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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hey @Toranks could you give a little more information about your system? See wiki:ReportingErrors and wiki:GameDataPaths It could be a SDL bug. EDIT: Test on Windows with no issue.
  2. Feature can be disabled in options. When does this happen? Can you upload the interestinglog.hmtl when that happens?
  3. @king reza the great merged with the main topic. Else it's too hard to keep track of it.
  4. There is an appimage too. Fedora is usually quick to catch up.
  5. What happens when you click the Skirmish drop down?
  6. I suppose one could try making a mod setting all the accelerations to 0 to check.
  7. Not really no. Maybe some germans, but that's it.
  8. 0 A.D. | A free, open-source game of ancient warfare (play0ad.com)
  9. Mmmh there is no reason they wouldn't play, but maybe you always get attacked before they have time to play, so it switches to combat music then back to normal music starting from the first track
  10. It's a random order, so maybe you got unlucky.
  11. Well it seems we revealed a bug in the code... Would have been prevented if anyone tested Atlas in RCS...
  12. Reported earlier by @Edwarf #6623 (Han farming upgrades are broken) – Wildfire Games Will be fixed by @wraitii's initiative balancing mod => 0ad / 0 A.D. Community mod - A26 · GitLab See
  13. You can see thr changed civ.json here https://trac.wildfiregames.com/changeset/26573
  14. Multiplier of gathering is always 0.6 instead of increasing up to 0.845
  15. @wowgetoffyourcellphone @maroder Also: #6623 (Han farming upgrades are broken) – Wildfire Games
  16. You only have v0.26.1 as tag so you need to use that.
  17. You need to add a tag e.g v0.26.0 to one of your commits, and it'll run automatically.
  18. Last two commits are windows autobuild. Good catch, I had never seen it before. I suppose it's because they planned empires_besieged. which doesn't exist yet. Would be nice to have it on 0 A.D. mods
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