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Everything posted by Stan`
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WIP Atlas UI Changes
Stan` replied to trompetin17's topic in Game Development & Technical Discussion
Everything goes out of sync if an anim is missing. If you load say attack_melee on an archer then all the props and the unit need to have an attack_melee animation and the same id if not they are gonna pick a random anim at a random time and go out of sync. Well progress is slow. Getting all the binaries to work for windows in a synced manner without having them in a repo without making it too complicated for non technical people and writing the migration scripts is complicated. Hopefully blender will soon have a phab to gitea script. For trac I need to write the golang version. We could use the gitea git repo right now technically but no CI would send us back four years earlier. -
Please wait 20 seconds before attempting another search
Stan` replied to Yekaterina's topic in General Discussion
I just set it to 5 seconds. We'll see if that makes the server irresponsive. We don't have an elastic search server so search might be slow and use a lot of resources. -
WIP Atlas UI Changes
Stan` replied to trompetin17's topic in Game Development & Technical Discussion
But I mean if you wanna do video support be my guest -
WIP Atlas UI Changes
Stan` replied to trompetin17's topic in Game Development & Technical Discussion
The trailer patch is available on Phabricator. It just adds constant framerate and jpg support. https://code.wildfiregames.com/D3507 The thing it relies on is in the game. Then you just have to write scenarios like those https://github.com/0ADMods/trailer_tools So you can actually have videos but they will run as fast as your PC can handle. FFMpeg has to be downloaded manually cause it has a special license no? I know of no software bundled with it. Raises the question of distro support too. Also backend integration with the renderer I guess ? Buggy how? Just the projectile not showing up the first time ? or the fact that missing anims will show an out of sync idle because it removes animation sync. -
Means it crashed before generating a crashlog. Sadly not much to do here.
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Best way would probably to put them in the app. Maybe update the cache if necessary.
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That is all, thank you
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It's meant to be.
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Could it be that you rejoined?
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Sorry we could not find a solution. Please let us know if you want to look further into it.
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See
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WIP Atlas UI Changes
Stan` replied to trompetin17's topic in Game Development & Technical Discussion
VLC said we could ask them for a special integration when I asked them last week but there seemed to be money involved. An advantage is they apparently don't require codecs. @The Undying Nephalim currently uses buttons that open youtube. He said he has a friend who added video support for another engine. But hasn't convinced him yet. But basically we just need to support one video format. -
Hey can you try to update your drivers? Also can you upload userreport_hwdetect.txt ?
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Can you try to update your drivers ?
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The same place you found the file you copy pasted above
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Can you upload a zip of %localappdata%\0ad\logs ? EDIT: Yes use a zip
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Are you on Windows ? Can you upload the userreport_hwdetect.txt file? You can find it using wiki:GameDataPaths
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Hello can you give us more information about when it happened, what version you are using, etc? See wiki:ReportingErrors
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===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
@wowgetoffyourcellphone -
Battle of the Tiber modified maps
Stan` replied to Frederick_1's topic in Scenario Design/Map making
Could maybe be integrated in @andy5995's mod -
Can you report it there ?
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For random maps it's up to @smiley and @maroder
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Why don't you play the balanced maps like feld feld's ?
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Hey I'm not sure how hard it would be to create one, but for now there is nothing of the sort sorry. The main website and trac have a rss feed but they don't link directly. We don't release that often though so I could ping you when we do?