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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yaaaaay ! Thank you @LordGood
  2. Is that why you don't want to send me them buildings ? You could zip your public mod and let me do the rest
  3. You can try to use --reject to see what it fails on.
  4. Thanks @LordGood & @Alexandermb works now ;D
  5. @crazy_Baboon That's your patch, correct ? Then if it was already applied you can't apply it a second time
  6. I tried without parents but then all the fishes were in one place.
  7. @Alexandermb Can you help me ? I'm trying to export the shoal. I've successfully baked the constraints and everything but the game keeps complaining it cannot find the prop points... I tried adding parent bones to no avail... Any idea on what I'm doing wrong ? tuna3.blend animal_fish_shoal.dae fish_shoal_armature.xml tuna_shoal.xml fauna_fish_tuna.xml
  8. Even if You won't see it because of the impact expiration 0.2 secs ? Also I activated friendly fire so those towers are not taken lightly.
  9. @LordGood Anything you'd like me to change before I commit this without the crater thing for now ?
  10. That crater will also kill perfs Also I don't see the point of having it if it dissapears too quickly for one to grasp. You can change the size and the number of particles (It creates 2D planes) The XYZ velocity, XYZ position, RGB color, AND XYZ force applied to it.
  11. Can be done, with extra code. No crater no problem
  12. Then it'll stick to ground ? and you'll see it move ?
  13. Actually the engine does not allow it. The impact crater will disapear as quickly as the particles... And it cannot be attached to the projectile else you'd see it flying... So I guess we can call it a day.
  14. Well I have a GTX1070 and 12 Core CPU and I notice it But yeah you will probably be fine, some people might not. Let me try a small decal so I can go back to my tuna and commit this.
  15. So does blood, and your computer doesn't like that either
  16. I can add that. Your computer is not gonna like it though
  17. The server hard drives were replaced today at 10AM GMT+1. There should be little downtime from now on.
  18. There is something called the autobuild which commits windows binaries once a day only if there have been C++ changes. The artefacts (binaries) generated on the Windows and Debian machines used by Jenkins are not to my knowledge accessible to anyone.
  19. @borg- what is your opinion on garrisoning units inside barracks for an experience trickle ? https://code.wildfiregames.com/D1245
  20. Delay: I'm not sure what happened... Maybe cause I touched the emission rate .... Projectile disappearance @lordgood I guess thats doable ?
  21. Could be done, but it requires more code, and also some extra computations. All vector math comes with a price
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