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I just finished two more Han texts that I had started some time ago. With that we've now entirely finished the Han, our third civ. @ShadowOfHassen and I decided to get back to the Greek civs, we will do the Macedonians next and then maybe the Ptolemies and Seleucids in parallel. Here is the PR: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/121 The Battle of Mobei: And the entire Han Xiognu war: (it's the longest text I've ever written, maybe I should split it up into multiple texts) I'm also still working on the new encyclopedia page UI, adding some more features. I think I'm close to finishing a good-looking prototype.3 points
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Ok, I think the poll tells us what is more popular. changing pop costs might be too indirect a change. Instead, we will stick to the simple options. I didn't add a "1 and 3" option, but I imagine this would be popular. What I will do is 60 crush (half of previous) and 25 hack splash.2 points
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I've implemented a promotion system for all Noba infantry units. Basic infantry will have simpler shield designs and no body paint, advanced infantry will put on body paint, and elite infantry will have feathers in their hair as well as more elaborate shield designs. I also changed the javelineers' shields to a rounded animal-hide design to make them stand out from the other infantry units.2 points
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Since nobody seems in favor of "Neareastern", is anybody making the necessary changes?1 point
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Heyo guys! How're you doing? Hopefully I won't regret posting it now already (I'm sure I will find so many flaws I overlooked in this map), but as I had a great day today and had the time this evening, I'll just publish this First Version to you. This time it is as well a scenario (as the title suggests, haha) on giant scale. The Legend of Mali is a figurative Map of the Mediterranean and its surrounding land - namely the Aegean, the North African Atlas Mountians and the steppe of the Levant. However, it's siginifant to consider my intentions weren't to make an exact cartography of the Mediterranean, instead it is like my first map "The Legend of Avilava" rather a figurative depiction, like the people back then imagined when they've got told a tale about it - the Mediterranean. Therefore, Romans, Greeks, Persians, Seleucids, Carthaginians and Ptolemies may don't match to appear all toghether in a certain time period of history, but as I said, that's not what matters here. Furthermore, I want to give a you a short overview of the Players: Player 1 (Team 1): Although being as their civ Spartan, they have two seperate headquarters, one Athenian and one Spartan. The latter going in hand with a seaport. They are on the one hand protected by natural walls like mountains and the sea and on the other hand by a short city wall, protecting them from potential Roman invasions. They have a significant starting population of women and citizens alike whilst going in hand with lots of resources to gather from. Player 2 (Team 1): Being Macedonian, they seem to have captured Athens or something as they just start off with a big mountainous city Enjoying not only their coexistence with big quarries, woods and prepared fields to gather resources from (gather from or gather of? no idea), they're protected by a huge wall stretching from the mountains in the West to the seaport of player 1 in the East. Also, Player 2 takes advantage of a huge starting population of not only women but lots of archers and soldiers on the city wall. Player 3 (Team 2): Being set in the rough terrains of the Southern Atlas Mountains, the Seleucids start out with a persian styled city. Having a lower starting population and difficulty to farm crops, they're heavily relying on their advantageous position in the high mountains which is difficult to reach. Player 4 (Team 2): Also enjoying the beautiful view from up the mountain, the dense arrangement of city's buildings already suggest it's biggest problem: The lack of space of these Persians for fields to farm on. Nevertheles, the unreachable height of the mountains is their biggest ally - as the supporting army of player 3. Player 5 (Team 3): Being settled in the warm steppes of the Levant, the Roman capital is divided into two Players - Player 5 and Player 7, both Roman, both stationed next to the sea. Having set fields, a quarry and enough wood to prosper of, they are also in process of building a city wall. Player 6 (No Team): The Carthaginians - Set in the wild transition from mountain to coast, they are protected by the natural environment and city walls