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Everything posted by Stan`
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Funny that's like the original concept
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===[TASK]=== Ptolemaic Tarantine Cavalry (Mercenary Tarantine Settler)
Stan` replied to Hidan's topic in Official tasks
Yeah cause they have that peltast shield with a wave in the middle . -
===[TASK]=== Ptolemaic Tarantine Cavalry (Mercenary Tarantine Settler)
Stan` replied to Hidan's topic in Official tasks
Should be easy to fix by changing the shield orientation slightly I suppose. -
Actually no. I implemented that feature for @wowgetoffyourcellphone All you have to do is define points on the fortress template. No art required.
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Parallel GPU-based A* algorithm in pathfinding
Stan` replied to Kuba386's topic in Game Development & Technical Discussion
If you have played the last bundled you've tested pathfinder threadings. But yeah there are a few other things we might thread or make use the new threadpool. I'm not sure we batch paths although maybe when you use formations. -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Can you upload your interestinglog.html? -
What's the precolonial period ?
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A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
What error? -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Looks like @wowgetoffyourcellphone's bugfeature exploited :/ -
I'm working with him to fix the lusitanians first. The models are not game ready...
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Did you contribute to 0 AD? Make sure you get in the credits!
Stan` replied to gudo's topic in Applications and Contributions
We're working on better text rendering, so maybe it can fixed in the future. It didn't make it in A25. -
Merged the threads as requested.
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Did you contribute to 0 AD? Make sure you get in the credits!
Stan` replied to gudo's topic in Applications and Contributions
I didn't you did some cause the one we hear in the game were made by @Itms -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Stan` replied to wackyserious's topic in Game Modification
I think it's a good start! Dunno if mercenaries would have had better armor. -
No it's only meant for debugging.
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Currently the engine doesn't support affecting the pathfinder (or anything else) with terrain textures. I think the pathfinder consider the grid to be uniform, as in it would ignore units being slower on mud if that was implemented.
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===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Stan` replied to wackyserious's topic in Game Modification
The former There are some heads and body textures I beleive in the mod -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Stan` replied to wackyserious's topic in Game Modification
Thanks for all the work so far @Yekaterina It would be better if you could create placeholder actors instead of using athenians and macedonian ones This way the mod is a bit more standalone. The actor format can be a bit tricky, but once you get it it's easy to change unit skins heads and props without doing any 3D. Let me know if you need help doing that. -
Maybe it will be possible to restrict it using the new placement obstructors introduced in A25.
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Yeah, you need to patch it, or wait for tomorrow.
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What revision are you on? This bug was fixed this morning in SVN;