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Posts
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Everything posted by Stan`
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I believe his concern was for an A23 change.
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Introduction (Recording and languages opportunity)
Stan` replied to TenLeftFingers's topic in General Discussion
@TenLeftFingers Any updates ? -
Hey nice I like the market shape. Maybe it's a bit too high though don't you think ?
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Small multi game modding team looking for modders
Stan` replied to Imperator Ferrum Princeps I's topic in Game Modification
Hello @Imperator Ferrum Princeps I and welcome to the forums. I'm a member of the council of modders, 0adMods on github, Fallen Empire studios another mod under the council of modders, and uh well the main development team of 0 A.D. We already have a few mods going on: - Aristeia - Terra Magna - MilleniumAD - Ponies Ascendant. There are also independant modders here responsible for: - Delenda Est - 0abc mod - Monkey Wrench - and probably some more There are also quite a few dead mods here too. Recently the game has made it easier for modders to share mods using the moddb api, with a thing called modio If you need getting started let me know. I can help you with anything art related , or lead you to someone that knows more than me if that's related to programming. How many of you are there exactly ? How much time do you have ? Modding is quite time consuming and it's better to be organized if you wanna be productive. Good luck with your future endeavors- 1 reply
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fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
Stan` replied to ffffffff's topic in Game Modification
Noice. -
Announcement almost done trailer in the works. @elexisis having sleepless nights again
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Empires Apart. ==Freemium==
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
No moving to 0ad is the best they can do- 209 replies
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Empires Apart. ==Freemium==
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Now you have a good example of why going to platforms like steam too early might be fatal.- 209 replies
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We don't have the infrastructure at all to do it. I don't believe there is any mod translated. Only parts, because the main games translates it. If you happen to make the Anglo Sutton Hoo helmet would you mind recording ? I'm looking for a way to do such stuff but the level of details is too big for me.
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Empires Apart. ==Freemium==
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Well he probably didn't know how hoplites properly held their equipment. ;P Might want to drop a link to 0 A.D @sphyrth. ^^- 209 replies
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We should translate stuff at some point.
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That's soon. Do you guys think you can get it done as fast ?
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
A incremental save add-on graciously advertised by Khaganat http://www.pitiwazou.com/portfolio-2/review-auto-incremental-saves/ -
Actually my question was wrong. What I would like to know is when we can release.
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@wackyserious @Alexandermb What do you guys plan before we can make a release ?
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Sorry for the edit, but it was really unreadable to me. Thanks so much for working on that @asterix it helps a great deal.
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AI unsure when to declare war in only-one-team-FFA
Stan` replied to Obelix's topic in Gameplay Discussion
I guess the best way to figure this out would be to look at the code -
About ten seconds while it was kinda instant before this release. There is a ticket about it. The brush too. Also it's normal but it takes a big time to load all the units in delenda est.
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Can I have an actor viewer that doesn't take ages to load ? Can we have brushes to paint trees or other objects ?
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Ykkrosh hasn't written patch for 0AD for few years now Also wraitii seems to be busy with Pathfinder right now but he still does reviews which is nice Dont you have a lot on your plate @vladislavbelov ?
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How unfortunate.
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Won't likely be soon because it's annoying but it should allow me to fix something.
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@aeonios Not to discourage you or anything but it's been ages since we last had a graphics programmer. We already have two people working on the random map generation and @elexis has done a huge cleanup on the codebase. Fixing shadow issues and adding some fancy graphic features would do the game a lot of good fixing the skybox too.
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Oh that fire is exactly what I need