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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Just in case it needs to be said: Anyone with a Trac account is free (and encouraged) to update the wiki
  2. A bit more. Adding it is slow.
  3. https://play0ad.com/alpha-26-is-near/
  4. Well if it becomes part of the game it's maintenance falls down on us
  5. Not really but basically you can run arbitrary js code in it
  6. I can say it but it usually means bad w7 install
  7. You need to download the redistributables from https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist
  8. How so? i'm alone for most events and it's usually intense.
  9. I'm not sure there is enough free time for it
  10. Yeah... I suppose you can use the donkey mesh to place the unit object then to be able to switch its body and thus anima easily.
  11. They can contain meshes anims textures and props but not other actors.
  12. You can use the same way than for carthage buildings. But it's not an overlay you need extra textures. Do you have a diff of what you changed in model common? Keep up the good work
  13. Keep in mind you have to use whole map shadows to get the old behavior back.
  14. According to Vlad it has always been the case. Maybe the new maps suffer from it?
  15. Fixing the translation script and the translations. Then package and release. There is one more patch to commit
  16. All the heads and body meshes. And possibly every single animation you want to use. Pretty sure they will not handle the scaling well. You probably have missed an error in Blender. Meshes that were exported with 3Dsmax needs a special edit to be importable in Blender. See the following thread (which should probably be moved to the wiki) There is also my plugin to import actors. Should probably be extended to support animations and to put variants in layers. https://github.com/StanleySweet/blender_pyrogenesis_importer
  17. Well international tournaments are hard. @Stockfish, @DerekO , @HMS-Surpriseand others tried but people never find matching times...
  18. According to Vlad nothing changed can you reproduce that screenshot in SVN? You need to use whole map shadows.
  19. I can only speak for me, but yeah It's definitely something nice.
  20. Sadly it's the only solution we have right now. We cannot for now host games on our server. It's hard to record streams when you work ten minutes by ten minutes. Sadly this is not the part that we work on.
  21. Regarding campaigns any community initiative is welcome. Although maybe we should focus on making @SciGuy42 's campaign as good as it can be. It would be nice for it to be translated as well. See SeeSeewiki:TranslatingMods I remember @Stockfish wanted to make videos for the main channel and a side (Spanish) channel. I tried to help but my time is very limited so I mostly need things to be hands-in. If they are not it forces me to take time of other things to do them which is a big no no. Regarding streaming development we talked a bit about it with @vladislavbelov and the issue was that it would be either too technical or too boring and we haven't found a way to make it interesting. We have an informal Discord private message for streamers but so far no large scale program. CC: @superflytom, @psypherium and @mysticjim.
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