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Stan`

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Everything posted by Stan`

  1. I guess you need to add some dropshadow so we can see the leather thickness, maybe a little more bumps for rough leather. Keep it up !
  2. Stan`

    Step Lag

    Hello, Unfortunately this is a known bug and we're working on it. In the meantime you can try lowering the pop cap, and playing on smaller maps.
  3. @Alexandermb Congrats you did it, no more crash in debug mode, loading units_demo. Thanks a lot for keeping it up. Missing file 'art/animation/biped/rider/camelry/gather_meat.dae' referenced by: 'public/art/variants/biped/rider/camelry/gather_meat.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/gallop_shield.dae' referenced by: 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' @fatherbushido I guess once you merge all the art changes you'll be able to use yours as well
  4. Getting closer, however : ERROR: art/meshes/skeletal/elephant_asian_armored_03.dae: Didn't find any objects in the scene Exception thrown at 0x76143562 in pyrogenesis_dbg.exe: Microsoft C++ exception: ColladaException at memory location 0x05B3A744. ERROR: art/meshes/skeletal/elephant_asian_armored_03.dae: Couldn't find object to convert ERROR: Could not load mesh 'art/meshes/skeletal/elephant_asian_armored_03.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/skeletal/elephant_asian_armored_03.dae failed to load
  5. Up to you I guess, as long as its not duplicated...
  6. @Alexandermb Thanks for fixing them, while at it can you look at those unused files ? I can't figure whether they should be used or deleted Unused file 'public/art/animation/other/hele_trireme_fore_sail_idle.dae' Unused file 'public/art/animation/other/hele_trireme_fore_sail_move.dae' Unused file 'public/art/meshes/props/hele_trireme_front_sail.dae' Unused file 'public/art/meshes/props/iber_boat_trisail.dae' Unused file 'public/art/meshes/structural/celt_fishing_boat_sail.dae' Unused file 'public/art/textures/skins/props/iber_fishing_sail.png' Unused file 'public/art/textures/skins/props/iber_sail_b.png' Unused file 'public/art/textures/skins/props/kart_merchant_sail_blank.png' Unused file 'public/art/textures/skins/props/pers_trireme_sail_d.dds' Unused file 'public/art/textures/skins/props/rome_qui_sail.dds' Unused file 'public/art/textures/skins/props/sail_blank.png' EDIT: Sorry too slow.
  7. @Alexandermb you will also want to fix the uv map
  8. Usually I don't put them in vertex groups as they shouldn't affect the mesh (neither should IK and other stuff (notice they are not in the skeleton files) Duplicate groups Elephantidae_Elbow_Target_L Elephantidae_Elbow_Target_L Elephantidae_Elbow_Target_R Elephantidae_Elbow_Target_R
  9. @Alexandermb You broke the elephant :/ It has twice some vertex groups, also it has props as vertex groups, so you'll need to reexport them...
  10. Getting close Need to check unit_test demo in debug mode. Missing file 'art/animation/biped/rider/camelry/gather_meat.dae' referenced by: 'public/art/variants/biped/rider/camelry/gather_meat.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/gallop_shield.dae' referenced by: 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml'
  11. Slightly improved the model while at it.
  12. @faction02 No it does not, Thanks for the report, I'll fix it EDIT fixed in https://trac.wildfiregames.com/changeset/23055
  13. @Alexandermb You forgot to add weight to all the masts :/ When enabling GPU skinning this happens... See the T in the sky ? That's the mast :/ Can you reexport them ? To test open %appdata%\0ad\config and in user.cfg add gpuskinning = "true"
  14. Hello woodpecker, What are you interested in doing ? There are plenty of things that can be done art wise, so it's up to you
  15. @Alexandermb Checkrefs.pl errors Re: SVN error: It happens sometimes, I guess you didn't pull or something else went wrong. But the files went through. Sure. What can I do to help you ? Still waiting for re-export 2% (8/398) Here is a list of unused animations (Notice that some are in both lists)
