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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Really depends on what. Renaming 200 files and breaking all mods yeah Changing a 3D model or a texture to a better one not really.
  2. I don't think any civ had perfect art before they made it in the game. According to some people the Mauryas are not really accurate, and we need to redo all the kushites roofs. Some civs had placeholder buildings, so didn't even have a full roster. Find me someone that can do that and sure. I see no one around able to make one.
  3. By computing the slope. eg. if the slope is too steep then your terrain is impassable I believe there are a bunch of functions in the rmgen code to tell you that. See binaries/data/mods/public/maps/random/jebel_barkal.js#L347 You can also do const heightmapHellas = convertHeightmap1Dto2D(Engine.LoadHeightmapImage("maps/random/hellas.png")); As a general note you can look at how other maps are made https://github.com/0ad/0ad/blob/f314b5b9d2be852a4d25f4b9ef40ab4acf4f2002/binaries/data/mods/public/maps/random/belgian_uplands.js
  4. No and honestly unless you find someone to fix them I don't think they will. @wowgetoffyourcellphone ?
  5. They weren't included in A24 for various reasons but I think it's time for A25 even if they are not 100% perfect. There will be more incentive to make them better if they are in the game than if they aren't It might attract artists that are into asian civilizations. It might also attract historian interested in such civs. There is no way it will be ever be balanced properly as a mod. It's cool civ, it's long due. I worked a lot on it too and so did a lot of people. It also breaks the thirteen number of civs :p
  6. @Yekaterina translations should be better in those.
  7. Sounds good. If you create an account there you should be able to edit the page. Don't worry too much. You need to go very far before I'm gonna get mad
  8. Hi, Not it's not possible as the game is deterministic to require less network usage, so everyone has to compute the game state. Which means the slowest will slow everything...
  9. It's another good example on how you don't need to have the art to make gameplay changes
  10. Looks pretty cool! Would be really nice with some polish.
  11. There is a bit of that it's true. But also silence or inactivity is not consent. Just because I didn't implement stone quarries in the game doesn't mean I'm okay with units mining a stone by being around (I am mostly, but I think it could look better with https://code.wildfiregames.com/D2372) I think it's important to mention there are two types of devs, some are working on the engine, and some are working on the game. When I started the whole balancing PM and this community of advisers my goal was to leverage the community into getting more involved with the developpment because there is not enough people to do both and there are actually more people working on the engine than the game, and we need to keep the engine improvements in order to support better new player hardware else the game won't run at all but we also need the gameplay developpers because else there will be no players anyway. Point is, not every dev has the knowledge or the skills to do the balancing. Just putting everyone in the same basket is not productive. There are a lot of types of developpers. And we don't have the kind genius that can do everything. So let's help each other instead of tearing each other apart. PLEASE.
  12. Oh you need to redownload the game you have a broken build :/
  13. We have a bug that makes it so if a mod was enabled but the game is no longer compatible (e.g. version update) the game might still try to load it. As far as I know the only way to delete a mod is to delete it from the My Documents folder on windows.
  14. We (Me @OmriLahav and @Samulis) Have something coming. Stay tuned.
  15. Maybe she could have a white dress red highlights ? Or the converse.
  16. 8e937dd07773957432668863c0bc5aaf6f69f100 That's 2017 though
  17. The errors above suggest he reverted to A23 and are boost warnings because our version was so old then it didn't know about vs2017
  18. By default snaps prevent apps from writing stuff to the user directory. So you need to enable that in the snap options.
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