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Everything posted by Stan`
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Linking the AI scripts (Javascript) To a Python work environment
Stan` replied to ramtzok1's topic in Game Modification
Really ? They made so many fixes during the freeze ? I guess since they changed the simulation as well we won't be able to use it but it will be nice to check when they release the source once they make a release. -
D53 is in D14
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Can't find the discussion anymore, but it's supposed to replace the inaccurate Gaulish tavern. Can really edit the texture for now, as it's shared among all the other shields, but it should be noted somewhere. I'm really starting to think we should start using trac tickets again to keep track of everything that should be changed in the game. We have painted wicker, but no paintings, because it's shared as well.
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Yeah why not. More props sound nice. Are shields correct ?
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Linking the AI scripts (Javascript) To a Python work environment
Stan` replied to ramtzok1's topic in Game Modification
Great news Would be nice if you could fork the game on GitHub so we could see your changes and your code Let me see if I can find a way to help you with that. @mimo @ramtzok1 Our lead and only AI dev left the team to make a Fork of the game. Your best bet is to contact him here: -
Backside is a bit empty could add wicker (like on the left), but not sure it's gonna look better, so I think it fine as it is. Not sure I get your meaning.
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As in be gatherable like any other elephant ? I'm not sure that's possible, else people might misclick and accidentally kill the thing. Or do you mean loot ?
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Why my 0 A.D. the GUI's character string is error encode
Stan` replied to 梨子的艺仁's topic in Applications and Contributions
You need to use mod io to download the files the files you downloaded are for a previous version -
Let's get this over with. Now if I had an icon... and a few texture variations... @Leyto still around ?
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===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
Some kind of spearman I guess. I know that in the middle ages they had some special spears to target horses, so I guess it's just an evolution ^^ -
===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
@borg- any thoughts on this ? -
The multiplayer game lobby needs more moderators
Stan` replied to ibos's topic in General Discussion
If the people you recommend want to be moderator and are worthy they should get in touch with us ( As in the WFG team) -
I love the lag in Atlas when it's the first time it draws blood. You know stuff is about to go down
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If you go for Thor Odin and Loki, you migh as well go for Hades, Zeus,, and Poseidon
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I believe putting it on the windows store costs 100$ It will likely be after beta. I don't know when beta is
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@user1 Do you know what might have caused it ?
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Did you enable rankings ? Did your opponent leave the game before you won ? Was it 1v1 matches.
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That would be #252.
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In game cut scenes could be done with cinema manager, the same thing we use to record our videos with. Playing videos however is not possible yet and requires stuff like FFMPEG which has some licensing issues I believe. For example Audacity is always bundling it separately.
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Could go in the design document
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Name is for dependencies label is to be displayed. Do you have any better name for the former ? The dependency cannot have any special chars in in them because they are to be parsed for operations such as >= etc so they cannot have dot either because that would mean a submod.
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@The Undying Nephalim So I downloaded the mod today to see if I could help you a bit. I ran a script of mine on it to find errors about missing stuff here is the complete list of broken stuff in there. See this file for more information broken stuff.txt Fixin it will be straightforward let me know If I can assist you. Your mod.json could be improved a bit. Here is a suggestion. The name should not contain any spaces nor special chars. The label however has no such restrictions { "name": "Hyrule", "version": "0.4.0", "label": "Hyrule Conquest 0.4", "url": "https://wildfiregames.com/forum/index.php?/topic/22638-hyrule-conquest/", "description": "A real time strategy game set withing the fantasy setting of Hyrule. Command one from over two dozen factions from the Zelda mythos.", "dependencies": ["0ad=0.0.23"], "type": "game" } I'm currently bundling the mod like we do for our releases to see how much I can reduce its size, it could make the download significantly smaller. It compresses every texture, models, animations.
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Hello, and welcome to the forums. What OS are you on ? (If it's either Mac OS or Fedora, TLS is broken on those platforms) As a workaround for the issue you can disable lobby TLS in the game options.
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Applying for c++/javascript/artist contribution
Stan` replied to tatsu's topic in Applications and Contributions
Hello @tatsu check your personal mail.