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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I believe Intelligence is the correct word. Maybe it does not translate in german. Secret services are often called Intelligence services. It's different from "smartness"
  2. Can't promise that. One of my goal is to split Pyrogenesis From 0 A.D. so that people can play whatever mod they'd like with Empires Ascendant and Empires Besieged being the two "Official Mods"
  3. They are not exclusive it's just that all the civilisations currently in it follow that time frame. I'm still considering including some of the terra_magna factions into the game. And I'm still wanting to make part II a reality. so here what I propose. I'm gonna create a mod called empires_besieged on 0 A.D. mods. In that we can put all the part II models animations and whatnot. This is gonna be part II. We need more modders though to make it really interesting. Currently in empires besieged will be Imperial Romans Huns, Suebi ... How does that sound?
  4. Well terra magna is the same period at 0AD hence why the hans and not another dynasty...
  5. @codefisher I have never seen those errors before but we'll figure them out. What version of Mac OS are you on?
  6. Well it could but it mostly save us bandwidth and reduce the stress on the servers...
  7. I'd like to have turrets but it needs review. Well I guess people can start working on A24 balance. Indeed.
  8. Those are french units I only retextured the trucks. The rest was made by the spring 1944 team. I plan to import other civs but I'm currently looking for a way to automate that.
  9. You should post that here https://code.wildfiregames.com/D1958
  10. Fair enough, I will try to make the script run on windows though.
  11. @Nescio re: 1042 I don't see anything particularly wrong with it, is it complete ? I guess elexis won't review any time soon, so I could do it. Sorry about that, it's not that big a deal though is it ?
  12. Well, the engine release are ESR, and they don't provide the latest https://developer.mozilla.org/en-US/docs/Mozilla/Projects/SpiderMonkey/Releases Actually it's 52 and not 62
  13. There are a few things we'd like to have other than fixing the release blockers. Pathfinder Threading Network Server Threading Spidermonkey 62 Some gameplay features. Borg's mod somehow. Maybe something special
  14. Windows users get autobuild everyday, so everyone on windows can actually use svn without anything else than tortoise.
  15. Hello @NeoBuzantinos, Unfortunately, I do not have a release date for you. What I can only say "is when it's done". You can indeed try out A24 pretty easily if you are on windows. If you want help let me know. It's a dev version though, so expect bugs. On windows you can use Tortoise SVN. You can see that as some sort of auto-updater. Then you can follow the images here If you'd like an opportunity to discuss this with us or need help you can use https://webchat.quakenet.org/?channels=0ad-dev to ask question. If you want to come meet us, some of use will be at FOSDEM in Bruxelles in February.
  16. You need to clone this https://github.com/0ADMods/pyrogenesis-1944
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