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Showing content with the highest reputation on 2023-03-21 in all areas

  1. Dear all, I've made a little Python program which extracts the chat history of players from the mainlog.html. This gives you a record of who said what during the game and in the lobby. Even if you were a player, you can see the spectator chat using this. All of the chat history, commands received and program outputs are contained within mainlog.html, but this file is very large and messy to read. This is why I made a program that is dedicated to extracting the chat part. The future improvements will be automatically matching the player ID to the names so that it's more intuitive to read; it would also be possible to see at exactly when each message was sent / received. To use the program, copy it to the same folder as your mainlog.html and run in console. An example output: The /allies marker means the chat was sent to the sender's allies. Similarly for /observers. Lobby chats and game setup chats will be recorded as well: Hope you like it! Heli
    4 points
  2. It's funny because a lot of people complained that battles felt like dishes hitting each other.
    4 points
  3. for the voices of the Iberians I know Basques who can say the phrases of the units in Euskera, a language prior to Latin in the Iberian Peninsula, I think it will do, there are 2 couples so there are 4 voices in case one is not convincing You can give me the phrases or words in Spanish and my friends translate them into Bascon
    3 points
  4. The most common and basic strategy for 0AD is booming with infantry. I an A25 you could rush with mercenary cavalry to play in a way that allowed you to interact more with your enemy. That added some variety to the game. In A26, prices of mercenary cavalry were increased and this rush was pushed to the sidelines of existance. Also, I dislike acceleration. Cavalry rushing and (extended) early cavalry play in 1v1s in A25 was all ready a strategy that required the attacker to play at his very best. In A26, cavalry rushing became less effecting. In A26 the boomer had probably also the easier strategy and A26 only enhanced that. This is probably my main concern. Booming in A26 and then defeating an (often lesser skilled) opponent in a big battle did not feel as rewarding as constant action. Booming and then losing an lesser skilled opponent did not feel nice either. Also, the pikemen change did feel bad for me. The pike men felt like a clown unit: its low attack makes it a bad and laughable fighter. Its only purpose is to soak damage, which in respect it does fairly well. In A26 it even more laughable in single combat and therefore it is forced even more in its clown role of soaking damage. Pikemen were an asset in their A25's clown role. However for Seleucids, Macedonians and Kushites this benefit was offset by weaker hero's, so it felt reasonable. In A26, only their weaker clown role did not feel like a nice trade off. I want pikemen (specialized to 4 factions) to be something cool, instead of being relied on their clown role of damage soaking. By the way: please don't bother me with any team game logic. A game that is only optimized for team games might not be good for 1v1s. I think if the game wants to be good, it should also be good for 1v1s. Conversely, I believe that a game that is good for 1v1s is most likely also good for team games. I actually never really took team games that seriously, though I enjoyed them when was looking for a less serious game (and when they didn't disconnect). In A25 it was worth to spend some time waiting to play a higher rated 1v1 game. In A26 I often felt disappointed after waiting for a while and then playing a disappointing game. Anyway, that is how I feel and that could just be personal.
    2 points
  5. Hello, I am Yoakim from the association Artifaille located in Caen in France. We are organizing on Friday 24th at 6pm during the "libre en fête" a lan party with 0.A.D games and Warsow if you want to participate to this event please register here : https://attendee.artifaille.fr/index.php?event_id=1414 For more information : https://www.artifaille.fr Bonjour, je me présente je suis Yoakim de l'association Artifaille situer à Caen en France. Nous organisons le vendredi 24 à 18h00 à l'occasion du "libre en fête" une soirée lan partie avec les jeux 0.A.D ainsi qu'avec Warsow si cela vous dit de participer a cette événement veuillez vous inscrire icihttps://attendee.artifaille.fr/index.php?event_id=1414 Pour plus d'information : https://www.artifaille.fr
    2 points
  6. remember that all lobby chat is available on discord. downloading it is also possible through external tools although not totally ok with the terms and conditions of discord.