alike. Nevertheless, finding space for crop farming seems to be a problem at first - as long as you don't miss the berries! Player 7 (Team 3): The Northern part of the Roman capital has not only some territoral issues on which expanding is impossible, but they also face the threat of Greek invasions. Nevertheles, with sufficiently enough guardsmen they try to handle the problem. Player 8 (No Team): Sadly indeed, the Ptolemies neither have any starting city nor strong military power from the start - beside these two cute elephants. However, their surroundings provide resource availability at its best. Moreover, not only can they construct fields sufficiently, but they've also enough space to build their own city on. In order to give you a little overview of the Players (starting of with Player 1 and ending with Player 8) I'll "attach" some screenshots I just took in the following "space" (lol my English is dead by now haha) So, spoilers ahead! Okay, that's regarding the Players. Oh my god, now finally presenting these little cutouts in the forum instead of howering above them in the atlas editor makes me watch these otherwise so familiar places of the map completely differently Well, to give you guys an even clearer overview of the map I'd suggest to show you even more screenshots, e.g. of the landscape (hm, not to "give you guys an even clearer overview of the map" as if this thing would be throughout rational, instead to remain honest here to "make you guys even more horny" yo :p) Well wow okay that's enough about meaninglessly bragging around. Actually I still wanted to make a point. If don't feel okay with hearing a tragic story, skip the next paragraph. I built this map based on a real dream I had in December last year, waking up saying: "I need to create this in 0ad!" xD I started out building that month, but breaking off after little attempts to properly start. Just in early January I got up on track again. Me taking up this work again was the result of my beloved house cat Mali passing away on the early morning on December 28th, 2022. A sweet, black and white, shy, but extremly content and lovely cat. Although of his shyness only after some years he came and trusted us, though he mostly remained just watching us doing things, completely interested in all things. But just rarely ready to cuddle as he was so shy, ye. I was allowed to enable him a more or less convenient life for 7 or 8 years, after his heart stopped beating when he was at the doctor for a regular health check. The reason for this was his heart weakness - of which my family and me hadn't been aware of previously - which kicked in because of his panickiness at the unfamiliar and negatively exciting, stressful situation at the veterinary. The vet said the day before Mali deceased that the cat needed to overnight at the station in order to finish the check the next day, and my family and me didn't think that Mali was in real danger because of his anxiety. The next morning, Mali must have been so anxious and stressed that his heart beated so heavily that the cardiac septum, the barrier between the two ventricles, teared up (this was his heart problem- an inborn weakness of this barrier / cardiac septum). As a result of this, the blood clyce went in the wrong direction. From this point on, his minutes / hours must have been counted; hopefully, man, he passed away a peaceful way, although being anxious and left alone. Oh @#$% man, telling this makes me cry yo @#$%. Oh Mali, we must have known earlier of your heart weakness ... I just hope he's at a better place right now, watching me publishing this map in honor of him. The thing is that in my monthlong grief I somehow built this map. I didn't know what else to do. Don't ask me why. Whatever now, I decided to name it after him. So he lives furhter on in this world. Thank you Mali for the time I was able to spend with you. I really wish the best for you. My little buddy and best friend Mali. Well it felt good to talk about this. Thanks to you guys for hearing me out. I hope you understand me naming the map after him. Holy man I did not expect to write so much about this haha. Well, I think that's about it for today guys. I hope you enjoy the map, you can do whatever you want with it, play it, edit it, put it into whatever you want. I just built it but I don't wanna "own" it or anything, by publishing it it belonges to everyone now (so I'm not proud of it our anything, just happy to have another large scale battleground! ) To give you a last big overview: Okay, let's set the record straight - to get you god darn horny to try this out haha: And btw: You guys are great. Especially the ones contributing to this fascinating game! Oh my god for real I'm having to much fun with this game and I really wanna thank the developers for creating this favorite game of mine. More over that it's even for free, you gotta be totally kidding me this game is so wonderful haha Well, I now gotta go for sleep for sure, so see ya guys! Me friends always tell me I talk to much haha. Feel free to voice your opinion and also critical view of this! It be very pleased Have a good day! *Hope you can download it? 1316113461_TheLegendofMaliFirstVersion.pmp 442990980_TheLegendofMaliFirstVersion.xml1 point
