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Everything posted by Stan`
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Well you have water planes in actors. So if you set the obstruction around them units won't be able to cross them and you can have multiple levels. For waterfalls just look at actors i think it's geology something
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You need to change os scaling if you want to see a difference. Also why don't you use user.cfg? you can also set gui.scale=1.5 in that file
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0 A.D. Development Report: September 2019 – May 2020
Stan` replied to asterix's topic in Announcements / News
Thanks for the support! -
Not currently. Not for A24 but there is a ticket for it. Currently some maps are night and the rest are days. Not possible yet. @vladislavbelov worked on something but didn't release anything usable. There are small waterfall actors. But as it was said before you cannot have different water levels without hacking it a bit. Only if you created them in the scenario thet are not destroyable buildable. Yes at least one (Pyrogenesis 1861) maybe @Trinketos's mod What do you expect?
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Do you play in full screen or windowed?
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What's your resolution?
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Well I only have the 4GB version but I don't expect a huge improvement Anyone with one is welcome to try and report it though. it would also be nice to try with other similar cards and ideally Open Source Hardware
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Spidermonkey 68 (and 78) (WIP) (Running game!)
Stan` replied to Bellaz89's topic in Game Development & Technical Discussion
It does but we follow the ESR releases Which are more stable. The plan was to update to 52 then 62 then 68 but if @Bellaz89 manages to pull this off it's even better. The small incremental updates were to make sure we could track changes in an easy manner. -
@bbgotbanned did you perform a Windows update of some kind?
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It's up to @user1 and @elexis and the other moderators if any.
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Spidermonkey 68 (and 78) (WIP) (Running game!)
Stan` replied to Bellaz89's topic in Game Development & Technical Discussion
Can you list the features that require C++14 in the main game source code? -
What happens if you have a celt trader? The celt trader file is used because it has no mesh and as such is convenient for props like these. I still fail to see how its related though...
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Why do you need to edit your local.cfg? Do you have a replay for that game?
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Well we need @LordGood's buildings first.
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To reset it just move it to another location eg desktop and try to run the game again.
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Mmh you might want to reset your config file. Do you know where to find it? (Make sure you put it somewhere else in case something goes wrong)
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Mmmh, can you try disabling GLSL and postprocessing in the options ? > pyrogenesis.exe!CShaderTechnique::BeginPass(int pass=0) Line 134 C++ Symbols loaded. pyrogenesis.exe!CLogger::Render() Line 215 C++ Symbols loaded. pyrogenesis.exe!Render() Line 264 C++ Symbols loaded. pyrogenesis.exe!Frame() Line 416 C++ Symbols loaded. pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x01870008) Line 634 C++ Symbols loaded. pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x01870008) Line 680 C++ Symbols loaded. pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x01870008) Line 126 C Symbols loaded. pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x018a2cf0, unsigned short * wenvp=0x018a0ad8) Line 151 C Symbols loaded. pyrogenesis.exe!__tmainCRTStartup() Line 623 C Non-user code. Symbols loaded. pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ Symbols loaded. kernel32.dll!76756359() Unknown Non-user code. No matching binary found.
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Yep. Unfortunately Alexandermb lost the file so it's gonna be hard. Sorry I don't understand the question?
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Can you make sure Reshade does not interfere, it usually doesn't uninstall cleanly, and leaves dlls and other things in folders.
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Maybe an issue with very high quality shadows @vladislavbelov might know.
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Did you change any game options?