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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Maybe it could be a bit sharper but I don't thinkit's too blurry
  2. Apparently the acceptance bug on modio was fixed.
  3. Maybe @FeXoR could have a look too. I hope he is still around.
  4. I think so. We just need to pull translations (Might need some script updating) Any help is welcome.
  5. Can you attach the files that are asked for ? You'll find them in your AppData Folder. When do you experience the crash (How can we reproduce it)
  6. Have you tried disabling GLSL and postprocessing ?
  7. I guess blendfiles for mods can go in the Share repository.
  8. Mmh I guess it's missing some things after all ^^`
  9. Are those new faces ?
  10. @elexis Tell me this is fixed
  11. Nice thanks ! That will be one ticket less to take care of. You could also get rid of the innacurate Spears on the siege tower Even though wolflance said it wasn't the best siege engine for the Hans.
  12. It's planned. But the bug you are experiencing is really annoying because none of the devs can reproduce it to fix it. If you have some visual studio knowledge or want to learn you made drop by Irc or ask here to help us debug it
  13. Check if it doesnt break anything then yes
  14. Smoke curved was merged in the public mod with the gaul tavern. But yeah making foundation templates and rubble is planned.
  15. Mmh I wonder why it didn't pop earlier. Maybe it's a cross reference from Terra Magna missing.
  16. Unless you make a mod no unfortunately. This is something we might look at in the future though no one worked on it yet. In the meantime you can use the good old ctrl+click. Welcome to the forums.
  17. @wowgetoffyourcellphone Thanks I'll update it in the next release I'll make a patch to send a nice Packaging complete to the debug view
  18. @Alexandermb ERROR: art/meshes/skeletal/xion_civic_center_chariot.dae: Assertion not satisfied (line 393): failed requirement "recognised skeleton structure" ERROR: art/meshes/props/chin_liannu.dae: Assertion not satisfied (line 393): failed requirement "recognised skeleton structure" Can you try to fix those ? I believe the civic center has a different armature than the animation you exported so should be easy to fix. Lian niu I don't know, I tried to fix it but it obviously didn't work. EDIT: Millenium AD seems ready @wackyserious @asterix @niektb @Lion.Kanzen If you want to try it out. If no one finds breakage I guess we can release it. Pyromod will be uploaded to github & moddb and we will see with @Itms for modio. The release announcement @asterix made will be published on moddb and here. millenniumad.pyromod
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