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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hello welcome to the forums. Unfortunately it's not possible yet. However it is one of the features we want for the game. So maybe one day a contributor will come and work on that.
  2. I think what you are looking for is the unit upgrade function of the game that allows one unit to turn into another with a button. So yes it's doable.
  3. @Alexandermb I think Enrique added props for this purpose. He then animated them.
  4. For some reason, anims are broken when I import. I think I remember something about anims being incompatibles between blender versions or something. Rotations for the death anims are completely off.
  5. Could use that one for Kushites in this case. @LordGood
  6. @Wijitmaker Thanks I'll definitely look at Dnas' work It's always nice to have you around
  7. @elexis btw since your not on IRC anymore, thanks for your work
  8. @elexis looks like another enemy you have
  9. @Imarok Itms and I have tried to contact him but we got no answer....
  10. Well maybe just more props so that they don't deform that way ?
  11. See the head moves with the whole body, while yours stays straight @Alexandermb
  12. @Alexandermb blendfile please @leper Sorry I missed the part where you were asking for a review of the anim : I'd say it's only okay for testing purposes but the body is too stiff near the head it should ondulate more. Maybe @Alexandermb could fix that when he has time. Maybe the front paws could move too.
  13. I committed the two on the left. Thanks for your work.
  14. @Alexandermb The onager has anims IIRC, but the fireraiser doesn't. It you could make a death anim for the later that'd be nice :D, and also the actors using them.
  15. @Alexandermb I committed your animations today after fixing a few stuff here and there in the actors. Can you consider making anims for the siege_fireraiser, and the onager ?
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