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Posts
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Everything posted by Stan`
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Gimp can make gifs too
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Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
@borg- Counter would not be new Just a step back to where it was in A16 I think About hotkeys, there is a patch lying somewhere which allowed to switch between entities, it's probably outdated now but does it do what you want ? https://trac.wildfiregames.com/ticket/1492 https://trac.wildfiregames.com/ticket/1899 -
Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
I had a patch somewhere for unit capturing but it's broken currently. It instantly capture. -
Well that's the eternal fight between accuracy and gameplay. For which I'm always going to stand on accuracy.
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Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
Sounds fun. Do it. -
Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
I zebu anims lying around. -
How create low poly stone and rocks.
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
The only big issue is the texture as I can't find a proper way to overlay ambiant occlusion and curvature map and small details on it... EDIT: I think it works. -
Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
Well you can see @wowgetoffyourcellphone plans on his mod @DarcReaver I don't think I have seen news for a while but maybe he is working in the shadows -
How create low poly stone and rocks.
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
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Yes though the model you mentionned also had AO issues.
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Looks like the well known parallax bug. I don't really know why it occur. You could try to use the edge split modifier or do it manually.
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Nice scabbard
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Just in case. ao maps don't work with animated stuff.
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@niektb Maybe Lordgood topic about iberian wonder ?
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Looking at Mythos callstack that is not the same error that was reported.
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Usually though we fix it by splitting the faces.
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@niektb might be the one with the smoothing tips.
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@feneur Any reason I can't access the rar file ?
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@vladislavbelov Nice, which one of the three do we need ? The diagonal dpi ? Or all three ?
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Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
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That sounds like a good idea at first, but it's an insane amount of work, for little benefits. Since we have building damage variations, one could also add fire prop points for wood and hay buildings. New wackyserious textures.
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===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
That some colorful colors Helmets are really standing out for some reason. -
Actually the problem is that the new units are a bit taller than the old ones. And the old ones were 2m high in theory
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The issue would be that visible garrisoning is made for units to be able to attack on walls so even if we set a rowing variant it would change as soon as it attacks other units.
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Ah I see. But how do you know the physical size of a screen ?