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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. It would and I believe those were WIP workarounds, no code was ever released for that reason.
  2. It's always better to use everything. At least you should make sure that the exe matches your repo versions
  3. The persian and Kushite voices were recorded on a Phone, while the latin and greek recorded in a studio. There is no text to speech nor free work although those voices are CC BY SA.
  4. @gameboy this is not a new bug. It's been there for a while. Vladislav might fix it someday but he is currently working on some other things with a higher priority.
  5. Map upgrade done. Now I need someone's help to identify: all the skirmish/scenario/random maps that are subpar, all the assets that are so bad they shouldn't be used So that we can make a mod out of it
  6. IIRC 0 A.D. doesn't play nice with network drive. One way would be to move the whole my documents folder to that network drive but that sounds risky. There is also no way to make the game download what's missing so you'll have to copy the file manually. You could create a script that syncs both folder with the network drive using synctoy or similar.
  7. Yep. It allows you to go up to a bit less than 4 GB. (Still a 32 bit app)
  8. You need to remove --with-system-nvtt because your system's is too old.
  9. Stan`

    Snowballs

    Yes please I've made some adjusments to some of the files (eg removing the duplicate fern actor) or some textures that were exact matches with the public mod to shrink the list ^^ But there are still 300 files left to change ^^
  10. Stan`

    Snowballs

    Cool would you mind removing what's been committed ? Thanks for the fixes. I'll probably be afk most of the weekend though
  11. Hey, It's not in the game and it requires C++ changes. Adding navmeshes is a complex topic however and I'm not sure it can be done currently.
  12. Stan`

    Snowballs

    Thanks. Bit of slip up with overhaul with @wowgetoffyourcellphone will fix it in the coming days
  13. Well this should be better thanks to @wraitii's unit pushing.
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