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Everything posted by Stan`
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Spidermonkey 68 & 78 upgrade
Stan` replied to wraitii's topic in Game Development & Technical Discussion
@wraitii ^ -
Yeah Also forest floor textures and river bank ones Not currently at least. Best thing is to use default rotation in atlas.
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question Random player position with already existing CC
Stan` replied to Grapjas's topic in Tutorials & Guides
IIRC that function uses the current directory as reference. So for Random maps it's fine, cause the folders are in mod/maps/random, but for skirmishes it isn't. -
Spidermonkey 68 & 78 upgrade
Stan` replied to wraitii's topic in Game Development & Technical Discussion
If it's not fixed by using ^ then it would be nice for you to share the logs -
Well to fit it in that square, you need to split the model's faces and separate them, so that everything fits. The process is called UV Unwrapping. Another solution would be to bake the texture on a different UV texture, but it's a bit tricky to explain here. (As in writing the tutorial might take some time I do not have right now)
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The rev can be the same, but if he didn't rebuild, or got a more recent autobuild, then it won't work. (The Github version doesn't have the autobuilt pyrogenesis.exe)
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He was talking to me in a PM as well. I believe he hit the GCC7 crash, as he is using an older Ubuntu version. I'm waiting for his answer.
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Hi, And welcome to the forums! Nice to have more mapmakers around. I would suggest for you to use more texture variation in your map to try to kill the repetitive grass pattern Also you might want to alternate between tree groves and paths
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question Random player position with already existing CC
Stan` replied to Grapjas's topic in Tutorials & Guides
You can save terrain data in the js file I believe. But I don't think you can open the pmp directly. Check jebel barca for an example on how to use a height array. -
What about using the ceasefire option?
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I need to see the uvmap to tell you. From what I can see it's because it's going out of bounds and 0 A.D. doesn't support tiling.
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I do not know much about the GUI save from the very basics. I'm hoping @Nescio @nani @badosu and @ffffffff can give you some pointers. Maybe help us improve the documentation so it's easier to find information.
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Hey try disabling tls in the lobby tab of the game options. What OS are you on?
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Show off Would be nice to see that map with those textures
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The last link is fine for me. We're having some HW issues so once they are resolved it should work fine.
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question Random player position with already existing CC
Stan` replied to Grapjas's topic in Tutorials & Guides
Well you could delete them by script? -
It's the grass I guess
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Yep...
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Well you need to delete the materials. And if they somehow use different textures you have to either Merge all the textures into one and tweak the uvs. Select your model go to edit mode press P and select split by material then export every different pieces one by one.
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question Random player position with already existing CC
Stan` replied to Grapjas's topic in Tutorials & Guides
You need to somehow randomize the buildings owners by group. I assume there is a method for this in triggers -
Can you upload a zip with your logs folder when it crashes ? See https://trac.wildfiregames.com/wiki/GameDataPaths
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You can only have 1 material. Recommended is 0.
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Do you know how to edit text files? If so the next step is asking questions
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[reference] Han dynasty Chinese architecture
Stan` replied to Nescio's topic in Tutorials, references and art help
@LordGood do you want / have time to help with the textures/models?
