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Thorfinn the Shallow Minded

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Everything posted by Thorfinn the Shallow Minded

  1. Perhaps the key could be "a"+right click like in Company of Heroes.
  2. Well, I would say that if it takes eons to build a house, try having a larger builder team. As for hunting, just use ranged units and its pretty simple.
  3. Sciritae, who were just as epic as the Spartans due to the fact that they took the left flank of any battle line and during marches were always at the front. The First Minnesota also was an incredible unit that showed exceptional discipline under the most dangerous circumstances. The First Minnesota never retreated without orders, and when they did so, they were very orderly. They also unfailingly were put at the end of any army due to the fact that they were considered to be one of the best regiments in the Army of the Potomac.
  4. I personally think that the main deal that is really important though, is the economic side. If there were any complexity I would have for the warfare, it would be adding the need of supplies for your troops
  5. Maybe the reseeding of the farms would be costless and automatic. The only downside would be the fact that it would lower the produce collected during this time and in farm to zero food.
  6. Oh, by the way, speaking of main menus, it might be nice if the face for the Spartan to the farthest to the left to be a bit less yellow. At the present moment he appears quite ill.
  7. I actually think that the Celts are seriously underestimated. Practically every building they have gives an extra two population.
  8. Maybe the elves could have no siege unit. That would solve the problem very easily.
  9. As for the Jews, to be honest I think that they should not be implemented unless the game is set back another few hundred years with the days of David. The only other relatively significant part to mention for them would be the Maccabees. And even they existed for only approximately 107 years, nothing to match any of the other powers already planned with their longevity or strength. But when they were around does not fit well with either the first part's focus or the second's. The best way to have them be implemented in my view would be as easter egg units if anything.
  10. Also, is there any use to the Iberian monument structure?
  11. Also, David was a king. I do not think that he would require such things. Either way, these are my thoughts. It might be better to do the first temple as it was destroyed only around 576 B.C. making it fit a lot better with the time frame of the first part. I can see the second temple much more functional in part two. As for units, the Israelites were not the sorts who mainly used guerilla warfare unless you are speaking of the Maccabees and the Zealots. The Israelite's backbone in their army was in infantry, consisting of swordsmen, and spearmen. Slingers were used but not as frequently. Javelin throwers are not mentioned very much excepting with Joshua and the destruction of Ai. Later on though, the Israelites did use chariots and archers in battle.
  12. I think that farms should actually require food to be built. It seems quite ludicrous to think that actually wood chips would be capable of growing wheat. To balance this, you could make the gathering rate of farms a lot slower. As for taxation, I would only have such a system be used if there was a plan for happiness being an issue.
  13. Thinking of such, it might be good to have basic and advanced infantry be slightly more effective while by an elite or champion unit of their class is in proximity to them.
  14. Actually, I grew up with them. I suppose that my ignorance of some of that stuff is because I don't really take the time figure it out.
  15. I have had a bit of trouble playing the game. I am using Mac OSX Lion. The game runs really well at first, but once I select the citizen soldiers, everything freezes. As I am unable to get to the windows mode, (My keyboard lacks the alt key.) I have to shut down the computer as I have no way to force quit it.
  16. It would be pretty nifty if you could actually change the hot-keys to your liking. I think that a revision like this would be great.
  17. Well, you can match that by training your units in fives. That's the way I like to play as it makes it more logical to actually train the women first for their economic use.
  18. What is the purpose of the 'superdock' other than for the training of economic ships? Is it better for commercial enterprises?
  19. Unfortunately no. Thank you so much though for your diligence. I appreciate it very much.
  20. Well, the way I look at this is that the engine is designed to be flexible for modification. So if I really wanted this to be the super deluxe logistics game where everything is so complicated that it is almost frightening at the thought of all the stress you take while playing it, you could make 0 A.D. into that. Regardless, I don't see much of a point in training massive groups of units. The way I always thought it should be done is merely having male and female citizens be born in a way not much under your control. During war, if necessary, you may draft X number of men into various kinds platoons of soldiers dependent on the armor and weapons you have manufactured in your armories. Once this is done, you commision commanding officers and then march them out.
  21. For the most part, yes. The only thing of the above never mentioned would be the breaking of formation on heavy impact, but it is extremely likely to be implemented I think.
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