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Posts
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Everything posted by Stan`
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There are all being included so far.
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Stables, but actually the old design didn't have any stables. https://trac.wildfiregames.com/wiki/ArtDesignDocument I guess they would have called it iber_st or something similar. Maybe they had a filename limitation at the time maybe @Wijitmaker knows more.
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Count on me buddy What civs are you targeting next ?
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Well if it rains you want stuff to be above ground else water is gonna drain mud all over the place.
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Things aren't committed as placeholders anymore. It's either the full product or nothing.
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Depends, it's like saying is blender as good as 3Dsmax, depends on what you do with it.
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(Performance) Also those new API have some features built in that could make the game look prettier.
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I don't know maybe there are things with higher priorities ?
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@vladislavbelov Sooo on your list Isometric view Atlas stuff Better graphics ?
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Is that what you want me to work on next ? Haha. Thanks ! Thicker Thatch, moved the stones a bit, added support beams, rebaked AO. Take it away @LordGood iber_siege_workshop-2.7z
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@av93 Because I can't commit ,:P
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Thanks ! For now on, when your models are generally accepted, you can commit them
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Well you can try to clone this https://github.com/0ADMods/terra_magna and see if you can commit.
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Why ?
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@Alexandermb Do you have commit access to 0ad mods ?
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To be honest I don't know, Gameplay is about the only thing I haven't touched since I started working here. I just know the current objective is to provide shooting ranges, stables, and workshops for every civilisations.
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That map has no resources near the cc. I guess that's why the AI is broken.
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Just change the bone names, and add another specific skeleton in that file should work, if I understand it correctly.
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Sweet !
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@Imarok I guess that's because its only in game. A bit like when you change requirements in c++ code for templates.
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@elexis @fatherbushido
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@LordGood Sure thing. I need to get acquainted with Iberian siege engines and then stick to the footprint.
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@LordGood Quick fix for loose geometry. Face selection mode hide everything (H), switch to vertex mode, press (A) select everything, and then you can delete everything cause they are edges and vertices without faces. About Materials I totally forgot I merged pieces.