    2 points
  7. This is something that I've always wanted since A24! xD thanks for making a dream come true! Btw pls share your source code
    2 points
  8. It's nice to have these kinds of tools.
    2 points
  9. Thanks to @Norse_Harold for the inspiration!
    2 points
  10. 1 point
  11. archers suck, the only good thing about them is that archer civs usually have +10% pop, so you can overwhelm your enemy. the only use case where I managed to leverage smaller numbers of archers was while rushing with nubia, and using archers to negate starting mines, but only after taking the upper hand with jav cav and using that as a fast reinforcement for archers as they were chased. always keep archers next to safety, use them as an extension of fortresses.
    1 point
  12. I'm curious to know why is that. Personally I didn't experience A26 much, but it seemed to me it was an enhancement compared to A25. Also I loved A24, but it seems I'm in strict minority. At least they just won an Oscar, lol.
    1 point
  13. I leave the aforementioned battles. I've done those tactics in multiplayer myself.I understand that many players get frustrated by an early rush like this. The turtle tactic is not so used in 0 A.D.
    1 point
  14. Yes indeed. Infantrymen should have a better protection by being in a battle-formation. Ideally, infantrymen and light infantry should have also the same speed when not in a formation. I don't understand why some peltasts with shields and helmets should be faster than unarmoured spearmen for example. Historically, heavy infantrymen moved very fast when they broke out of their formation. It is staying in a cohesive formation that make them slower. By giving more importance to the heavy infantry and to formation, it gives more incentive to micro-manage them. Cavalry should have a bonus against infantry not in formation.
    1 point
  15. Because historically the main force was the heavy infantry and there was no hard counter against it. Harassing with ranging units like did Iphicrates at Lechaeum or like did Surena at Carrhea was quite difficult and long. Very inefficient process, taking far longer than a normal engagement. This is basically what every players are trying to do in AoE games by micromanaging their ranged units. It is working besides the hard counter system. In ancient times, the cavalry and the ranged troops were generally used against their opposite to gain the upper hand and to support their own infantry. To win a battle, the most important was to route the enemy's infantry by crushing its morale, but it generally happens when they are in close combat. Cavalry and light troops are rarely enough by themselves.
    1 point
  16. At the time we started making tech and unit portraits in earnest, AOE3 was the latest Age game available and the stye of icons seemed nice, so we went with that. Prior to that, our portraits were really ad hoc and AOE2-like. Todays, they are more painterly with a nice gradient background with some noise added and everything looks like a good consistent direction to me. Consistency is the important part, honestly. The phase up icons stand out for a reason, because they are the most important techs in the game and they are unique from the rest.
    1 point
  17. I didn't play alpha 23 much, but I think A26 is worse for me than A24 and A25. By the way: I know some people have strong feelings about A24, but that doesn't affect my opinion.
    1 point
  18. As I said at the time, a24 was necessary for us to have better later alphas, and that's what happened, today we have a much better version than a23, and improving fast.
    1 point
  19. Some years ago every Sunday night a 4v4 TG with the best players present was hosted. The games were streamed live by different 0 AD youtubers. In the end it was countet which player had the best win total/win ratio in the games to be the winner of the series. I think though mainly "0 AD" community would be the winner, as it will nice material for streamers and youtubers, aswell as high level games to learn from and to have fun watching. Everyone is welcome to come and get a spot, not only the players i have mentioned below. @BeTe @mysticjim @Tom0AD @ValihrAnt @zephyr @borg_ @Feldfeld @AlistairFindlay @chrstgtr @Darkcity @Helicity @Player of 0AD @hamdich @SaidRdz @Unknown_Player @Kr¡stian @faction02 @Dakara @Yekaterina etc. etc.
