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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Have you tried selecting all your units and pressing H to reset their orders ?
  2. In most battles people who could not afford armor would not have been particularly "tanky"
  3. Is it though It's not the late medieval times, they were used as meat shields.
  4. It's not a bug, the AI does see everything you do. It does not know how to scout. If you replay a game between actual players you will see only what they have explored. By the way, nice username, brings back memories!
  5. Hello @Heman and welcome to the forums. Can you give us more information about your system? What's the OS, how did you install the game. Can you attach userreport_hwdetect.txt ? See wiki:ReportingErrors & wiki:GameDataPaths
  6. Can you tell us a bit more about what you are doing? After cloning are you using the exe application in binaries/system?
  7. The mod is still alive and is indeed on Discord. https://discord.gg/PxHY8YFkbm
  8. See https://mod.io/g/0ad/m/community-mod on the left side there is the changelog
  9. Well you still have to compute the state. I suppose you could do it non visually then offer the checkpoints you are talking about.
  10. So ironically, the upcoming mod being worked on by students at the Activ'Design school has Mechas.
  11. IIRC we have something called autogarrison where you set the rally point on the building itself? Like control click or something (garrison hotkey)
  12. @Grapjas would you be interested in providing it through mod.io
  13. I think it would be pretty cliché to have chinese roof tiles but we can use the planks and some other elements I suppose.
  14. Last version is live: - Add a new aura to Alexander that does: "Enemy Soldiers, Structures -10% attack damage". Change Aura1 to "Soldiers +10% attack damage, +15% movement speed." and aura 2 to ""Enemy Civic Centres −50% capture points garrisoned regeneration rate." - Add centurions to the romans (100 food, 50 metal) with a limit of 8 with an aura "Melee Soldiers +10% attack damage and all soldiers -25% experience points for promotion."" - Change roman army camp to 400 wood 150 stone (vs 500 wood 100 stone 100 metal) Reduce health to 1750 (vs 2250) move it to town phase - Add a farming tech to seleucids ("Farms -25% wood cost and -75% build time.) - Increase by 15% Melee and Melee Champion cavalry walk speed
  15. I've locked the poll. It seems the PR aren't rebased correctly so I might have to do some things manually... I closed the disagreed upon ones.
  16. @rossenburg smiley did an experiment here https://code.wildfiregames.com/P288
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