-
Posts
17.587 -
Joined
-
Last visited
-
Days Won
557
Everything posted by Stan`
-
I'd like to have @LordGood and @Itms feedback on this. Mostly should we wait for @Enrique, and in any case should we commit @Alexandermb's work in the meantime or forever if Enrique were to never come back;
-
Yeah they do indeed look better. But indeed I understand it makes it weird to you that I don't commit them as is (Provided they are even bug free) There are some reasons why. 1. Respect for the time Enrique did on those. 2. Enrique's animation are indeed as @wowgetoffyourcellphone pointed out better quality so I'd rather wait for those than include Alexandermb as placeholders. 3. Enrique is an official artist so unlike a contributor that would show off things and leave I believe we can wait for him. But yeah I don't have any source that says he will deliver.
-
Crossbow are fairly straight when it comes to projectile unless your shooting really far.
-
I guess you can use the horse for xiongnu. And if it gets commited to the main repo one day, we'll remove it. I'll wait for news of @Enrique until then.
-
Thanks a lot ! Finally they have a decent anim !
-
What are you refering to ?
-
Game unplayable low FPS on Nvidia GTX 1050
Stan` replied to SemperPeritus's topic in Game Development & Technical Discussion
See last line of first post. -
@Lion.Kanzen are those being used ?
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
You mean a packed version ? It already has an entity template. -
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@LordGood Yes ! I thought it made sense -
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@LordGood I fixed the texture, and added Alexander's animations. If you have no objections, I'd like to commit it. @Alexandermb Your variant files were bugged so I added the anims inside the files directly and removed them. Basically things would get bad if you asked the onager to move. Also there was a lot of useless stuff in there. See a fixed file for example. Thanks for your work. -
Okay I'll try to make a complete new anim when I have some time. @serveurix About the texture, that's not the goal here The zebu just need anims for now.
-
-
-
@LordGood ?
-
@gw1500se Sorry I missed your message here. Did you try what Itms suggested ?
-
2017-11-16_0003 - temple liberty.7z
-
Julián García Application Application
Stan` replied to Juli51's topic in Applications and Contributions
Basically, it's about adapting his sketches to Lordgood's mockups -
Julián García Application Application
Stan` replied to Juli51's topic in Applications and Contributions
@Lion.Kanzen as you wish. -
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb no strong opinion as long as it looks good -
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
Okay I'll fix the texture this week and commit this as a whole. -
I guess that's the plan so yeah you could do something like this.
-
History strings were all removed for now (In SVN), You can do the research work if you want, but you don't have to.
-
I'll let Alexandermb integrate it in the Terra magna mod as soon as he is happy with the outcome.
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
What ?