    1 point
  20. Sassanian Units from Invasio Barbarorum Ruina Romae mod: abarshahr_nha_info.tga abasgian_warrior_info.tga Al-wada'i3_info.tga andigan_nha_info.tga andigan_savaran_info.tga andrakayan_asavaran_info.tga andrakayan_nha_info.tga arab_elite_archers_info.tga arab_elite_spear_info.tga araq_lha_info.tga arbayestan_nha_info.tga armenian_lancers_info.tga armenian_levy_INFO.tga arminshahr_nha_info.tga arransahr_asavaran_info.tga arransahr_lancer_info.tga arransahr_nha_info.tga artszuni_ishkan_info.tga asoristan_nha_info.tga aspabadh_lha_info.tga aspabadh_nha_info.tga aspahbad_savaran_info.tga barmakiyan_nha_info.tga athura_asavaran_info.tga athura_nha_info.tga bagratuni_spear_info.tga barbarian_clubman_info.tga bavand_asavaran_info.tga bavand_nha_info.tga blue_immortals_info.tga choresm_azadan_info.tga chosroy_asavaran_info.tga chosroy_nha_info.tga clibinarii_immortals_info.tga datoyan_asavaran_info.tga daylami_guards_info.tga elite_archers_sassanid_INFO.tga eastern_north_archers_info.tga farghana_cavalry_info.tga fursan_ar_rahain_info.tga gandhara_archers_info.tga gandhara_sword_info.tga garshasp_asavaran_info.tga gaubar_asavaran_info.tga gaubar_nha_info.tga gilani_azadan_info.tga godarz_nha_info.tga green_immortals_info.tga hindustan_asavaran_info.tga hindustan_nha_info.tga huzi_azadan_info.tga ispahbudhan_asavaran_info.tga jilansahr_asavaran_info.tga jilansahr_nha_info.tga kadarigan_NHA_info.tga kakuyah_nha_info.tga kamsakaran_infantry_info.tga kamsakaran_ishkan_info.tga kanarang_asavaran_info.tga kanarang_lha_info.tga kanarang_nha_info.tga kardarigan_asavaran_info.tga kardarigan_nha_info.tga karena_savaran_info.tga karen_pahlav_asavaran_info.tga kavulsahr_asavaran_info.tga kaynezak_asavaran_info.tga kaynezak_nha_info.tga kusana_nha_info.tga kusanshahr_asavaran_info.tga kushansahr_nha_info.tga kushan_azadan_info.tga kushan_guardsman_info.tga lazi_warrior_info.tga madashahr_nha_info.tga mada_azadan_info.tga mada_lha_info.tga mamikonian_nha_info.tga merc_elephant_cataphract_info.tga mihran_nha_info.tga mihran_savaran_info.tga nakhvirgan_savaran_info.tga naval_bireme_info.tga naval_corvus_info.tga naval_decere_info.tga naval_dromone_info.tga naval_quinquireme_info.tga naval_trireme_info.tga nodsiragan_asavaran_info.tga northern_sassa_spearmen_info.tga padospan_asavaran_info.tga padospan_nha_info.tga paighan_mamikonian_info.tga parsashahr_asavaran_info.tga payghan_abarshahr_info.tga payghan_andigan_info.tga payghan_arbayestan_info.tga payghan_arransahr_info.tga payghan_asoristan_info.tga payghan_athura_info.tga payghan_bavand_info.tga payghan_datoyan_info.tga payghan_gaubar_info.tga payghan_guiw_info.tga payghan_ispahbudhan_info.tga payghan_jilansahr_info.tga payghan_kardarigan_info.tga payghan_karen_info.tga payghan_karin_pahlav_info.tga payghan_kavulsahr_info.tga payghan_kusana_info.tga payghan_kusanshahr_info.tga payghan_nakhvirgan_info.tga payghan_paduspan_info.tga payghan_parsashahr_info.tga payghan_sakashahr_info.tga payghan_turanshahr_info.tga payghan_ustrushana_info.tga payghan_valaksh_info.tga payghan_varazes_info.tga payghan_xusrav_info.tga payghan_xwarazm_info.tga payghan_zabergan_info.tga payghan_zikh_info.tga sakashahr_asavaran_info.tga saka_cav_INFO.tga sassanian_royal_swordman_info.tga slingers_info.tga spandiyadh_nha_info.tga spearmen_sassanid_info.tga syuni_nha_info.tga tribal_levy_info.tga suren_parsig_asavaran_info.tga tribal_veteran_axeman_info.tga syuni_ishkan_info.tga syuni_noble_infantry_info.tga tabaristani_peshmerga_info.tga tocharian_warrior_info.tga tribal_axemen_info.tga tribal_fighters_info.tga tribal_heavy_sword_info.tga