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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @Beise Because the link are not secure ("http") so one needs to upload all the images to the wiki page. On firefox though it does display the images.
  2. Sure, then someone has to finish #252 @bb_ @Freagarach
  3. @Alexandermb, @wowgetoffyourcellphone Btw this feature should allow to play weapon switch animations... If we had these.
  4. To disable Restrict camera, you need to press Alt + D to make the developer overlay pop up.
  5. Usually it's because they have extra mods like autociv or fgod. You can remove them in the commands.txt in order for the replays to show up or you can download those mods.
  6. Not that I know of. However on windows it cannot go higher than 4GB. Can you share your match settings, maybe a replay? How can I be of assistance?
  7. Yeah, of course. The problem lies in the time during which the building loses all its life.
  8. Last time I checked with an arch linux user it did weird things. But your mileage might vary.
  9. Salut @tuk0z , Thanks for the detailed report. We have quite a few memory leaks. Hopefully only in external libraries but I wouldn't bet on it.
  10. I loved the fact that in the settlers 5 you could see unit training. It's actually possible to do it with little code and some animations. I'd rather not priorize that though
  11. Needs new attack type. And secondary attacks #252.
  12. Can't be done currently without extra code. Krinkle concern is valid though maybe that gives too much information.
  13. The only issue is you wouldn't be able to kill him which might look a bit more strange if you are under attack
  14. Would be nice to not overload people's computer with two textures. Why not make a 2048x1024 texture?
  15. I found a way. but it's not perfect... yet For their maps https://github.com/StanleySweet/0AD-SpringMap-To-PyrogenesisMap I'm trying to convert the old perl script of @Ykkrosh to Python for 3Do so I can import them in blender just like s3o 3do_pyrogenesis_importer.py https://trac.wildfiregames.com/browser/ps/trunk/source/tools/springimport The perl script works somewhat, but if it's python it will work in blender. And yeah it's a shame it's CC-BY-NC. But the goal is to show how good our engine is and to provide an open source alternative to stuff like Company of Heroes I'm taking too many projects at once, but hoping people will join me in this adventure.
  16. Mostly listening devices. I do trust Mozilla though. But CC0 sounds means anyone can use them for everything...
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