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Everything posted by Stan`
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Nah I just want the best for our players Though a lot of people asked me about 4K support Yeah maybe so that it looks more 'precise' But anyways who am I kidding, it's awesome and should be committed ASAP.
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Nope.
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Mmh. Ah sorry I didn't mean sharp that way. Only that we can see the brush strokes
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Might need a wee more details on the leaves don't you think ?
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Hey nice work How do they look from up close ? We have to take into account that there might be cinematics now
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
I got an answer. So should be good We will add them to the credits. -
That's in my todo list, however it's a pretty boring task, so it's not high priority. This will likely need a new texture. Or more, cause I expect you to want variations We are gonna need references for those
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
I'll contact them then -
Try to reduce the noise on the paint. I think only the specular should show that it's not perfectly smooth. But scratches are nice. Might use a little normal bump
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Some say his spirit still haunts this place to this day
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Thanks Did they have any comments on the model itself on ways it could be improved ? I'm inclined to commit it. My only issue is that once again it might only be used in mods...
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
We need prior consent and agreement from them and likely the artists uploading stuff there. I could contact them with @Itms's permission to see if they'd want to do some sort of partnership with us -
Thumbs up for shadows ! Can you try to make the paint more glossy/smooth ? Might be nice to have some scratches as well.
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@user1 @Hannibal_Barca In case you haven't seen this
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Hey thanks for the analysis ! If you did manage to optimise our functions can you drop git diffs of the code you touched ? Maybe there is still little optimizations we can benefit from As for the JS engine we won't change it anytime soon however we plan to upgrade it to a more recent and hopefully faster version. Maybe @Itms can pull up a branch with Spidermonkey 45 (Here you are using 38) for you to run some profiling on. I don't think using debug symbols for Spidermonkey would help you find the bottleneck source though I'd bet it's in the interaction of UnitMotion and UnitAI. Maybe @wraitii or @Itms know more about it. What are your plans after this ? Let us know if there is anything we can do.
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I used borg's mod for testing With this tech { "genericName": "Flaming Arrows", "description": "Equip your towers with flaming arrows.", "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 50}, "requirements": { "all": [{ "tech": "phase_town" }] }, "requirementsTooltip": "Unlocked in town Phase.", "icon": "fire_arrows.png", "researchTime": 40, "tooltip": "Towers gain bonus against ships.", "modifications": [{ "value": "Attack/Ranged/Bonuses/Bonus1/Multiplier", "add": 5.0 }], "affects": ["StoneTower"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml"} In the tower <Attack> <Ranged> <Pierce>12</Pierce> <MaxRange>72</MaxRange> <MinRange>10</MinRange> <ElevationBonus>15</ElevationBonus> <Bonuses> <Bonus1> <Classes>Ship</Classes> <Multiplier>2.0</Multiplier> </Bonus1> </Bonuses> </Ranged> </Attack>
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I tried something similar but it didn't work. Can you try borg ?:)
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Well, @Feldfeld had a patch to display counter stats, but for some reason it doesn't work with my patch... Maybe he can update it.
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AI bug: JavaScript error: simulation/ai/common-api/map-module.js
Stan` replied to mk12's topic in Bug reports
Well then, patches are welcome. -
I thinks that if bonfires are used they should be visible by all players
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AI bug: JavaScript error: simulation/ai/common-api/map-module.js
Stan` replied to mk12's topic in Bug reports
Yes it gets overwritten each time you start the game... Next time it happens can you upload it ? -
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@Alexandermb 1 - Also it would save the number of time you used the same back shield 3 - The texture are fine but I expect that paint over wood be smooth if done properly