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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yeah two objects in signatures like army generals.
  2. That'd be great, need to define concepts for the artists to work on if it gets approved by the team.
  3. It actually supports in theory 2014 but it's broken since last service pack --' Not tried the other one.
  4. A tavern would be nice for them.
  5. Well I'd like to make it and leave programming to you guys.
  6. @Sanderd that was the system info says
  7. Did you make any reference we could use to model it ?
  8. What happened to it ? this was how it was suppose to work in the orignal. Yup.
  9. We've got one big conqueror here ↑
  10. It could be a decorative building, like for instance boosting like 2% the units. Like the embelishment in the Settlers.
  11. Yeah a lot, has it a bump or a specular or only AO/Texture ? some parts look a bit flat Anyway good job. Or maybe too "clean" not sure.
  12. Hi all here is a building that I'd like to see in the game since it is historically accurate. http://en.wikipedia.org/wiki/Mint_%28coin%29 I was thinking that it could be a special building, for scenarios, or something for some of the factions to have which would either refine metal or, improve trade routes. I could also be an eyecandy building. Here is an example of a building from my favourite game(after 0ad) Die Siedler V : Das Erbe der Könige (The Settlers 5 : Heritage of Kings) In that game every building refines extracted ore (wood, stone.. etc) except this one for it is not present as a playable building. There is also a ticket made about this game with animated buildings. So what do you think about adding this kind of buildings to the game ? Also here you can see how obstruction was calculated in this game.
  13. I'm adding this reference here since it will be used for Enrique to make new towers - Taken from my Rome II game.
  14. Three More Found 3x3.7z found 3x6.7z Found_Dock_Super.7z
  15. I wish more artists contributed. I may spend a lot of time here, I'm not as good as the people that passes by. And Enrique is working alone those days.
  16. Four more. fnd 2x4.7z fnd 6x4 docks.7z fnd_dockiber.7z found_4x4 docks.7z
  17. Looking good though. On the first reference you showed, sails had more subdvisions
  18. We need more eyecandy models ^^ and someone to review them because none were added not being rude to anyone
  19. That sound nice =D Though i d'like to have some mini villages neutral on some maps
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