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Everything posted by Stan`
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Thanks but I did not do that one (It was Alexandermb I think) you can check all the shields that will be included in A24 here ( some might not be used) https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/skins/props/shield
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I remember you changed your driver setting?
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I guess I could offset the texture a bit for the houses I need to bake the ao again and that's a small fix
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Great work man!
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Sure, but it reduces the amount of work you need to check all the actors for correctness. When I check champions I know I only have to check a few animations, not every possible combination, which is a huge timesaver. For instance you have to make sure that all the anims sync perfectly with the same names, the same number of variations (e.g if you have a horse with 50 idles, you need to have 50 idles for the unit, else one might go out of sync) I guess they could be added I have no strong opinion about it, it's just a lot of work :/ Yeah I think some have the gather praise too. In a perfect world for animation we'd have all the animation for all the units, one could be able to switch between ranged and melee #252 (and others if needed) and relax and ready variants depending on stances.
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Thanks for the heads up @fatherbushido I think it is not needed if units don't slaughter animals?
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That shouldn't be an issue at all. To create a mod you just need to edit text files and create folders. +---antigonids | +---mod.json | +---art | | +---actors | | | +---structures | | | | +---antigonid | | | +---units | | | | +---antigonid | +---simulation | | +---data | | | +---civs | | +---templates | | | +---units | | | +---structures You will need to create an anti.json civ file (you can copy another one like athen.json) simulation/data/civs You need to add a mod.json { "name": "", "version": "1.0.0", "label": "Antigonids", "url": "https://github.com/0admods/antigonids", "description": "This mod adds the antigonids faction to the game", "dependencies": ["0ad=0.0.24"] } For templates, you can duplicate the ones you need from the public mod (eg. athen_cc) rename it anti_cc.xml and put it into the folder simulation/templates/structures Let me know if I can help more.
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Maybe one could put together a mod for now ?
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Might be misleading needs to be carefully thought of.
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I'm not sure, if not it should be written. Maybe @wowgetoffyourcellphone knows.
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add -mod=mod -mod=public before -mod=balanced-maps and try again. The problem is you are missing some files called textures.xml Also from what I can see your image preview is non power of two. That will crash on mac for sure, and maybe some other oses. it's needs to be something like 256x256 1024x1024
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Meaning you got some now?
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Hello, in the game options try disabling GLSL and postprocessing that should fix it.
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Fixed in rP23591
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Actually no it's not, but the champion cavalry cannot gather_meat, nor attack_slaugther
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I just got an e-mail that said the request had been escalated. Will keep this thread posted.
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Specific for gauls no so you can create one if you'd like References are https://trac.wildfiregames.com/wiki/Audio_Voice_List
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If I understand correctly A, B are in the same home A wants to host on the lobby for C & D to join. B wants to join A. According to @user1 that scenario isn't possible but maybe it can be done using the game's console. For now the only way for A, B, C, D to play together is for C or D to host. Or for B to be on another network like 4G or guest
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Yeah hence why the basque one was chosen Thanks
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For gauls ans britons it can be discussed with @Genava55 For iberians yes basque is not an ideal choice but there is no trace (that I know of) of the iberian language at all so I guess it's a compromise. (Yes text is in basque) What kind of help can you provide ?
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I edited his post so that it was relevant and removed mine below. There was probably a better way to make sure I had the first post.
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That's a good question. The reason it's phased out for that new building is for historical accuracy reasons