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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yeah I originally started with that exact photo... Then well, you know...stuff
  2. You know who made the bixies. Maybe if he has extra time
  3. I think the one on the left was supposed to be a special unit. So while not heavily armored maybe it was supposed to have another purpose. @wowgetoffyourcellphone?
  4. Probably yeah . Need to fix the normal too. It'#s some texture work. It's just not my strong suit. @LordGood or @Enrique could probably do it single handedly The bixie will stay as long as we don't have a proper replacement. Removing them is not an option for me.
  5. Towers are not a priority. Prefer existing over new if we really have to fix things.
  6. Per user. I suppose the advantage would be to know where and when battles occured in team games.
  7. Thats... an interesting rant. However I don't think reducing the number of civs would change anything. Art, Programming, and Balancing are done with three different types of people. So you're not stealing programmers time by adding more assets (unless they are really crappy assets) Thank you <3 Well sure sure but so will going on steam, or attracting new players. it's not about the civilisation, it's about the game not being finished, and probably never being finished. Well another way to prevent the castle from leaning is getting your hand dirty and making everyone profit from your vision which you just did. Well the han have new dynamic with the ministers. and the balancing team is supposed to work on differentiating the civilization again.
  8. I've never seen that window before? I just launched two seas and didn't get that warning.
  9. If you want to fix some of the flaws Nescio mentioned with buildings be my guest (New walls and or new fortress) Yeah so much pressure
  10. There is a patch for that. @bb_ or @wraitii might finish it.
  11. Hey! Welcome to the forums. Oh that sucks. I thought Flozi was still active ? It always sucks to be the last person into something like this. I used a few stuff, some shady programs cause not all of it is s3o we also have a barebone s3o importer written in perl from the old days . Well I don't hope to make money and I wanted assets fast to show it was possible Good! Well I don't honestly have the bandwith to start another mod but I can guide you through it should you decide to switch engines
  12. Sadly it doesn't work with the release version of the game you need the developpment version as I was not able to write an importer for pmd / psa.
  13. Can you post the errors? Also which version of the game (take a screen of the main menu) and which os you are on.
  14. And they will be credited. Although most of them are already in the credits.
  15. Here is an improved version of the first post, with better icons by me and @wowgetoffyourcellphone han_china.pyromod Nerfed heavily the minister from 10% to 2% I think I can live with being able to batch all minister at once giving you a bonus. Nobody is contesting that. Initially it didn't happen because it was the best quality mod we had around. Now that there are plenty other mods it's no longer. Else it would have been included long ago. "None" is a plain lie. I've fixed a lot of issues reported by @wolflance and @Ayakashi over the years. Not all sure. I've also fixed some minor things like the market's well. But I've been busy doing everything else. Why can't that be part of not perfect?
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