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Everything posted by Stan`
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1. I might look into that. 2. http://trac.wildfiregames.com/ticket/2679 I asked sanderd17 about this, and this is really complex 3. Just edit the template_turret and remove silhouette 4. I don't know much about that too, I guess it could be done.
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With proper historical backup I guess yes
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In this case though, everything has already been made on an artistic pov So it's 'just' XML editing. What you could do : Look at all the sele models in atlas, and tell me for each of them which armor, helmet, shields, and weapons should be used. e.g sele infantry : mace_archer_a helmet spart_infantry_melee_armor mace_hypapsit shield, spear ...
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Nice, curious to see how it looks in game
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Well cavalry archer for instance will go on the wall if you allow archers...
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Trac is back up.
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Yes all Philip's server seems to be down ...
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In the public. Zip file art/actors/units/seleucids
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Everything is possible really, I could make a skeleton cav too if I want to or obese roman emperors on horses ^^ Basically just pick an armor in the picture an ingame horse, a weapon, a shield ingame, and a helmet and you get your guy
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His armour is another issue Here are all the hellenic carth and roman armors that we have, (I removed Celt Mauryan and Iberian) You should find the ones you want in this. After that, just change the name in the xml, and it's done.
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For the helmets that's how it works, units have a helmet prop that change between models.
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Then this is just XML editing
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For all of those that want to try it I submitted a working patch
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http://wildfiregames.com/forum/index.php?showtopic=17924 Have a look at this thread, all the helmets for sele should be here The planned ones at least.
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I made the cataphract helmet Not sure it is used though ^^
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Delenda Est: An overhaul mod for 0 A.D.
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
We can if they are worth it -
Delenda Est: An overhaul mod for 0 A.D.
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
I'm only saving the eyecandy part. By the way if you wanna use it Wow, feel free to do so https://github.com/0ADMods/eyecandy -
Delenda Est: An overhaul mod for 0 A.D.
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
They are under actors in Atlas In a meeting they decided not to use them Are the rooftiles in delenda east ? -
Delenda Est: An overhaul mod for 0 A.D.
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Oh nice did you use Micket's work ? -
Button Oreder
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I guess it should so either create a ticket or I can do it. -
For helmets gather references and I'll see what I can do. Same for the buildings About the onager I think its unwrapped already but you could use the ao as a multiply Layer or overlay. If you could make a record as you make the texture id really appreciate it no comments no timelapse just record.
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Button Oreder
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
The thing is escape is set to the wrong button in the game which basically makes it accept when it shouldn't. So you could open a ticket on trac but this is the reasob behind it. -
What version was it ? Yeah wonder is not made yet and isnt likely to be made in a short future because I lack references and this is quite a huge work to do Well it isn't planned for now but if you want to do some research you can. I wont probably be able to make all the buildings but some might be made as nothing is fixed and everyone is free to contribute. The last bug is pathfinder related and about the glitch Im going to need more info