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Posts
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Everything posted by Stan`
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Age of Empires definitive edition [remaster]
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Well maybe Microsoft thought that RTS was dead. Maybe they wanted to invest their money in something else. The guy also seems say that whether they downsized or not they d be dead. It was just harder to crush 75 instead of 40 employees -
Can you rephrase that ?
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Maybe the following example will help you understand. foo = function() { return 2; } bar = function() { return 3; } foobar = function () { return 2; return 3; } let a = foo(); // a = 2 let b = bar(); // b = 3; let c = foobar(); // c = 2 because the function stops after the first return.
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@LukeV1 Disk Space ? Running 0ad as admin ? Disk state (run check disk) ?
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@Lion.Kanzen No mods ?
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No problem Spread the word
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https://trac.wildfiregames.com/browser/art_source and https://trac.wildfiregames.com/browser/art @fantomid
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Yeah.
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Would more options in user.cfg help to fix it ?
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@elexis
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Nice, looks way better than I expected.
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
Kush_maces.7z Texture is prop_weap.dds. @wowgetoffyourcellphone- 1.038 replies
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- civ profile
- history
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@The Undying Nephalim How is it not working ? Do you get errors ?
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You're welcome for the stupa and a few other stuff you mentioned
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Yeah that could work or you could use the LOGMESSAGE function. Maybe something is wrong with that file. Does the path to that file is big or has special chars ?
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@LukeV1 Can you try to figure out which file is being loaded when that crashes ? Putting a breakpoint in CXeromyces::Load should help locating it.
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Thanks, try the same with building release. @leper
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@LukeV1 If you compiled the game with vs, you could launch it inside it. It would tell you exactly where it crashes. On the bottom right corner there will be a window called stack. Copy everything inside it.
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@Alexandermb @LordGood, yeah his maps are broken for some reason.
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@Nescio Yeah there are a lot ^^ My point was that diversity was not a bad thing
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The idea is to get things moving while keeping the trace on what has been done and why it didn't work. If it takes two mods to do that. So be it.
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Actually there is a ticket for wall placement not being generic and a pain for mods. https://trac.wildfiregames.com/ticket/2944 Maybe @FeXoR will have some time to finish it & put it on Phabricator. EDIT : Also https://trac.wildfiregames.com/ticket/2631 They look similar though.
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Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
AFAIK they already are in DE