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If that's the case, I would try, if possible, to just disallow audio captchas. I don't imagine many visually impaired people to be interested in a game like 0AD.1 point
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I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/slimy-zolas-oh-my The Zolas are almost done, featuring lots of added slime. That's about it. Posted by The_Undying_Nephalim on Feb 7th, 2024 It's a few months shy of a year since I decided to take a hiatus from this project. I regretfully must say this hiatus is not done, as I still have little to no interest left in Zelda at this point and am quite deep into the middle of Star Fox Event Horizon at the moment. That being said, I've made a bit of an effort to try and get the last faction I was working on completed sporadically in the last 9 months. The last time I talked about them, the faction had the tentative name of "Wild Zoras." True to my character for any who know me, months later I became extremely dissatisfied with this name. At the moment, they're just called "Zolas." This is not an arbitrary choice, the reasoning for sticking with what is essentially a mistranslated name will become more obvious when we take a look at their roster and a predominate feature of their entire faction: Zol slime. 1. The Slow Swarm - A notable trait of playing as the Zolas that will be noticeable after fielding a variety of their units is that many of them have slow movement speeds. Many of the creatures in their roster are monsters that traditionally have been portrayed as sluggish and slow moving in Zelda games; for examples their numerous Zols, Octoroks, and even a Like Like. Having large portions of your forces be composed of slow moving units is not unique in Hyrule Conquest: both the Stalfos and Darknuts are known for their very sluggish movements speeds. However while the Darknuts make up for this with heavy armor values and outright being difficult to kill, and the Stalfos counter this weakness being able to replace their fallen troops with necromancy, the Zola forces are neither durable nor do they have the ability to rise from the dead. The Zolas paradoxically are encouraged to send many of their slow moving units to their deaths: a vast majority of their roster spawns additional swarms of units when they are slain. Be it their Zol's spawning batches of Gels, Bari splitting into pairs of Biri, or even their Octoballoon scouts exploding into showers of Puffers, the Zolas have many means of rapidly increasing their numbers as they begin to lose troops in battle. Even some of their larger units can spawn some of their lower tier units for free when they are killed in battle. 2. Walking Bases - The second trait of the Zolas, which has been discussed in detail in a previous article, is that almost all of their bases are completely mobile. With the exception of their Octorok Cave which trains the rest of their buildings, every other Zola structure is contained within the shell of a giant Octorok that can walk about. For more specific details about this feature, check out this article on the matter. 3. The "Zol" Slime - Lastly, the third pillar of the Zola is their use of slime, or as it's referred to in-universe and their namesake, "Zol." If there is one thing that unites the various creatures working together with the Zolas, it is their natural ability to create and secret this nefarious ooze. Octoroks and Parella Ink turns into this icky ooze. Zols and Zol Likes are able to secrete and spread it. This slimy sludge creates both passive buffs for your forces and debuffs for enemies that come into contact with it. With that out of the way, lets take a look at their heroes and units: Tier 1 Heroes: Barudakan - Queen Oren's favorite bodyguard, Barudakan is an easily amused soldier who loves his lot in life. While not exactly a brilliant tactician or commander, or a warrior with much finesse for that matter, his brute force and knack for "refusing to die" have lead him to win many skirmishes and campaigns against his enemies. His body is heavily scarred from his many near death battles, but he almost seems unaware of his disfiguring wounds. If there is one thing that Barudakan is more interested in than fighting, its fairies. This Zola has devoted much of his free time to learning