-
Posts
17.473 -
Joined
-
Last visited
-
Days Won
552
Everything posted by Stan`
-
===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
Hey pretty cool ! Is that a pink sword ? -
@wackyserious Up ?
-
A23 little bugs and glitches
Stan` replied to Dunedan's topic in Game Development & Technical Discussion
Sound issue was fixed this morning -
===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
It'd be nice to fix the movement with the cart It moves weirdly horizontally -
SVN Checkout Problems
Stan` replied to Sir Rogers's topic in Game Development & Technical Discussion
If you are more used to git you can use www.github.com/0ad/ Might be your connection. -
Maybe one of the siege engine's not sure. I think there is a pivot for that. One hack would be to create a soundgroup which contains both sounds but I don't think there is a way to sync them :/
-
wowgetoffyourcellphone's gameplay design
Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion
@Servo First thing you need to run is SVN update (Right click on the 0AD folder) You shouldn't get errors running the game. If you do so. Post it in a separate thread. -
===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
Tbh I don't know I guess there was a reason why some units had iron and the rest bronze. I would tend to say the higher the rank the more likely to have iron but that doesn't seem to be the case. Maybe @Nescio knows more. -
===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
The aim is to have the least files possible and the less duplication. If I saw correctly all Peytrals use the same mesh so you could set that in the root. Then in a group set the base mesh and the textures and in the other group the anims. The winged cavalry could get a texture update. -
Lagging when using Shift- modifier key
Stan` replied to wowgetoffyourcellphone's topic in Bug reports
Only in SVN or even with the packaged game ? -
Lagging when using Shift- modifier key
Stan` replied to wowgetoffyourcellphone's topic in Bug reports
Windows Search ? -
Lagging when using Shift- modifier key
Stan` replied to wowgetoffyourcellphone's topic in Bug reports
@elexis Just tested, as long as you press Shift you keep getting warnings. -
Thanks, don't get in trouble with your school for doing so though
-
IIRC It was only a matter of adding some details to the texutre you already made
-
===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
@Alexandermb Can you split it between things that are used and not, ie the wonderful cataphract armors. Also, can you update the current variants in the game and use that ? (variant\quadraped\peytral) Then, maybe we should use the back as well I don't know it feel weird to only have the front Lastly, you forgot some heroes (that still use the old peytral) -
Actually I believe the best thing to do would be to consider why they were added in the first place. I'd say historical reasons, but I may be wrong. If this is the reason, can there be a way to not lose this historical accuracy ? Yeah, those are the major drawbacks. I don't think there is any bad decision, just decision we feel not comfortable making. From an external point of view, removing the citizen soldiers seem like the best idea. I remember a lot of people getting confused about it.
-
===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
@Alexandermb Is there everything in the zip above, or is it missing the sele chariots ? -
wowgetoffyourcellphone's gameplay design
Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion
-
@Alexandermb Any way to make the quiver not go through the ground ? Also, set your name in blender, so that dae files have your signature Committed the persian quiver
-
(Call stack for the record) > pyrogenesis.exe!snd_detect() Line 65 C++ Symbols loaded. pyrogenesis.exe!WriteSystemInfo() Line 87 C++ Symbols loaded. pyrogenesis.exe!InitGraphics(const CmdLineArgs & args={...}, int flags=0x00000000) Line 1041 C++ Symbols loaded. pyrogenesis.exe!RunGameOrAtlas(int argc=0x00000001, const char * * argv=0x008d0008) Line 579 C++ Symbols loaded. pyrogenesis.exe!SDL_main(int argc=0x00000001, char * * argv=0x008d0008) Line 623 C++ Symbols loaded. pyrogenesis.exe!main_utf8(int argc=0x00000001, char * * argv=0x008d0008) Line 126 C Symbols loaded. pyrogenesis.exe!wmain(int argc=0x00000001, unsigned short * * wargv=0x00a8dc50, unsigned short * wenvp=0x00a8c168) Line 151 C Symbols loaded. pyrogenesis.exe!__tmainCRTStartup() Line 623 C Non-user code. Symbols loaded. pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ Symbols loaded. kernel32.dll!@BaseThreadInitThunk@12() Unknown Non-user code. Symbols loaded. ntdll.dll!__RtlUserThreadStart() Unknown Non-user code. Symbols loaded. ntdll.dll!__RtlUserThreadStart@8() Unknown Non-user code. Symbols loaded. Okay good news first: - It's a known bug. - It's fixed for the next release Bad news: - It's related to sound, so you might have a disabled soundcard, no soundcard. Possible fixes: - Enable your sound card. - Update your sound drivers - Wait for the next release
-
So in any case no more citizen soldiers ? I would be tending towards the AOE variant. Just a question you seem to have some knowledge of these matters and while I have been around for more than six years I don't know much about your background in that area. Is it more like a general knowledge or do you have some work experience behind ?
-
[Proposal]: Clearly (Re)define The Core Gameplay
Stan` replied to Prodigal Son's topic in Gameplay Discussion
Polls don't work well around here. Players too busy playing, team members too busy building this game Maybe if we could integrate polls inside the game and ask people there