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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well in this case according to the wiki we should use the american spelling and meaning.
  2. Thank you so much for choosing our game to run the experiment Once the new version of Spidermonkey is in @Itms said he would run vtune once again
  3. Well there is en_us and en_uk in the game. We are talking about the files not the actual game.
  4. Officially → https://wildfiregames.com/forum/index.php?/staff/ Now I'd say around 14 though, some people are only here one week out of two, or for single reviews. Some are also working on things that are not directly related to the game, like Implodedok. Thanks. Well as I said earlier, borg is working on his mod, and I have high hopes of getting it in Sure, hence why you put them in two different categories.
  5. I haven't seen anything they've done so I can't assume anything, I don't know how much time they have on their hands so I can't tell much about that either. I don't know if they still use the same review process they helped put in place, or maybe they just trust each other and commit stuff. I don't have a single metric on their project, so it's really conjectures for my part at this point. I will also assume they don't have much issues handling external contributions And each one does, in their own respect on their own areas. If three people can know 150 000 lines of code, that's really good for them Well I'm still working on it, and so are the other artists, so I would assume you mean something else, though I might be wrong.
  6. Ah nice, maybe it should be on the first page.
  7. I totally agree with that. However it's sometimes get confusing for contributors because they don't know whom to follow. I'm all for getting more people engaged, but we don't have that many people on the line do we ?
  8. Is it ? Is it good to have another 1-year hiatus because people are analyzing code ? I mean in the end wouldn't just people forget ? I can't remember everything I coded in the past 5 years. I couldn't find a wiki page for reviews, maybe we should create one.
  9. @(-_-) While it seems really logical, it requires more people than we currently have, and more activity than all team members can possibly give. Where are we supposed to find such people ? By checkmark you mean adding inlines, like what I usually do because I don't know the code enough ?
  10. Of course, but isn't that the purpose of the mod ? Also given the time span between release, it would mean that balancing could potentially be broken for six months without anyone noticing. At the time temple was supposed to be in charge of balancing, so it checks out I haven't seen him since the GDPR Hiatus. Well the lack of reviews is directly responsible for the lack of commits.
  11. So yes, I guess the problem lies with the responsibility of committing them. I could commit them right away, but then I would be responsible for fixing it if it broke the game. I would also take every criticism personally (I shouldn't but that's what I do) So the idea behind the design document is to be able to say, this document defines what the game should be, not what I (personally) want, nor what 20 persons on the forum think is good. I totally understand you point though. You make a valid request, and it makes no sense that it is not being accepted.
  12. According to this, it might be better to use the American meaning and spelling: https://trac.wildfiregames.com/ticket/1029
  13. Well I was looking for pros this is one. Well values are always gonna be arbitrary to match a certain vision on how the game play should be, aren't they ? Why can't you do that right now ? How many players are playing SVN ? Because whatever change you make is gonna need to be tested on the latest version, to make sure it's not broken. By implement do you mean commit ?
  14. Mmmh, in my own POV pros: gameplay mods can strive, if the balancing was perfect, there would be no need for gameplay mods. It also keeps the changelog history clean. On the cons... It doesn't showcase the full potential of the game It makes external contribution painful and frustrating, even useless sometimes Makes most contribution about the engine, and not about the game. It makes adding new functionality like adding growing fattening or #3488 very complex, because even if the features is good someone needs to take responsibility for committing it. I can't even think on how hard it would be to get bb #252 and my #2577 in the game... Of course this is my own opinion, and I might be painting a darker painting, than it currently is;
  15. Well I guess it started when we started to be very critical on how people do commits. Which in turn lead us to have a very strict review process for anything that isn't art related where everything needs to be as perfect as possible before it's committed. Then comes the part where balancing needs experimenting yes, but also experience, and the people who were up to do it in the team went AWOL, or just couldn't stand failing an alpha.
  16. Indeed, it would be very nice to have such a procedure. However, I am not sure how it would work. One would also have to define simple gameplay changes. Just because it's easy to change one value in the root template doesn't mean it is a simple change. It could have big repercussion down the hill. Some might also affect Petra. That being said, the design document is still being worked on. It is currently private though. Once it's up to date with the current game, one will be able to submit "patches" just like for the main game for it.
  17. One could also install the WSL (Windows subsystem for Linux) and use commands like on a real linux. I don't think it's really necessary though
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