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  1. I think there are some RTS games that do auto production, like Cossacks i believe ? Nevertheless AoE doesnt do it and is one of the the most popular RTS games. Still clear communication is sufficient. A witch hunt directed against pro gui users cant be the way forward.
    3 points
  2. I like arrows now. The functionality seems to be correct. I think they could need the slightest buff to restore the a26 balance, which I think was the slightest bit better. Haven't heard any complaints about arrows but I obviously don't speak for everyone (and this is obviously a departure from before when complaints were heard). Off topic, but the complaints with current community mod seem to be navy being underpowered and bolts being OP, both of which I agree with.
    3 points
  3. Thanks. Yeah, adding hotkeys for certain actions is definitely something I should (and will) be looking into in the future.
    2 points
  4. Great work! That's exactly how I imagined it, thanks for your effort:) It looks really nice. cherry on top would be the possibility to use the keyboard for navigation:D
    2 points
  5. Indeed, this is my greatest beef with the mod and its champions, which is the insistence on remaining clandestine and the reflexive anger at the notion of making it known to all players that you are using it. It should also be up to players to decide if they want to play a clean game or not, meaning if they want to play with players who insist on using the mod.
    2 points
  6. Please be assured that geriatrix is not Phyzic lul
    2 points
  7. 1 point
  8. The problem is that you dismiss what I say every time, saying it's intelligible and I make no sens because you don't understand. @Norse_Harold can you rename this topic "Yet another useless thread and how to NOT attract more players" and close it please? Nothing interesting ever came out of these debates.
    1 point
  9. The only people not making mistakes are the people not trying anything. I'll admit bolts are op now, but the way forward isn't to restore 10 second pack times XD. I am working on the next steps to improve the situation.
    1 point
  10. It was not my intention to drop a bomb and cause this, and I believe my message somewhat provoked it. I have my opinion on automation, and it is already known by everyone. But the differences in our criteria regarding automation are evident, and continuing to escalate the conversation in this manner is not going to produce any benefit for anyone. Can we stop this?
    1 point
  11. yeah there are also some where you don't have to use units to build buildings and ones where resources are just trickles that you capture. 0ad's style is just more complicated and its the first thing for new players to learn. I think more complicated games, with deep mechanics retain players better. I think this is why AOE2 is much better than AOE4.
    1 point
  12. @Atrik Calling me a noob and putting random words in bold doesn't make what you have written convincing at all. Now you are also slandering a completely separate idea of mine you know nothing about. In the above you have written a lot of buzzwords but really conveyed nothing (like what the hell do you mean by randomized unit behaviors).
    1 point
  13. Again, please keep this thread on topic. I moved the discussion about ProGUI here.
    1 point
  14. Sorry, I didn't realize there was a page 2 with a keep on topic In fact, there is a THREAD made by Mentula where he made some of the most objective measurements possible regarding certain advantages of the mod in terms of boom speed. And this is without considering other aspects like the military and bla bla bla I just don't want to make it long because it has already been discussed extensively in many threads. But I would like to point out that I find it regrettable that when this discussion arises, instead of having a respectful debate specifically focused on the issue at hand, direct attacks on the other person are used as a resource to discredit their argument. This type of resource is a classic known at least since Ancient Greece as an ad hominem fallacy, and I am sure that many of those present here, all intelligent and adult people, are perfectly aware of this. In summary, what importance does the skill level of a player have in determining whether their argument is valid or not? In a 1v1 against all or most of those present here, I would surely lose, regardless of whether they are using the mod or not. Moreover, I would probably still lose even if I were using the mod and they were not!!! Does that make proGUI (for instance) more or less of a cheat? Of course not, and it is truly simple to realize that the interlocutors' skill at playing does not determine the validity of their arguments at all. In any competitive environment, the sense of fairness is necessary. Even though there are only the same five of us here, it is evident that a competitive environment has been created. Even though we are not millions, it is not broadcast on social media, and there are no prizes, the environment is created, and therefore, the need for fairness will arise. Honestly, my greatest wish is that we can resolve certain differences that seem irreconcilable and not continue to fuel toxicity, at least among those of us who I believe have the ability to realize how harmful this is for the community and have not developed such deep obsessions as to consider there is no way back, as for example, our friend here the main character of this thread Geriatrix/1min/-DonkeyKong/Cedric_O/Physic/Shift_Sierra?. Nubs greetings to all
    1 point
  15. I was clarifying a situation with regards to geriatrix Is it so bad to tell players that this mod exists and how to tell when someone has this unfair advantage mod installed? If the mod isn't problematic nobody would be upset. I am not harrasing anyone, just letting people know how to tell when you and stock use it. Its crazy how mad you get at me for this. Is ad hominem all you have? seriously? You say I am a bad player and that I can't make any statements about the game because I have no game knowledge.
