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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. So? Dunno could change color I guess.
  2. Yes Well the tabbing should be culled but its not currently there is a patch for it. i believe. I guess maybe somethings is computed depending on the orientation? Could be sound maybe
  3. I am afraid we can't use NASA heightmaps as they could be copyrighted if they used SRTM to get them, see https://code.wildfiregames.com/D957 The maps look good, but maybe you could try to add more grass texture variations? Also that's a lot of crocodiles
  4. To see what is actually rendered you need to tick the lock cull camera options. If you tilt the camera you will see that more is rendered. if it's low enough, it will render a straight line through the entire map.
  5. Sorry must have been clearer. I meant the stance icons:
  6. I guess I could reuse those used in the left panel ?
  7. I made some adjustements and updated the cursors as well. Thoughts? step4-1-icons.pyromod
  8. I guess avoiding to play on naval maps But thanks to your report we might be able to fix it for the next version.
  9. You can already play some maps by night. A day and night cycle could be implemented on a map basis, but there is currently no one available working on this feature.
  10. Added more variation to the texture so it's less uniform.
  11. If both sides end up in symmetric then yes it won't work and all the traffic needs to go through a TURN server which can end up using a lot more resources.
  12. You can't log in at all through stun? or just specific hosts? I wrote a C# program that test multiple stun servers, I wonder if it would find an IP for you. You could also try to replace the lobby.wildfiregames.com stun adress by stun.ekiga.net, and see if it works better.
  13. Well if you have a public ipv6 adress, stun might return an IPV6 adress that the game won't understand.
  14. Does it work with the enet ipv6 patch?
  15. I guess even 2000 But things will definitely get better in the endgame with D14
  16. You can still play A23B on 20:04 The maintainer confirmed they are using the latest release there. A24 is still in the works.
  17. I guess that could be a use case for the grove concept I had in mind with trees ping @Freagarach
  18. Yes there are plans. I'm currently working with the maintainer to update the dev PPA. I guess the regular should come soon
  19. That's actually not true @Angen is working on formations these days and improving their behaviour
  20. Yes, it should be renamed, but I need to split the thread somehow for the new macedonian wonder
  21. 79 files sound manageable, but I assume you also want to do the carry animations, while at it? EDIT: Where are my manners, thanks for the list!
  22. @fatherbushido Do you have some kind of script we could use to find them and see how many are missing?
  23. @sauerkrautpie If this is any consolation, I'll make sure it's still placeable in Atlas as a capturable structure, because some maps may use it. It's also on some maps as an actor. I guess the main issue with having too many structures is the amount of work for balancing it. Also due to the current way we render the GUI, any new icon has a performance cost multiplied by the number of units selected. A feature to allow changing what could be built needs https://code.wildfiregames.com/D270
  24. @wowgetoffyourcellphone Better now nay ? I missed the apply button T_T
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