about Fairies and he hopes to catch one as a pet one day. Maiamai - One of the only living Octorok mothers in Hyrule's current age, Maiamai maintains a symbiotic alliance with Queen Oren that has benefited both people for generations. While generally peaceful, she is obsessive of her newborns and will violently protect them. Like most Octoroks, she fears the Octorok sea god Bellum and perpetuates his return to Hyrule. Tier 2 Heroes: Krel - A highly intelligent mage who came into service of Queen Oren. He presents himself as an arrogant wisecraker, though amongst the Wild Zora he perhaps is the most loyal servant the royals have in their service. Nothing is known of Krel's origin of where he came from or what his real motivations might possibly be. He seems to have vast knowledge of the Zol slime that links the Zora, Octroks, and Parella together and how to control it. Jellyf - A very enigmatic figure in the court of the Zola, Jellyf is believed to be ancient and possibly one of the oldest beings alive in Hyrule. Jellyf uses her personal servants to speak for her, only speaking directly to Queen Oren. Jellyf's mysterious motivations raise suspicion and concern even amongst the royal court, but the turnaround success of reconquering lost Zola coves and territory since her arrival has kept any from questioning her. Tier 3 Heroes: Queen Oren - The real power that holds the Wild Zora together, Queen Oren is a shrewd diplomat and has a keen understanding of aquatic warfare. Unlike many of her contemporaries, she is more than capable of being reasoned with and has more or less become the spokesperson of her people. Despite this, is seems Queen Oren has suppressed much and is prone to huge fits of rage, fits that become so bad she'll bloat into a horrifying monster. Her land dwelling Zora cousins believe it's only a matter of time before she slips up and causes a full scale war between the various Zora kingdoms. King Zaro - King Zaro wields immense power among his people, despite this he prefers to let his wife Oren run his little kingdom and spends most of his time lounging around and avoiding his responsibilities. While not necessarily lazy, he simply has little interest in running a kingdom. King Zaro is known however, for his intense rivalry with the Zora kings of the Dominion and Lanayru Province. If there is anything that can call him to action it's the opportunity to ruin their reputation, foil their endeavors, or if possible conquer their entire kingdoms. Unit Roster: Zol - Zols are the foundation of the Zola as a civilization. These living slimes gather and spread the Zol sludge everywhere they go and large colonies of them are a sure sign that their Zola masters are only a season behind them. In game Zols are slow moving melee creatures that are capable of crawling across almost all terrain, notably cliffs and mountains. Zols split into two Gels if they are slain in combat. Octorok - Octoroks are one of the most common wildlife found throughout Hyrule. Zolas love to keep them as pets and their equivalent to guard dogs. Ocroroks serve as cheap ranged units in the Zola forces, spitting small rocks at their targets. Drudge - The lowest of the Zolas, Drudges are little more than slaves to their underwater overlords. They spend most of their lives raising and tending Octos, harvesting barnacles, and hunting and raiding. Within the Zola forces they serve as a simple Spearman unit, making them a cheap and effective way to halt enemy cavalry. Bari - These parasitic jellyfish are used by Zolas to infect and kill large beasts that they plan on consuming. They can only survive without a host for several days. They are able to shock and briefly stun their targets with a pair of dangling tentacles. If slain a Bari will split into a pair of small Biri. Tailpasaran - Another parasitic monster used by Zolas to infect their enemies. Tailpasarans are able to stay motionless for long periods of time, springing forth with surprise on their prey. In-game they are slow moving melee creatures with Camouflage. Octoballoon - These gas filled Octorocks are cleverly used by Zolas to scout out new lands to see if they are worthy of moving into and infesting. Octoballoons have a very large Line of Sight, but are at the mercy of winds and cannot be directly controlled by the player. If slain an Octoballoon will explode, hurting enemies beneath it and spawn a swarm of Puffers from its corpse. Zol Like - These horrific creatures are able to create a nearly endless supply of slime to be used by the Zolas. While their slow speed makes them very poor combat creatures, they are able to almost completely immobilize enemies that venture too close. Zol Likes spawn a pair of Zols if they are slain. Aerocuda - A small flying creature that is attracted to Zola slime. They