  16. I'm not happy with how that looks, but here is some progress.
  17. Thanks for fixing it last one Missing file 'art/variants/quadraped/base_elephant_asian_armor.xml' referenced by: 'public/art/actors/units/kushites/hero_elephantry_arakamani_m.xml', 'public/art/actors/units/seleucids/hero_elephantry_seleucus_victor_m.xml'
  18. @Alexandermb Thanks for the commit, can you fix those ? Missing file 'art/animation/quadraped/elephant_african_attack.dae' referenced by: 'public/art/variants/quadraped/base_elephant_african.xml' Missing file 'art/animation/quadraped/elephant_african_death.dae' referenced by: 'public/art/variants/quadraped/base_elephant_african.xml', 'public/art/variants/quadraped/base_elephant_african.xml' Missing file 'art/animation/quadraped/elephant_african_idle_01.dae' referenced by: 'public/art/variants/quadraped/base_elephant_african.xml', 'public/art/variants/quadraped/base_elephant_african.xml', 'public/art/variants/quadraped/base_elephant_african.xml' Missing file 'art/animation/quadraped/elephant_african_idle_02.dae' referenced by: 'public/art/variants/quadraped/base_elephant_african.xml' Missing file 'art/animation/quadraped/elephant_african_idle_03.dae' referenced by: 'public/art/variants/quadraped/base_elephant_african.xml', 'public/art/variants/quadraped/base_elephant_african.xml' Missing file 'art/animation/quadraped/elephant_african_walk.dae' referenced by: 'public/art/variants/quadraped/base_elephant_african.xml', 'public/art/variants/quadraped/base_elephant_african.xml' Missing file 'art/animation/quadraped/elephant_asian_armor_attack.dae' referenced by: 'public/art/variants/quadraped/base_elephant_asian_armor.xml' Missing file 'art/animation/quadraped/elephant_asian_armor_death.dae' referenced by: 'public/art/variants/quadraped/base_elephant_asian_armor.xml', 'public/art/variants/quadraped/base_elephant_asian_armor.xml' Missing file 'art/animation/quadraped/elephant_asian_armor_idle_01.dae' referenced by: 'public/art/variants/quadraped/base_elephant_asian_armor.xml', 'public/art/variants/quadraped/base_elephant_asian_armor.xml', 'public/art/variants/quadraped/base_elephant_asian_armor.xml' Missing file 'art/animation/quadraped/elephant_asian_armor_idle_02.dae' referenced by: 'public/art/variants/quadraped/base_elephant_asian_armor.xml' Missing file 'art/animation/quadraped/elephant_asian_armor_idle_03.dae' referenced by: 'public/art/variants/quadraped/base_elephant_asian_armor.xml', 'public/art/variants/quadraped/base_elephant_asian_armor.xml' Missing file 'art/animation/quadraped/elephant_asian_armor_walk.dae' referenced by: 'public/art/variants/quadraped/base_elephant_asian_armor.xml', 'public/art/variants/quadraped/base_elephant_asian_armor.xml'
  19. First version of the blender importer plugin for actor files https://github.com/StanleySweet/blender_pyrogenesis_importer/tree/1.0.0
  20. Sure about the mesh, but having them around wouldn't hurt would it ? I know this should be a general direction for lods, but it seems to me that this one would be an easy one, so if you had some time it could have been done If you don't want to that's okay, I'd rather we finish the re-export, Btw I didn't check but I hope those new idles have the correct number of vertex groups... On a side note, I'm working on a blender importer for the game files (currently just needs random pick for variants, and material support) It will load the file all of it's props, and the associated textures Loading the briton blacksmith takes a fraction of what it would take me normally ^^
  21. I'm wondering if we could not rerig the old mesh with the new armature for low end pcs. It could be provided as a side mod keeping the new head will keep the helmets compatible. However greaves will not work :/
  22. Maybe related to this ? https://bugs.launchpad.net/ubuntu/+source/xterm/+bug/67435
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