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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Using Linux will help. Lowering graphics settings too. There is no big patch for performance around these days.
  2. We try to use the same background for all the heroes for consistency. Maybe in feature freeze but definitely not in commit freeze.
  3. Thanks @ValihrAnt 1) Was fixed today. 2) @bb_might know. cc @Silier 3) Is weird we didn't change anything. Maybe a bug on the lobby @Dunedan , @user1
  4. Well that's what particles are for. The issue is multiple status effects.
  5. @Langbart Does he need to update his config file with macmouse = true? https://trac.wildfiregames.com/wiki/GameDataPaths
  6. You are not using the debug build. Duplicate vertex groups in the DAE files causing crashes when running the game in debug mode, and more prop points / bones.
  7. You can now change style dynamically if your style is in styles.xml But yeah it's not as flexible as CSS.
  8. Well it's not over yet. It just always felt like a huge responsibility for me to take this on for I did not feel worthy to walk in Enrique's shoes.
  9. Sadly the turret functionality @Freagarach implemented is not complete yet
  10. There might be a catch. I don't know if Alexandermb reexported them
  11. @user1, @Dunedan Did you by any chance use any capitalization in your name when registering?
  12. Thanks a lot for your time. Don't hesitate to do it if you get any other crash
  13. Yeah some changes. The idea is also to see if the backtrace changes.
  14. Right you need to type run and press enter See https://www.geeksforgeeks.org/gdb-step-by-step-introduction/
  15. Maybe you can find a way to make it responsive e.g. remove elements when resolution is too small.
  16. Ideally yes. But if you can't it's fine take your time
  17. Basically instead of running the game through the shortcut you run it throught the commandline e.g gdb 0ad or gdb pyrogenesis When it crashes in the command line run bt (for backtrace) and upload it here
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