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About Siramods

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  1. Hmm, you lost me there. I was under the strong impression those files are a whole. Like fxh being "headers" for fx. In fact, if I remove the fxh only, reShades starts with an arror: "failed to compile" and SMAA becomes unavailable.. maybe is not "another implementation" just that the library (fxh) is made by "iryoku.com" people and the calls by reShade.... just guessing.
  2. Please note that individual shaders for reShade are written by third parties. SMAA authors and a trove of information can be found here: http://www.iryoku.com/smaa/ This might be also worth looking at: http://mrhaandi.blogspot.com/p/injectsmaa.html (adds "Subpixel Morphological Antialiasing" to an application) Also mailed them a link to this post.. ;)
  3. Well at least some pressure had been taken off, now that there is an option for the "can't live without AA" people. You take it easy, and when the day comes you wake up thinking "Hmm.. that's a day I feel like the best possible thing that I should do is AA for 0AD!" you WILL do it, and it will be AMAZING :) - "Lagertha, bring us our laptop and our morning meal .. !"
  4. @vladislavbelov : an informed observation, but it only affects boundaries of straight interface elements, and only in some cases, depending on background. In my opinion, a very acceptable trade off for the improved overall image quality. The shader has its source code editable from the game (maybe you can have a source of inspiration there) and can use various strategies, having several parameters configurable by interface - it might be possible to obtain a better result tinkering with it. @gameboy: the beauty of it is that reShade is free and OPEN SOURCE, is here now, it installs over th
  5. Just posted a possible solution to this here: hope it helps.
  6. Hi, I'm new to the OAD, and don't know if this issue had been solved, but since I've discovered this game a month ago, it constantly bothered me to not have AA. (As much as I forced my ATI vga to do it, nothing happened). So, when I discovered reShade (free from https://reshade.me/), it was a no brainer to try and it seems it works perfectly with SMAA antialising shader (tested on win7x64 - select opengl when asked). Also, with reShade you can enable a ton of other eye candy stuff, including stereoscopic support for VR, cardboard included. If someone makes a cool shader preset, just post it he
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