are often used by Zolas as hunting animals. Aerocudas are very fast and can attack enemies in melee, but are otherwise quite frail. Geozard - Large and durable Zolas that serve as footsoldiers of their armies. Geozards wield crude swords and any debris they can find as a protective shield. Despite their lack of traditional armor, their slimy scales make them surprisingly durable and resistant to physical damage. Mucktorok - These Octorok monstrosities have been warped by the Zol slime into gibbering beasts. While frail, they are able to spit slime from quite a distance at targets. This slime can actually briefly ground flying units with this attack as well, making them very nasty counters to enemy fliers. There is a small chance that this slime attack will spawn an attacking Gel. Aqua Auger - Lance wielding Zolas riding on the backs of Aquamenti dragons, these Augers serve as vicious cavalry that can easily take on other opposing cavalry. Bigocto - These large Octo creatures are not quite large enough to house a Zola base, but their durable shells give them use in Zola armies. Bigoctos are very durable, in particular their are highly resistant to non-magical ranged attacks like arrows and javelins. This makes them an excellent mobile shield against archer heavy armies. Parella - The Parella function as two different units depending if they are on land or in the sea. On land they are slow moving ranged units that spit ink at enemies, temporarily damaging their Line of Sight. In the water they are fast moving and graceful swimmers that latch unto and slow down enemy ships and other aquatic creatures. Regardless of land or seas, Parella are always able to use their chameleon-like skin to blend into their environment, granting them Stealth. Geozard Chief - The Commander unit of Zola forces, armed with a large sword and shield. While predominately a melee unit, Geozard Chiefs have a secondary fireball attack that slowly charges, periodically allowing them to deal splashing fire damage. Dera Zol - These large slimy creatures wear durable shells and serve as living battering rams. In addition to their strong melee attack against buildings, the Zol slime oozed from these creatures slowly and passively deals damage to any structure in range. When slain a Dera Zol will spawn Zols. Octogon - A very large living siege weapon, Octogons are specialized Octoroks that can lob giant stones kept within their shells. These monsters are ideal for taking out turrets and otherwise heavily defended bases from a safe distance. When slain an Octogon will spawn Puffers. Sludge Sharks - A Unique Unit only available to Krel. Sludge sharks are creature units that creates Zol slime that slows down enemy units around itself. They are much quicker than most Zola units and have quite a strong bite in melee. When slain a Sludge Shark will spawn a Mucktorok. Bari Host - A Unique Unit only available to Jellyf. These Parella carry a swarm of Bari Jellyish with them, which spawn and attack enemies if the Host is slain in battle. While living, Bari Hosts allow Bari, Tailpasaran, and other Parella to regenerate their health at a notably higher rate when attached to their battalions. Feral - A Unique Unit only available to Queen Oren. These crazed Zola are kept on a leash by their own people, and let loose in ravaging packs on their enemies. A Feral can quickly tear apart an unarmored target with with claws and long tongue and regenerate any of its wounds with each injury dealt to a foe. They are also exceptionally fast and can even catch up to speedy Cavalry. If slain in battle, a Feral will spawn a Tailpasaran. Cyclops Ku - A Unique Unit only available to King Zaro. These very slow and lumbering infantry units are able to spit burning fireballs from quite a distance. This makes them ideal for burning down enemy structures as well as anything vulnerable to fire. They also sport strong shells on their back, making them very resistant to melee attacks. Aquamentus - Zola Legendary unit. This massive water dragon sports powerful rending claws, a lancing horn on its head, and short range but deadly fire breath. Its wings are quite small for its size however, and as such this dragon can only use them for extended leaps rather then consistent flight. In addition, there are several units that the Zolas cannot directly train, but are instead spawned from slain units. All three of these creatures are more or less just mini versions of existing units. Gel - A tiny version of the Zol slime. Biri - A tiny version of the Bari. Puffer - A tiny version of the Octorok. It loses its ranged attack in exchange for a melee attack, however.1 point
