Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.610
  • Joined

  • Last visited

  • Days Won

    559

Everything posted by Stan`

  1. With a little bit of patience and some file editing you could have what you are after. If you need help starting modding, let us know. I'm sure a few people in the lobby would be interested in an AOE like mod.
  2. Will be up to @vladislavbelov About the option menu maybe it's time to use sliders in there
  3. @fabio Thanks, I just checked, and for some reason I didn't have to do the cpp flags changing so I guess I had some cached stuff, I just launched a full rebuild to check.
  4. I've updated the version of 0 A.D. that's present here: https://chocolatey.org/packages/0ad For those who've never heard of it before, it's a platform that brings something along the like of apt-get to windows. It's very convenient. to install 0ad after you installed chocolatey, just type: choco install 0ad -y If a new version came out, Wait a few days after I update the package there and type choco upgrade 0ad -y No need to go the website anymore
  5. If we have instancing and the performance becomes acceptable, what could be done, as a simple yet very boring task is to split every grass patch into little grass tufts, and use the drop propping mechanism currently in the game to automatically adapt to the ground. If the tufts are small enough, terrain won't be an issue anymore. Currently that mechanism is not efficient because it implies a lot of draw calls. I guess your time is now limited, but if you still have some feel free to submit more patches. We hope to be giving a talk in Brussels about computer graphics this year. Having your code might make it more convincing. Also, That period of doubt is coming to an end. Mac now has working builds, Slackware seems to have patched itself up, Fedora will be fine, and we are getting RC ready, which means might finally be able to get to that review queue.
  6. Thanks for testing @s0600204 I remember you fixed the crash when there was no soundcard but didn't you fix that one as well in a differential ? I can't find it.
  7. Thanks for testing The official version will be out soon.
  8. Make sure all those XMLs are properly indented, else I'll be on your back
  9. Hello Alexandru, 1 - That's normal, the bear animations have not been done yet. That's a planned feature, but we need someone to animate our bear. 2 - I'm not sure I understand, would you mind to elaborate a little ?
  10. Much things for A24 thanks for your work
  11. Hey nice work. To improve the look you should into look into smoothing groups if you need help for baking ao maps let me know.
  12. Looking good. I shall commit them to the art repository. But you need to sign the legal waiver.
  13. Looks nice. Indeed it's not fixed yet but it's in @vladislavbelov's plans. @Lion.Kanzen We can't use this directly as it's better if someone writes the shader code directly into the game. This way users on Windows Mac and Linux can benefit from it.
  14. @JC (naval supremacist) I deleted your answer cause you kinda necroed a thread to put oil on the fire. Sorry if you saw that as a personal offense. I'm locking this thread as well.
  15. I'm open to texture improvement suggestions, proposals.
  16. Stan`

    ban

    I'm locking this thread. The issue has been taken care of and anything else would just trigger a flame war. Like that JC answer I just deleted.
×
×
  • Create New...