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Everything posted by Stan`
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Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
Works for me -
Well the game is still being developed. Activity varies from day to day. We have a big migration ahead. I guess maybe people are not aware the mod exists, or they play singleplayer. Or they do not want to get involved with the forums.
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I'm failing to see your question here.
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My main concern is the free now maybe expensive later pricing. I don't know if it would replace the forums though
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@alre good questions I do not know
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Hey thanks for chiming in @s0600204! I have heard of Zulip before think it was @andy5995 who set up an instance before: I think it's worth considering at least. Do you know any project currently actively using it ?
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Not many people usually step up though. Moderation is a pretty tough job
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I can add unnoficial to the two discord servers and the matrix one, but in this case the goal was to not discourage users only willing to use discord to try the game which goes towards what @ShadowOfHassen wanted to do. If we use IRC for everything we wouldn't be in that situation. Would TLS be not enough in that case in your opinion?
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So what if we picked the biggest discord and granted it the status of "official community discord" have the people extended it and put a link somewhere on the website, then for anyone who wants to use discord they can. Because I think just a discord link for gamers/newer devs might be useful. (I will not be using it because I like the forums better, but I think it's a tactical choice that is needed.) The link is already in the linktree of the website. The problem is that making it official means you have to offer game and modding support there.
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But they'll be willing to install a matrix client and register a new account? Or is it supported on the web as well? Also isn't TLS enough in that case? I mean we are not such a high profile target (sadly)
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Would IRC have bad end to end encryption? Or would it only be the notification system that will be lacking? I feel like using matrix should be on a case by case basis, if the final solution isn't matrix. I've tested the limits of stretching me thin with many chat apps and media and i think it should happen where everyone should be which would be IRC. It's annoying to be pinged off server. I think this is the reason the FAQ exists @Langbart did a great job on that.
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Because it does I'm trying something new with this thread, which is important. We have a few unofficial discords linked on https://linktr.ee/wildfire_games I'm on at least ten But I prefer the ones I have linked there. One of them is handled by @psypherium Sadly, we have discord only gamers, and foss only developers. Also, given the harassment some developers have had in the past from the community, I think it makes sense to keep them somewhat separated for now. I'm not sure how this would not be handled by having specific channels, maybe password protected, where everybody is kicked beside a moderator, a bot, and a user? Or is it just PM support in the game?
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There has been a fair amount of discussion recently about switching from the IRC platform QuakeNet to another platform for instant messaging. I've listened to a few people and the main reason for moving off QuakeNet would be the lack of TLS encryption. Recent discussion: https://irclogs.wildfiregames.com/%230ad/2024/08/2024-08-14-QuakeNet-%230ad.log https://irclogs.wildfiregames.com/%230ad-dev/2024/08/2024-08-07-QuakeNet-%230ad-dev.log There are a few requirements other than TLS. The solution should: be open source be libre, be free, ideally not be self hosted or at least part of something we already host. provide a web chat, for people not willing to install extra software. should allow logging the channels for posterity be accessible for maintainers Which basically leaves us three big families of solutions XMPP, Matrix, and obviously IRC. There is also Revolt, but it's not mature enough yet, and our test server seems to have been deleted. This also defacto forbids things like Discord. There is also Mattermost, but we would need to self-host it. Same thing for Rocket.Chat used by Godot: https://chat.godotengine.org/home You can read their reasons there. XMPP has the advantage that we're already hosting a server for the lobby, and that could open with interesting synergies if linked with the game. Matrix is a good contender, although there seem to be a preference for XMPP in the opensource world for some reason. There is already a semi-official matrix channel see https://linktr.ee/wildfire_games Something nice is it seems to offer VOIP chat recently, which could help for hard or complex discussions which can go quickly off rails with chat. Zulip: is another option. I haven't really heard of it, so might be nice for our usage, but maybe nice to test it out. IRC has my vote. We have all the tooling for it, it's lightweight and simple, and you can use bridges if you really want to connect to it from somewhere else. I'm currently using a XMPP bridge to connect there. There are three main servers we could use: Oftc https://oftc.net/: The server debian uses and other project such as https://legacy.dotslashplay.it/ Libera.Chat https://libera.chat/, The server most people went to after the Freenode debacle. Everybody is there, which also means should the reason it was created occur again, we'd have to move away form it. Freegamedev https://freegamedev.net/ : A server made for open source games, which has invited us over. There does not seem to be a lot of people there, so we might be isolating ourselves, we might meet new devs though. I'd like to hear your opinions and will enrich the posts as I go. Feel free to suggest other discussions from the forums or IRC that might be relevant. EDIT1: Added Zulip
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less precise sorting in range manager
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
Dunno about should but might be worth checking -
less precise sorting in range manager
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
Yeah my point was calling that new function directly from js to remove the if test. -
less precise sorting in range manager
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
One thing you could try instead of hacking existing functions is to add new ones. Maybe the if switching depending on p has an impact -
less precise sorting in range manager
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
Hey, I haven't looked in details but if the goal is to improve performance this looks like a bad target to me. You've invested a lot of energy in this which is nice, but maybe you should shelve it for some time ? Given the current activity I do not want you to burn all your energy on this while you've been doing great for the rest. If this is a major gameplay improvement that's another matter but maybe integrating some of autociv units and building hotkeys could be worthwile too Anyway just a heads up -
Well what we need is a reputation system accessible from the game. But I suppose a new tag could help. Might also isolate new players for no valid reason. 50 reports for profanity on your account seems more legit than new.
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I don't think @Dunedan wants to add email to the list of personal data, but maybe I'm wrong. Sending e-mails will be a bit tricky for some people
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I'm not sure it's as much, but IIRC there is an IP registration limit. E.g. if you wanna play with a family member there is a chance they will not be able to register a new accound if you just did.
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Some mods and a New futuristic mod: Robots Uprising.
Stan` replied to Lion.Kanzen's topic in Announcements
The AI is bit tailored to 0 A.D. new buildings and gameplay confuse it a lot. It's why Hyrule has their own version that only supports a handful of the civs and Delenda Est sometimes has trouble.