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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Does it work as well if the specular has actual color? Thanks a lot for testing
  2. Special Building I guess special age or building.
  3. @feneur can you lift his post limit. Nice to hear! Let me know if there is anything I can do to help you get started. Like if you need help creating a mod, getting a model in the game or looking for a specific topic related to art. You can also anything you might need for this project really.
  4. Interesting, thanks. In general I would avoid animated objects. The support isn't complete and action are not imported. For those it's better to use the blendfiles when available. Let me know if you need a specific one. Might I ask what your use of the tool is?
  5. I guess copy paste? Welcome back Beau. If you have a trac account you can start fixing the wiki right now You can also get in touch with @Beise who is translating the wiki to german. If you want to write code documentation you should create an account on code.wildfiregames.com If you need anything let me know.
  6. Sorry for the inconvenience can you try with the fix I just pushed?
  7. I believe Intelligence is the correct word. Maybe it does not translate in german. Secret services are often called Intelligence services. It's different from "smartness"
  8. Can't promise that. One of my goal is to split Pyrogenesis From 0 A.D. so that people can play whatever mod they'd like with Empires Ascendant and Empires Besieged being the two "Official Mods"
  9. They are not exclusive it's just that all the civilisations currently in it follow that time frame. I'm still considering including some of the terra_magna factions into the game. And I'm still wanting to make part II a reality. so here what I propose. I'm gonna create a mod called empires_besieged on 0 A.D. mods. In that we can put all the part II models animations and whatnot. This is gonna be part II. We need more modders though to make it really interesting. Currently in empires besieged will be Imperial Romans Huns, Suebi ... How does that sound?
  10. Well terra magna is the same period at 0AD hence why the hans and not another dynasty...
  11. @codefisher I have never seen those errors before but we'll figure them out. What version of Mac OS are you on?
  12. Well it could but it mostly save us bandwidth and reduce the stress on the servers...
  13. I'd like to have turrets but it needs review. Well I guess people can start working on A24 balance. Indeed.
  14. Those are french units I only retextured the trucks. The rest was made by the spring 1944 team. I plan to import other civs but I'm currently looking for a way to automate that.
  15. You should post that here https://code.wildfiregames.com/D1958
  16. Fair enough, I will try to make the script run on windows though.
  17. @Nescio re: 1042 I don't see anything particularly wrong with it, is it complete ? I guess elexis won't review any time soon, so I could do it. Sorry about that, it's not that big a deal though is it ?
  18. Well, the engine release are ESR, and they don't provide the latest https://developer.mozilla.org/en-US/docs/Mozilla/Projects/SpiderMonkey/Releases Actually it's 52 and not 62
  19. There are a few things we'd like to have other than fixing the release blockers. Pathfinder Threading Network Server Threading Spidermonkey 62 Some gameplay features. Borg's mod somehow. Maybe something special
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