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Showing content with the highest reputation on 2018-10-21 in all areas

  1. 3 points
  2. Hi again, i made this topic to ask for 2D workers and historical investigators for references to start an update for the Iberian Faction Infantry/Cavalry, since their units are really outdated and all infantry looks almost the same. References: Weapons used by iberians: Shields: Javelinist/Heavy Swordsman Light Infantry - Basic Rank Scutari equipment: Scutari Formation: Infantry Spearman: Basic rank slingers: Iberian Heavy Cavalry: Iberian Chieftain: Iberian Cavalry and Scutari: Various Infantry: Iberi
    2 points
  3. For the northern Europe maps implement months of darkness ,and also add fog,and lot's of rain
    2 points
  4. I would recommend that we could build some lights like making fire on wood for light etc. Weather simulator would be cool I think that camera fixing is needing the map duelling cliff (3v3) because when we zoom in on the middle cliff it's too high and camera location is bad there.
    2 points
  5. Super interesting. Thank you @Sundiata !
    1 point
  6. How funny, I just came across this interesting place called Por Bajin, or Por-Bazhyn, an 8th century Uighur palace/monastery in southern Siberia: https://archive.archaeology.org/1011/etc/letter.html?fbclid=IwAR2h-oaOCPGDk_vtnwE67TDOlHyFFAENcG_RqJtMpAGZ-ip0CX2uMZ7VKVo Images:
    1 point
  7. Two-legged unicorn is more effective
    1 point
  8. What I think in fact is that for a infantry hero / normal unit is normal to dodge some shots (obv not like 100+) moving really fast: what is unrealistic is a cavarly unit that does the same
    1 point
  9. Well decreasing unit speed shouldn't have a big impact on the game's speed.
    1 point
  10. Question is rather what the Heroes are actually needed for? I mean, at all? They come very late in the game, and are intended for what? attacking, defending, support the economy, support the Army? Create a global bonus to units? I mean what's the point to train a combat unit from a lategame military building that makes gatherers work faster? And why would a hero somewhere on the map make all workers gather faster? There'S no logic behind that except for "we need to find a bonus for this hero type". Followup then is why you need a battlefield unit for economic bonuses or army bonuses is ne
    1 point
  11. Configurations of Steppe Urbanism: Permanent Centres of Pastoral Polities in Mongolia Despite productive developments in archaeological approaches to urbanism, the study of constructed centers among steppe nomadic groups continues to receive cursory attention. Although the development of permanent centers of intensive social, economic, and ritual activities are often deemed incompatible with mobile lifeways and systems of pastoral production, revised considerations of the structures and environs of walled sites in early Inner Asia provide alternative notions of urban developments. Through
    1 point
  12. Really ? I didn't know that
    1 point
  13. For a23.1 is planed packaging on 24th of October.
    1 point
  14. For some reason we haven't Balearic slingers. @wackyserious
    1 point
  15. Unless I missed something, Pyrogenesis is still a 3D engine, isn't it? 2D art with missing-texture-colors still look like missing textures. I get your point but I don't know if that's a good reason either´╗┐. Sure it is. The heroes in 0AD were among the most badass people to ever walk the earth. I'm pretty sure they weren't prancing around in fuchsia shawls. Well, maybe Alexander the Great was, but that's a different story. I'm not saying you have to do it, or that it needs to be done right now, or even over the next year. Even if it takes a few year
    1 point
  16. Congratulations on getting this to 100%! Since the others aren't around a lot any more, feel free to make the terminology consistent and pick the best terms yourself - maybe message the 1 remaining contributor first, so you can coordinate your work.
    1 point
  17. Gohma empire. Hyrule conquest mod. I think I will have to buy a lot of insecticide
    1 point
  18. Hm, I think I have a screenshot from the Zelda mod (using the patch that a user who I forgot the name of helped me with that lets me play with any civ) My valliant Ferrumian crusaders preparing to slay the evil Gerudo in their desert.
    1 point
  19. I too had also thought to give their cavalry a build function. In the actor it would work just like the meat gathering does. The horse would stand aside while the rider goes to ground and hammers the foundation.
    1 point
  20. I see very well eagles as a ranged attack when #252 will be done. The unit would have a sword in melee and the falcon would just fly above her head, and if switched to ranged the falcon would attack. Should be restricted to slaughter attack I don't think they would waste an eagle in a battle.
    1 point
  21. That sounds pretty cool... Daco-Thracians, mmmm.... Considering eagle hunting is most prevalent in Mongolia today, the Xiongnu should definitely have this ability if implementable (Chinese sources mention the practice), and there seems to be evidence for Scythians practicing it as well, making it a perfect general Nomadic civ trait, to help mitigate their lack of farming. Seems to be another thing women excelled at. Female Eagle Huntresses: I don't see why? They weren't 100% horseback all the time. But when they campaign, it was all hor
    1 point
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