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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. https://trac.wildfiregames.com/ticket/2516
  2. Releases have precached textures. The development version does not. The grey thing is the texture being converted from PNG to DDS. Yes we added a campaign menu, currently you can only play the tutorial through it. That's correct, debug is also much much slower than release. Yeah, you might want to zip them...
  3. You can disable TLS in the meantime @user1
  4. I mean change it to 10 or something But you can install it just like the xp toolset using the visual studio installer
  5. Change the SDK to whatever you have installed for all projects You don't. only run it when updating
  6. Unlike AOM and TW there are no hard counters. Except maybe for spearman against cavalry.
  7. There is no disconnection, or maybe my eyes betray me, which means it's possible they control the animation of the model via code... Probably not, but people would probably complain ^^
  8. Yeah I thought of that too, but it might look weird in the middle like so
  9. We can't yet. :/ Unless we find a way to edit animation on the fly so that the top body rotates but not the rest it will look very weird @Freagarach
  10. You need to install the xp toolset or change the toolset to the normal one click properties on each project on the right.
  11. @user1 is the only one that can reset the password
  12. Nah it seems it really because of GLSL shaders @vladislavbelov might have something more for you to test.
  13. What if you set shader effects to minium?
  14. Well if they are all unrelated that's their common ground I could use icons like this
  15. Can you show the json file, the game tells you it's ill formatted
  16. Can't be turned on and off sadly, just like blood. I've discussed this a bit with @wraitii but I haven't found an option to single out props by config yet.
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