    1 point
  16. 1 point
  17. I wonder who started to mention progui in a off topic AGAIN. The same guy who come spec games, (but rarely plays any), yet every f*** time in the chat, start talking about progui. No idea why he did make it a so important mission for himself to make sure that anybody who haven't heard about this mod is exposed to his comments on it first. As he even admitted it to me. Just on the forum I can't count threads where he comes in a totally unrelated threads like this one and start making a comment containing always the two words : progui and cheat. Even if nobody takes the bait, he'll try again a few comments later.... O.P.
    1 point
  18. Still a bit ignorant as only playing for myself enkoying a beautiful game. I wonder if rated games are really that important in life... probably getting old. Sigh!
    1 point
  19. HEAR THE MASTER!! Btw It is funny the borg - geriatrix thing hahah. Btw, +75% vs felderson borg?? eaeeee
    1 point
  20. its funny how geriatrix and some others seem to think everyone gets into trouble with @Norse_Harold so that must have caused vali/berhudar/felfeld to leave. This demonstrates a strong lack of self-awareness. No the common denominator among all of this is the same toxic players.
    1 point
  21. Mentula did a study on whether or not progui offers an advantage here. Anyway, discussion of ProGUI is off-topic in this thread. Please keep it on topic, based on the title of the thread.
    1 point
  22. According to him, I'm a nuub and I've never defeated feldfeld and berhudar haha. My winrate against any of the top players is over 80%, looking at the whole history. Berhudar in recent history defeated me 75% because he used alt click, and I didn't even know what that was, but in all history, I lost count of how many times I defeated him. Geriatrix basically talks this nonsense because he's not good enough, and he's jealous of good players. He says he won't play with me, but I must have like 50 replays against him, and he begged to play with me every time (of course he lost 99%), I even banned him from my games for a long time for talking nonsense, and he begged to join my games haha. I think he is Physics (original acc). About the pro-gui, it doesn't influence anything, if you are bad, you will continue to be. I have never used it, and I am sure it would not make me better.
    1 point
  23. Big news regarding the encyclopedia page! New features: - the ability to put images in the article header. I decided to place the images to the top right and the title to the top left. This saves a lot of space compared to other possibilities and it looks good with images of most aspect ratios. But I will talk more in depth about the implementation in a future post. - the ability to add subtitles. They are fully optional, but really enhance the header's visual appeal (in my opinion). - a button below the title that opens up the the template viewer showing the unit's in-game stats. Its portrait is embedded into the button, so players can visually recognise the unit from in-game as well. - buttons to directly switch to the next or previous article in the same subcategory (to the suggestion of @nifa) They currently do not include any text as I think the arrow sprites are enough of a hint as to what the buttons do. Here is a quick showcase: screen-recording-0ads-encyclopedia.mp4 Other improvements: - fixed GUI scaling on lower screen resolutions (down to 1024x768). This turned out as quite a hassle, but it had to be done eventually. I haven't tested it on large screens (yet), mainly because they usually don't cause problems. If you notice any problem with the GUI scaling, let me know. As always I packed it into a mod, please try it out, any feedback is welcome! encyclopedia.zip (unfortunately I have not yet managed to resolve the issue with the crashes, I recommend trying to open it multiple times and supressing the error, if you notice any patterns or have any idea on how to resolve it, please let me know)
    1 point
  24. An interesting video about the assembly code of the original AoE. (Remember the definitive edition has been rewritten in C++)
    1 point
  25. What i meant to say was: if we think the fortress fails at defending an area, we should make changes to ensure it excels at it, rather than make changes to add other functions to it. It should excel at its main job first before exceling at other things.
    1 point
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