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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Given the variety of building sizes it could be complicated
  2. @Dunedan you asked for someone to write code to add that feature. The diff above does the C++ part it would seem ?
  3. They'd need to be added to every single building manually in blender.
  4. Anything you can do in JS you can do in the console. It does not accept bash.
  5. That's interesting, it looks okay, but a bit inferior to the current actors we have for waterfalls.
  6. I believe it just means you cannot charge us if you distribute the software. But the GPL2+ definitely allows for commercial use. Now the real question is do we have GPL3 code, e.g in libraries, because those have an extra clause that might not be compatible. The TIVO clause.
  7. Few things. PMD format doesn't support scaling whatsoever (PMD_File_Format / PSA_File_Format ) - This is a bit annoying, since you need to do hacks to say, make a unit breathe, or change a muscle size when it flexes. You cannot scale models through templates. I suppose it's complicated because of props but @vladislavbelov might know more. I remember Sanderd17 talked about it in the past here Ticket here #5259 (A method to adjust the visual scale of an actor.) – Wildfire Games
  8. Raspbian Unstable has A26 so I assume you should be able to compile it yourself at least. For flatpacks you need to open an issue on their github I'll point @oSoMoN to this thread
  9. So what's in the design document that wasn't ever written :/ that's a bit tough
  10. I could look into it at my return. I'll put it in my ToDo list.
  11. I suppose we'd need some extra code in the the Foundation component that takes a list of builders and ask them to garrison in.
  12. Hey everyone, I am writing this post to let you know I will become mostly unavailable in the three coming weeks starting Tuesday. "All we have to do is decide what to do with the time that is given to us." It's an opportunity for me to regain some of the energy to keep working on this project and to rest in general. I'll be at the open source experience in November in Paris and at the CDL in Toulouse so they will be my only 0ad-related tasks Social Media might be a bit silent too for a while. If you see people having issues there, don't hesitate to help/direct them to the forums. I count on everyone of you to help make A27 a success and to be nice when I'm gone, and I hope to see you all soon. See you soon folks,
  13. Yeah you might want to check what mods are enabled. you can do 0ad -mod=mod or edit the configuration file directly.
  14. Wait why do you have an unlabeled version of Alpha 24? You need to have 0ad-26* and 0ad-data26*
  15. Can you access the options? If so you can you try -
  16. Or you could have the stats mirror the other damage stats. We could also have a gamemode (like the deathmatch mode) that resets the stats to a certain value so that it's one in SP and a various value in MP.
  17. Just put the image in google translate?
  18. Gettings mod on mod.io is the priority I'd say. IIRC there are some issues with Ponies (there is an issue open there) Aristeia needs an update, then there are all my unfinished mods.
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