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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. The source needs time to cache texture, while A16 has precached texture. Hopefully when the game gets zipped and packaged, this is no longer visible.
  2. About the corrals I was thinking of upgrafing animals textures (pigs,goats,etc) Would having a choice betweens those animals have a gameplay influence ? also now that we have the visible garrisoning system to have a food income would be nice ? For the corrals a design decision is pending though.
  3. It's decided not to do it ^^ Cause once they will be done someone will say they are not accurate
  4. Well.. What do you think of the celts dog ? Which breed should they be ? Type celts dog on wikipedia there a lot of them
  5. Okay, As long as it's historically accurate that's fine by me. I'm actually doing the tasks (animal retextures, hero work out, helmets) with the reference given. If you think some are not accurate could you point them out ?http://www.wildfiregames.com/forum/index.php?showtopic=17730
  6. Its just a retexture of the healer, so I'm using default XML. ^^
  7. They are in the svn version and A17 but I think you're using patanjali
  8. Enrique gave me that refernece and yeah still missing the hat.
  9. What I actually think is we should find something for gauls instead. But just my two cents.
  10. Well not so much in AOM you add special things in deathmatches. Everything was researched, and the age transition immediate. That would be the difference from deathmatch ressources to very high ressources.
  11. It's always laggy when moving units now... We definitely need to create a ticket. It should be a release blocker. Since A17 will be out in a few days, I guess it will be for A18 though...
  12. Maybe a good middle point would be default ressources - > as it is now (With improvements) Deathmatch ressources, less macro more micro ?
  13. Don't we favor realism above all ? I don't think the aim is to make an easy game. How do you get better ? By playing. If people are frustrated, make it so the community is the help they need.
  14. And it won't be until A18. Keep calm gameboy, unless you know someone that wants to work on it, shouting will not make things faster.
  15. Yeah at least on every release process. But in this case it was because they needed to test massive amount of players at the same time, and the team is not very numerous these days.
  16. Archer switching to melee should be canon folder, just holding enough to let the time of the player to find a better strategy.
  17. That would be a partial solution to the infinite chase bug
  18. I agree on that point. However I think since we have the ability to make 0ad modular, would be nice to have options on that. They could be restricted in multiplayer games to the host liking. But too much choice is nice I think.
  19. About those "abilities" I remember discussing with mythos on giving the ability of units to dismount, and he said he was against it. However, since we have garrisonning, I believe we can make horse garisonnable and that should toggle between anims
  20. I was thinking of this actually. Is there a particular texture that you are missing ?
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