexis took it on himself to do it. But he hasn't been active publicly in years.
  22. We have blacks bears. Maybe we could have a reskin for wolves and tigers.
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