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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @LordGood Nice work on those oaks Any chance we can have a dead variant ?
  2. Well you can. Can't wait to see your first models
  3. Someone disagrees. @LordGood is right though you can only scale anims on all axii once you start doing it in a non iso manner it gets weird. See my dwarfs anims for instance. One can tweak the armature though (move initial leg positions etc, or edit curves) but if you know how to do it (I don't) remaking anims is the best way...
  4. @Nescio Would that require big changes to the existing model (By big I mean complete new body, small would be horns, and head shape) ? If not I guess we could do it pretty fast if someone finds CC0 (Preferably) or CC-BY-SA side photos of such animals.
  5. @LordGood All good now https://github.com/0ADMods/pyrogenesis-1861 Still needs a few things to be playable but at least anyone can help now
  6. @LordGood I'm missing a corn texture, any change you have it lying around ?
  7. Yaaaaay ! Thank you @LordGood
  8. Is that why you don't want to send me them buildings ? You could zip your public mod and let me do the rest
  9. You can try to use --reject to see what it fails on.
  10. Thanks @LordGood & @Alexandermb works now ;D
  11. @crazy_Baboon That's your patch, correct ? Then if it was already applied you can't apply it a second time
  12. I tried without parents but then all the fishes were in one place.
  13. @Alexandermb Can you help me ? I'm trying to export the shoal. I've successfully baked the constraints and everything but the game keeps complaining it cannot find the prop points... I tried adding parent bones to no avail... Any idea on what I'm doing wrong ? tuna3.blend animal_fish_shoal.dae fish_shoal_armature.xml tuna_shoal.xml fauna_fish_tuna.xml
  14. Even if You won't see it because of the impact expiration 0.2 secs ? Also I activated friendly fire so those towers are not taken lightly.
  15. @LordGood Anything you'd like me to change before I commit this without the crater thing for now ?
  16. That crater will also kill perfs Also I don't see the point of having it if it dissapears too quickly for one to grasp. You can change the size and the number of particles (It creates 2D planes) The XYZ velocity, XYZ position, RGB color, AND XYZ force applied to it.
  17. Can be done, with extra code. No crater no problem
  18. Then it'll stick to ground ? and you'll see it move ?
  19. Actually the engine does not allow it. The impact crater will disapear as quickly as the particles... And it cannot be attached to the projectile else you'd see it flying... So I guess we can call it a day.
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