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Stan`

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Everything posted by Stan`

  1. Thanks but I did not do that one (It was Alexandermb I think) you can check all the shields that will be included in A24 here ( some might not be used) https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/skins/props/shield
  2. I remember you changed your driver setting?
  3. I guess I could offset the texture a bit for the houses I need to bake the ao again and that's a small fix
  4. Made some adjustements. If there is no big concern, I'll commit it as is gaul_wonder.zip
  5. Sure, but it reduces the amount of work you need to check all the actors for correctness. When I check champions I know I only have to check a few animations, not every possible combination, which is a huge timesaver. For instance you have to make sure that all the anims sync perfectly with the same names, the same number of variations (e.g if you have a horse with 50 idles, you need to have 50 idles for the unit, else one might go out of sync) I guess they could be added I have no strong opinion about it, it's just a lot of work :/ Yeah I think some have the gather praise too. In a perfect world for animation we'd have all the animation for all the units, one could be able to switch between ranged and melee #252 (and others if needed) and relax and ready variants depending on stances.
  6. Thanks for the heads up @fatherbushido I think it is not needed if units don't slaughter animals?
  7. That shouldn't be an issue at all. To create a mod you just need to edit text files and create folders. +---antigonids | +---mod.json | +---art | | +---actors | | | +---structures | | | | +---antigonid | | | +---units | | | | +---antigonid | +---simulation | | +---data | | | +---civs | | +---templates | | | +---units | | | +---structures You will need to create an anti.json civ file (you can copy another one like athen.json) simulation/data/civs You need to add a mod.json { "name": "", "version": "1.0.0", "label": "Antigonids", "url": "https://github.com/0admods/antigonids", "description": "This mod adds the antigonids faction to the game", "dependencies": ["0ad=0.0.24"] } For templates, you can duplicate the ones you need from the public mod (eg. athen_cc) rename it anti_cc.xml and put it into the folder simulation/templates/structures Let me know if I can help more.
  8. Maybe one could put together a mod for now ?
  9. Might be misleading needs to be carefully thought of.
  10. I'm not sure, if not it should be written. Maybe @wowgetoffyourcellphone knows.
  11. add -mod=mod -mod=public before -mod=balanced-maps and try again. The problem is you are missing some files called textures.xml Also from what I can see your image preview is non power of two. That will crash on mac for sure, and maybe some other oses. it's needs to be something like 256x256 1024x1024
  12. Hello, in the game options try disabling GLSL and postprocessing that should fix it.
  13. Actually no it's not, but the champion cavalry cannot gather_meat, nor attack_slaugther
  14. I just got an e-mail that said the request had been escalated. Will keep this thread posted.
  15. Specific for gauls no so you can create one if you'd like References are https://trac.wildfiregames.com/wiki/Audio_Voice_List
  16. If I understand correctly A, B are in the same home A wants to host on the lobby for C & D to join. B wants to join A. According to @user1 that scenario isn't possible but maybe it can be done using the game's console. For now the only way for A, B, C, D to play together is for C or D to host. Or for B to be on another network like 4G or guest
  17. Yeah hence why the basque one was chosen Thanks
  18. For gauls ans britons it can be discussed with @Genava55 For iberians yes basque is not an ideal choice but there is no trace (that I know of) of the iberian language at all so I guess it's a compromise. (Yes text is in basque) What kind of help can you provide ?
  19. I edited his post so that it was relevant and removed mine below. There was probably a better way to make sure I had the first post.
  20. That's a good question. The reason it's phased out for that new building is for historical accuracy reasons
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