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Everything posted by Stan`
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Hey the reason it's the first in the list is because it starts with a 0. No other reason. Maintainers have been working really hard to package it for the newest ubuntu but it took almost six months. Hopefully it will now be down in Debian testing which means it will reach ubuntu. Ubuntu for some reason has decided that snaps where the way to go but they often have issues the normal package don't have because of their security features or compatibility. It's a game of luck on some machines it works fine, on other it does not. We currently don't have the means to test on many configurations. We currently recommend normal packages because they have less issues.
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See https://gitea.wildfiregames.com/0ad/0ad/wiki/TechModifications for a somewhat up to date list of all things that can be modified via tech. Unitmotion stuff is C++ so sadly you won't easily be able to override the values with techs. (Other than the two in that list) You should use turrets for this instead of making the chariot use building AI. The feature while integrated in the game is not completely finished though, so expect bugs/issues @Freagarach implemented it in https://code.wildfiregames.com/D1958
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Can you try to use the distro package instead ?
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Do you by any chance use the snap version ? It sometimes break the app in unexpected ways. @oSoMoN
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Don't know if accurate, but pretty cool
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Could you show the contents of that file ?
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Yeah apparently @oSoMoN found a solution
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From an irc discussion on 13/09
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This looks like a recent but we had with curl. Can you use a more recent version
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https://gitea.wildfiregames.com/0ad/0ad/issues/7126
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Yeah sorry makes sense. I'll create a ticket for it.
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The crash is known, the fix will be comitted soon. As for the build date I have an idea why. Ir's probably because the part that contains the date indication hasn't been rebuilt. Cc @Itms
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Problems after uninstall/new installation
Stan` replied to Ubikest's topic in Game Development & Technical Discussion
Hello, Welcome to the forums. It would seem the game is having some trouble with your graphics card. Could you try to update/install graphic drivers ? -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
Image above is the git repo not the SVN one. But it's the same for changes. You can see them on clicking on the button that says "commits" -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
2AM GMT+1 (so 16hours ago) -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
It's updated every day so modification date should be today if your svn is up to date. Also you can launch it and see the version in the main menu -
How-To download and checkout 0 A.D. SVN on Windows
Stan` replied to nebkas's topic in General Discussion
There is no major UI revamp, so it's expected for it to look like the main game. As no mod including delenda est has been signed for the new version, you won't be able to see it. You need to clone the git repository of delenda est into your mod folder. -
Documentation for the engine and code
Stan` replied to AInur's topic in Game Development & Technical Discussion
There is already a fair bit of threading going on, there is still work to be done in that area though. The problem is the computations for the JS part can only be done in the same thread for now. https://gitea.wildfiregames.com/0ad/0ad/issues/5874 Currently the AI does not have to as it is omniscient, and plays with the map revealed. No objections there. There is work being done on a 64bit build here: https://gitea.wildfiregames.com/0ad/0ad/pulls/7121 The binaries are not uploaded yet but hopefully will be soonish for testing. Have you seen the rl interface? https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/rlinterface And the tooling required to use it (it's a http interface) https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/tools/rlclient/python https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingStartedReinforcementLearning Each client compute the state and send hashes to other players, which require a very low bandwidth. Turnmanager.cpp should have the turn number See also https://gitea.wildfiregames.com/0ad/0ad/wiki/SimulationRequirements and https://gitea.wildfiregames.com/0ad/0ad/wiki/WfgAcademiaInto -
Documentation for the engine and code
Stan` replied to AInur's topic in Game Development & Technical Discussion
Hey, and welcome. Can you give us the links? https://docs.wildfiregames.com/ should work. You can also ask your questions directly on IRC (Please don't wait for an answer in case no one answers directly, most of the devs read the logs, and might answer asynchronously there or here) -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
The nightly-build svn should contain Windows binaries. -
That looks like an input bug. What OS are you on, what version of the SDL2 are you using
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Well the best thing we have right now is @SciGuy42's campaigns.
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Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
This page https://gitea.wildfiregames.com/0ad/0ad/wiki/NightlyBuild -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
You can clone the new SVN. It's updated and built daily now it has the vulkan shaders as well as all the translations