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Hi all, I recently updated my old "South_East_Asia" to be able to run on new 0ad releases. I tested it on the 26 Jan build (revision 28018), and it works for me! Here how it looks like: Download the map and see more screenshots at https://github.com/crazyBaboon/0ad_geo_maps Let me know what you think!1 point
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Hi all, Description: Made a new map. The place is fictional. It's overall design is meant to be balanced for both teams and thus i aimed this map to be played at both a casual, but mainly competitive scale. General info: Map size: Normal Players: 8 Layout: Top-side against bottom (However, you could get creative with a different setup) Biome: Desert Resources available: Enough (Depending on game length ofcourse) Key features: Aimed for balance for each lane. The enemy on the opposite side has the same resources available as you (Wildlife, metal/stone etc), unless he expands in a different lane. However this does not mean every lane is the same, it just means the lanes are seperately balanced. Each lane has 1 extra metal and stone placed in the middle, meant to be fought over. Bottleneck crossings (or bridges). The idea was to have it actually look like a passing in the sense of a bridge, but to my knowledge i can't actually hollow out terrain. Anyway, these are the only way to reach the other lane. Lion packs. Wildebeests and goats, which actually occassionally walk out of the valleys. Not too much wildlife though (for performance). Each valley has 3-4 wildlife in it that could walk out, making them available for gathering. Even though wood might look somewhat scarce, they are densely packed. Lanes (Starting from West to East) Other screenshots: As always, constructive criticism is welcome, and if people have suggestions to balance it better i would love to hear it. Would love to playtest this map with 8 peeps for true testing, because AI don't really oppose a challenge in any way. Have a nice day all, - Grapjas Valleys.rar1 point
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On Alpha 27 (built just an hour or so before), the map does show, with no preview though, and I get the following errors followed by a game crash: ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/icons/mappreview/Valleys.png" FILES| JSON data written to '/home/nicolas/.config/0ad/config/matchsettings.json' FILES| Replay written to '/home/nicolas/.local/share/0ad/replays/0.0.27/2024-01-28_0001' terminate called after throwing an instance of 'PSERROR_Game_World_MapLoadFailed' what(): Could not load terrain file - too old version! Abandon (core dumped)1 point
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Ive had some tennable, easy and highly effective solutions for forever, even wrote out much of the post few months back but couldnt have been asked to finish. If enough people are interested id be more willing/motivated to finish it, since im off 0ad for a while and idk when ill feel like getting back in, could be a good time to post. If this post gets 15 positive Emote things, ill do it.1 point
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On topic, I do agree that Cappadocian is probably much better than nearestern, yes.1 point
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Heyo guys Oh that's very kind of you @Lion.Kanzen! I really appreciate your offer! I'll think about this As for @Langbart, although I can't name a specific count of hours I spent building, I can make an educated guess - I'd probably say plus or minus 50 hours? I'm really not sure here, I wouldn't wonder if it were 30 or 70 hours. Nevertheles, I mostly built and tried the map whilst listening to podcasts or watching documentaries or something like that - and mainly, it was a lot of fun! Nice it works! Thanks for letting me know. Regarding the territory pulls - well thanks, I didn't even knew of them. They must be pretty great, especially with respect to the city wall of the Macedonians of this map. When I've time again, I'll definitely try them out and publish the results in the "Second Version"!1 point
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I'm not a fan of bottlenecks in current 0ad meta. That said I really like how you distributed resources and the way the map looks, nicely done :-)1 point
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https://code.wildfiregames.com/D5202 This patch is committed for a27, and changes the immortals quite a bit. Rather than reverting them to standard champions like those that many civs have, they are cheaper, weaker, and retain their weapon switching. This allows the Persian player to field a lot more of the immortals. I also removed their speed penalty, which was a little excessive, and slightly reduced their switch time to 6 seconds from 8. I could make this into a community mod patch if you like. It would be worthwhile for testing anyway.0 points