tribal_javelinmen_info.tga tribal_levy_spear_info.tga tribal_medium_lancers_info.tga tribal_raiders_info.tga tribal_spearmen_info.tga tribal_veteran_fighters_info.tga tribal_veteran_warriors_info.tga tribal_warband_info.tga turanshahr_nha_info.tga tzani_spearmen_info.tga ustrushana_asavaran_info.tga ustrushana_nha_info.tga valaksh_asavaran_info.tga valaksh_nha_info.tga varazes_lha_info.tga varazes_nha_info.tga varazes_savaran_info.tga veteran_spearmen_info.tga western_peasant_info.tga white_immortals_info.tga xusrav_asavaran_info.tga xwarazm_asavaran_info.tga xwarazm_azadan_info.tga xwarazm_nha_info.tga zabergan_asavaran_info.tga zikh_lha_info.tga zikh_nha_info.tga
    1 point
  21. What you can do is to remove ai from player slot and use cheat to change between 2 players. That way you can have fighting units and kind of control both of them. Its a bit tedious with switching but doable.
    1 point
  22. I'm playing this game for some years now, and I don't think it's possible to attack your own units. And frankly I don't see much sense in doing that.
    1 point
  23. We need a subject matter expert to come along and create a thread similar to @Sundiata's famous Kushites thread. Perhaps we can recruit for this purpose. So do the Britons, Persians, and Han, so no big deal. We are getting into realms where a more customized tech tree will be required. Same goes for the nomads, to a lesser extent.
    1 point
  24. For your information, I voted yes to the two questions in the poll. My concerns however are: Contrary to the other civilizations already included or to the candidates generally considered, the American civs are purely prehistorical civs. Other civilizations are known from historical records and classical literature. Even people without a proper literature have been described by neighboring civilizations and have participated to the events related to civilizations with a literature we know and understand. For example, Iberians, Gauls and Britons were known and described by the Romans and the Greeks. From those civilizations, we know the names of multiple tribes, the names of several towns, the names of multiple leaders and kings. We know multiple battles and wars they participated in. We know the names of multiple gods they believed in. For the Protoclassic Maya and Zapotecs, we don't have the same level of information. This is an issue for the heroes for example. I don't think there is enough info to find three figures from their period. Currently, the designs of the Maya and Zapotecs have elements going out of our timeframe. Especially the Zapotecs. They have been designed for mods which don't have the same restriction related to the time-line. Although this is not really a big issue. There are some concerns about the balance. The American civs didn't rely as much on metal than our current civs. They didn't have any sort of cavalry. Their weapons are mostly based on Neolithic technologies. Animal husbandry wasn't very developed too.
    1 point
  25. I've been trying to unify the interface icons for units a bit with the help of @Lion.Kanzen here is what I got so far: You can try those mods: shield-icons.zip white_icons.zip yellow_icons.zip Or look at the SVG in full quality shield-icons-svg.zip white-icons-svg.zip yellow-icons-svg.zip
    1 point
  26. 1 point
  27. yes we are re working old one but takes time make a single one. or new one. isn't fix are alternatives. right now I remade the hammer. to more higter res. from pixelated icon to a SVG to merge both.
    1 point
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